Crysis 3 Official Strategy Guide

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Crysis 3 Official Strategy Guide

Author : Michael Lummis
Publisher : BradyGames
Page : 0 pages
File Size : 47,5 Mb
Release : 2013
Category : Electronic
ISBN : 0744014646

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Crysis 3 Official Strategy Guide by Michael Lummis Pdf

The official strategy guide to Crysis 3, from BradyGamesExplore the world of Prophet's New York with confidence thanks to the Crysis 3 Official Strategy Guide from BradyGames. This official strategy guide is your complete companion to the newest game in the Crysis series. Featuring a full campaign guide, with exclusive maps, Crysis 3 Official Strategy Guide will see you past every obstacle as you battle your way through the giant Nanodome created by the corrupt Cell Corporation.A weapon customisation menu shows you how to create the most powerful weapons imaginable; discover all playable Wonders this first-person shooter has to offer; and learn how to play in the new Hunter mode as well as hints and tips for multiplayer mode. The guide also includes official art from the games and bonus content that will transport fans of Crysis to New York in the year 2047.Whether you're playing it on the PS3, Xbox 360 or PC, dominate the world of Crysis 3 with Crysis 3 Official Strategy Guide.

Game AI Pro 360: Guide to Architecture

Author : Steve Rabin
Publisher : CRC Press
Page : 520 pages
File Size : 47,6 Mb
Release : 2019-09-10
Category : Computers
ISBN : 9780429619717

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Game AI Pro 360: Guide to Architecture by Steve Rabin Pdf

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Cryengine 3 Game Development

Author : Sean Tracy,Paul Reindell
Publisher : Packt Publishing Ltd
Page : 354 pages
File Size : 51,6 Mb
Release : 2012-09-21
Category : Computers
ISBN : 1849692068

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Cryengine 3 Game Development by Sean Tracy,Paul Reindell Pdf

Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Sim Coaster

Author : Mark L. Cohen
Publisher : Unknown
Page : 236 pages
File Size : 49,6 Mb
Release : 2000
Category : Games & Activities
ISBN : 0761530355

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Sim Coaster by Mark L. Cohen Pdf

Everyone's favorite sim game is back on the PC! Complete with rollercoasters, crazy attractions, and loony visitors, "SimCoaster" is an all new simulation that delivers laughs and surprises. Manage your park well and you will be rolling in the dough as well as keeping your visitors happy. Just select one of three themes-- Land of Invention, Polar Zone or Arabian Nights-- and build the park as you see fit. Inside "SimCoaster: Prima's Official Strategy Guide," you'll find: A detailed walkthrough for all challenges and objectives Help for keeping your park staff happy and productive Complete ride descriptions with tips on construction, placement and upgrades Tips for keeping your park financially healthy A step-by-step tutorial for building a thriving park Instructions for creating unique coasters using the Coaster Design Kit

Game AI Pro 360: Guide to Movement and Pathfinding

Author : Steve Rabin
Publisher : CRC Press
Page : 296 pages
File Size : 46,8 Mb
Release : 2019-09-10
Category : Computers
ISBN : 9780429621826

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Game AI Pro 360: Guide to Movement and Pathfinding by Steve Rabin Pdf

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Tactics and Strategy

Author : Steve Rabin
Publisher : CRC Press
Page : 242 pages
File Size : 49,5 Mb
Release : 2019-09-06
Category : Computers
ISBN : 9780429621956

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Game AI Pro 360: Guide to Tactics and Strategy by Steve Rabin Pdf

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Prototype 2 Official Strategy Guide

Author : Phillip Marcus,BradyGames (Firm)
Publisher : Bradygames
Page : 0 pages
File Size : 41,8 Mb
Release : 2012
Category : Computer adventure games
ISBN : 0744014018

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Prototype 2 Official Strategy Guide by Phillip Marcus,BradyGames (Firm) Pdf

"Covers Microsoft XBox 360, Sony PlayStation 3 computer entertainment system, and PC"--Cover.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 53,5 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Rough Guide to Videogames

Author : Kate Berens,Geoff Howard
Publisher : Rough Guides UK
Page : 312 pages
File Size : 50,7 Mb
Release : 2008-08-01
Category : Games & Activities
ISBN : 9781848362291

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The Rough Guide to Videogames by Kate Berens,Geoff Howard Pdf

The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

Crysis

Author : David S. J. Hodgson,Michael Searle
Publisher : Prima Lifestyles
Page : 240 pages
File Size : 40,9 Mb
Release : 2007-09
Category : Games
ISBN : 0761557407

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Crysis by David S. J. Hodgson,Michael Searle Pdf

•Detailed strategies on when and where to utilize your Nanosuit abilities, weapon augmentations, vehicles, and more. •In-depth information on every single weapon, including rates of fire and damage criteria for both single- and multiplayer. •Incredibly deep tactics covering every single-player campaign checkpoint, area, and combat from multiple angles. •Full multiplayer strategies, including detailed overviews for all gameplay modes, and thorough tactical explorations of each multiplayer map. •Learn how to destroy encampments with just your fists, take down enemy squads with thrown scenery, and mandhandle your foes in dozens of different ways. •Crytek-approved tactics, character biographies, storylines, full-color maps with the best routes to take, and more unique information packed inside.

Game AI Pro 3

Author : Steve Rabin
Publisher : CRC Press
Page : 541 pages
File Size : 46,7 Mb
Release : 2017-07-12
Category : Computers
ISBN : 9781498742597

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Game AI Pro 3 by Steve Rabin Pdf

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

GPU Pro 360 Guide to Lighting

Author : Wolfgang Engel
Publisher : CRC Press
Page : 490 pages
File Size : 45,6 Mb
Release : 2018-12-20
Category : Computers
ISBN : 9781351201216

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GPU Pro 360 Guide to Lighting by Wolfgang Engel Pdf

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Author : Felicia, Patrick
Publisher : IGI Global
Page : 1462 pages
File Size : 41,5 Mb
Release : 2011-04-30
Category : Education
ISBN : 9781609604967

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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by Felicia, Patrick Pdf

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

The Sims: The Complete Guide

Author : Eric Boland
Publisher : Lulu.com
Page : 200 pages
File Size : 46,7 Mb
Release : 2024-06-02
Category : Electronic
ISBN : 9780557847396

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The Sims: The Complete Guide by Eric Boland Pdf

Writing for Video Game Genres

Author : Wendy Despain
Publisher : CRC Press
Page : 305 pages
File Size : 45,7 Mb
Release : 2009-02-26
Category : Computers
ISBN : 9781439875391

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Writing for Video Game Genres by Wendy Despain Pdf

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R