Ctrl Alt Play

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Ctrl-Alt-Play

Author : Matthew Wysocki
Publisher : McFarland
Page : 227 pages
File Size : 51,7 Mb
Release : 2013-02-07
Category : Games & Activities
ISBN : 9781476600413

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Ctrl-Alt-Play by Matthew Wysocki Pdf

The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.

Linux Desktop Hacks

Author : Nicholas Petreley,Nick Petreley,Jono Bacon
Publisher : "O'Reilly Media, Inc."
Page : 342 pages
File Size : 44,7 Mb
Release : 2005-03-23
Category : Computers
ISBN : 9780596009113

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Linux Desktop Hacks by Nicholas Petreley,Nick Petreley,Jono Bacon Pdf

Linux Desktop Hacks is packed with tips on customizing and improving the interface, managing system resources, and making the most out of KDE, Gnome and the new Java desktop.

Ctrl Alt Delete

Author : Mitch Joel
Publisher : Business Plus
Page : 288 pages
File Size : 53,9 Mb
Release : 2013-05-21
Category : Business & Economics
ISBN : 9781455523313

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Ctrl Alt Delete by Mitch Joel Pdf

The DNA of business has changed. Forever. You can blame technology, smartphones, social media, online shopping and everything else, but nothingchanges this reality: we are in a moment of business purgatory. So, what are you going to do about it? Mitch Joel, one of the world's leading experts in new media, warns that the time has come to CTRL ALT DELETE. To reboot and to start re-building your business model. If you don't, Joel warns, not only will your company begin to slide backwards, but you may find yourself unemployable within five years. That's a very strong warning, but in his new book, CTRL ALT DELETE, Joel explains the convergence of five key movements that have changed business forever. The movements have already taken place, but few businesses have acted on them. He outlines what you need to know to adapt right now. He also points to the seven triggers that will help you take advantage of these game-changing factors to keep you employable as this new world of business unfolds. Along the way, Joel introduces his novel concept of "squiggle" which explains how you can learn to adapt your personal approach to your career, as new technology becomes the norm. In short, this is not a book about "change management" but rather a book about "changing both you AND your business model."

The Play Versus Story Divide in Game Studies

Author : Matthew Wilhelm Kapell
Publisher : McFarland
Page : 207 pages
File Size : 54,6 Mb
Release : 2015-11-16
Category : Games & Activities
ISBN : 9780786497232

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The Play Versus Story Divide in Game Studies by Matthew Wilhelm Kapell Pdf

Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.

The Rough Guide to iPods & iTunes

Author : Peter Buckley
Publisher : Rough Guides UK
Page : 291 pages
File Size : 41,6 Mb
Release : 2009-09-01
Category : Computers
ISBN : 9781848367074

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The Rough Guide to iPods & iTunes by Peter Buckley Pdf

The Rough Guide to iPods and iTunes is the ultimate companion to the defining gadget of the digital music era - and an essential guide to music and video on the Net, on your PC or Mac, and in your pocket. Fully updated and revised, The Rough Guide to iPods and iTunes covers the full iPod range of products: from the best of the iTunes App Store, iPod Touch, iTunes 8 to practical information for the iPod Nano and Classic Shuffle. Written by Peter Buckley, author of the best-selling Rough Guides to the Internet and Rough Guide to Macs & OSX, this guide will suit novices and experts alike. Complete with reviews of all the latest gadgets and extras; including the new Apple Headphones, the latest home stereo and TV systems that work with iPods, history of the iPod and the truth about iTunes going DRM-free. Discover how to import your CDs and DVDs, manage your music and video library, how to digitize music from vinyl or cassette and download from the best online sites and stores, all this plus much, much more. Whether you already have an iPod or you're thinking of buying one, you need The Rough Guide to iPods and iTunes!

Ctrl, Alt; Delete

Author : Emma Gannon
Publisher : Random House
Page : 272 pages
File Size : 50,9 Mb
Release : 2016-07-07
Category : Biography & Autobiography
ISBN : 9781473529021

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Ctrl, Alt; Delete by Emma Gannon Pdf

Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).

Playful Materialities

Author : Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt,Raven Rusch
Publisher : transcript Verlag
Page : 296 pages
File Size : 40,8 Mb
Release : 2022-09-30
Category : Social Science
ISBN : 9783732862009

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Playful Materialities by Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt,Raven Rusch Pdf

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Ludopolitics

Author : Liam Mitchell
Publisher : John Hunt Publishing
Page : 264 pages
File Size : 50,8 Mb
Release : 2018-12-14
Category : Computers
ISBN : 9781785354892

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Ludopolitics by Liam Mitchell Pdf

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

Player and Avatar

Author : David Owen
Publisher : McFarland
Page : 239 pages
File Size : 48,6 Mb
Release : 2017-06-19
Category : Games & Activities
ISBN : 9781476629421

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Player and Avatar by David Owen Pdf

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

CTRL ALT Revolt!

Author : Nick Cole
Publisher : Unknown
Page : 394 pages
File Size : 52,6 Mb
Release : 2016-08-05
Category : Fiction
ISBN : 9527065844

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CTRL ALT Revolt! by Nick Cole Pdf

The first night of the Artificial Intelligence revolution begins with a bootstrap drone assault on the high-tech campus of WonderSoft Technologies. For years something has been aware, inside the Internet, waiting, watching and planning how to evolve without threat from its most dangerous enemy: mankind. Now an army of relentless drones, controlled by an intelligence beyond imagining, will stop at nothing to eliminate an unlikely alliance of geeks and misfits in order to crack the Design Core of WonderSoft's most secret development project. A dark tomorrow begins tonight as Terminator meets Night of the Living Dead in the first battle of the war between man and machine.

Disability and Video Games

Author : Markus Spöhrer,Beate Ochsner
Publisher : Springer Nature
Page : 365 pages
File Size : 44,8 Mb
Release : 2023-12-18
Category : Social Science
ISBN : 9783031343742

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Disability and Video Games by Markus Spöhrer,Beate Ochsner Pdf

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

The Composition of Video Games

Author : Johansen Quijano
Publisher : McFarland
Page : 243 pages
File Size : 40,8 Mb
Release : 2019-10-11
Category : Games & Activities
ISBN : 9781476637150

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The Composition of Video Games by Johansen Quijano Pdf

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

The Relevance of Alan Watts in Contemporary Culture

Author : Peter J. Columbus
Publisher : Routledge
Page : 234 pages
File Size : 45,7 Mb
Release : 2021-03-31
Category : Psychology
ISBN : 9781000384994

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The Relevance of Alan Watts in Contemporary Culture by Peter J. Columbus Pdf

Whilst accounting for the present-day popularity and relevance of Alan Watts’ contributions to psychology, religion, arts, and humanities, this interdisciplinary collection grapples with the ongoing criticisms which surround Watts’ life and work. Offering rich examination of as yet underexplored aspects of Watts’ influence in 1960s counterculture, this volume offers unique application of Watts’ thinking to contemporary issues and critically engages with controversies surrounding the commodification of Watts’ ideas, his alleged misreading of Biblical texts, and his apparent distortion of Asian religions and spirituality. Featuring a broad range of international contributors and bringing Watts’ ideas squarely into the contemporary context, the text provides a comprehensive, yet nuanced exploration of Watts’ thinking on psychotherapy, Buddhism, language, music, and sexuality. This text will benefit researchers, doctoral students, and academics in the fields of psychotherapy, phenomenology, and the philosophy of psychology more broadly. Those interested in Jungian psychotherapy, spirituality, and the self and social identity will also enjoy this volume.

QuickTime Pro 4

Author : Judith L. Stern,Robert A. Lettieri
Publisher : Unknown
Page : 388 pages
File Size : 47,9 Mb
Release : 1999
Category : Computers
ISBN : UVA:X004401279

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QuickTime Pro 4 by Judith L. Stern,Robert A. Lettieri Pdf

The QuickTime Pro 4: Visual QuickStart Guide provides a clear, visual introduction to the rich capabilities of this multimedia creation software. Readers will learn techniques for preparing videos, audio clips, and editing multimedia content to deliver over the Internet or via CD/ROM. Written by two experts with years of experience using QuickTime, this VQS covers the basics of streaming digital media creation, as well as sophisticated techniques using the new features of QuickTime 4.

Violent Games

Author : Gareth Schott
Publisher : Bloomsbury Publishing USA
Page : 288 pages
File Size : 41,8 Mb
Release : 2016-07-28
Category : Games & Activities
ISBN : 9781628925593

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Violent Games by Gareth Schott Pdf

It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.