Culture And Computing

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Culture and Computing

Author : Toru Ishida
Publisher : Springer Science & Business Media
Page : 239 pages
File Size : 55,6 Mb
Release : 2010-11-16
Category : Computers
ISBN : 9783642171833

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Culture and Computing by Toru Ishida Pdf

In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.

Culture and Computing. Design Thinking and Cultural Computing

Author : Matthias Rauterberg
Publisher : Springer Nature
Page : 507 pages
File Size : 43,6 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030774318

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Culture and Computing. Design Thinking and Cultural Computing by Matthias Rauterberg Pdf

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Culture and Computing. Interactive Cultural Heritage and Arts

Author : Matthias Rauterberg
Publisher : Springer
Page : 484 pages
File Size : 45,6 Mb
Release : 2021-06-03
Category : Computers
ISBN : 3030774104

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Culture and Computing. Interactive Cultural Heritage and Arts by Matthias Rauterberg Pdf

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2020 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Culture and Computing

Author : Matthias Rauterberg
Publisher : Springer Nature
Page : 474 pages
File Size : 51,8 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030502676

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Culture and Computing by Matthias Rauterberg Pdf

This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 34 papers presented in this volume were organized in topical sections as follows: HCI and ethics in cultural contexts; interactive and immersive cultural heritage; and preservation of local cultures.

Culture and Computing. Interactive Cultural Heritage and Arts

Author : Matthias Rauterberg
Publisher : Springer Nature
Page : 501 pages
File Size : 40,8 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030774110

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Culture and Computing. Interactive Cultural Heritage and Arts by Matthias Rauterberg Pdf

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Culture and Computing

Author : Matthias Rauterberg
Publisher : Springer Nature
Page : 501 pages
File Size : 50,7 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031054341

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Culture and Computing by Matthias Rauterberg Pdf

This book constitutes the refereed proceedings of the 10th International Conference on Culture and Computing, C&C 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures.

Culture and Computing

Author : Toru Ishida
Publisher : Springer
Page : 229 pages
File Size : 53,7 Mb
Release : 2010-11-18
Category : Computers
ISBN : 9783642171840

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Culture and Computing by Toru Ishida Pdf

In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.

Throughout

Author : Ulrik Ekman
Publisher : MIT Press
Page : 677 pages
File Size : 44,7 Mb
Release : 2013
Category : Art
ISBN : 9780262017503

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Throughout by Ulrik Ekman Pdf

Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

Culture and Computing

Author : Matthias Rauterberg
Publisher : Springer Nature
Page : 632 pages
File Size : 45,8 Mb
Release : 2023-07-11
Category : Computers
ISBN : 9783031347320

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Culture and Computing by Matthias Rauterberg Pdf

This book constitutes the refereed proceedings of the 11th International Conference on Culture and Computing, C&C 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The C&C 2023 proceeding focuses on preserving, disseminating, and creating cultural heritages via ICT (e.g., digital archives), to empower humanities research via ICT (i.e., digital humanities), to create art and expressions via ICT (i.e., media art), to support interactive cultural heritage experiences (e.g., rituals), and to understand new cultures born on the Internet (e.g., net culture, social media, games).

Ubiquitous Computing, Complexity and Culture

Author : Ulrik Ekman,Jay David Bolter,Lily Diaz,Morten Sondergaard,Maria Engberg
Publisher : Routledge
Page : 431 pages
File Size : 53,8 Mb
Release : 2015-12-22
Category : Computers
ISBN : 9781317704577

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Ubiquitous Computing, Complexity and Culture by Ulrik Ekman,Jay David Bolter,Lily Diaz,Morten Sondergaard,Maria Engberg Pdf

The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk

Visual Computing for Cultural Heritage

Author : Fotis Liarokapis,Athanasios Voulodimos,Nikolaos Doulamis,Anastasios Doulamis
Publisher : Springer Nature
Page : 444 pages
File Size : 47,8 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9783030371913

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Visual Computing for Cultural Heritage by Fotis Liarokapis,Athanasios Voulodimos,Nikolaos Doulamis,Anastasios Doulamis Pdf

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

The Cultures of Computing

Author : Susan Leigh Star
Publisher : Wiley-Blackwell
Page : 288 pages
File Size : 54,6 Mb
Release : 1995-09-28
Category : Social Science
ISBN : 0631192824

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The Cultures of Computing by Susan Leigh Star Pdf

This is one of the first collections exploring the range of cultural practices associated with the design and use of computing. Against the background of the "information revolution", the volume shows how people come to computers as learners, artists, teachers, designers, gatekeepers, or scientists. The contributors cover a range of topics, from the military to gender in cyberspace, from education to multi-national corporate IT use.

Cross-Cultural Computing: An Artist's Journey

Author : Naoko Tosa
Publisher : Springer
Page : 134 pages
File Size : 55,9 Mb
Release : 2016-03-01
Category : Computers
ISBN : 9781447165125

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Cross-Cultural Computing: An Artist's Journey by Naoko Tosa Pdf

This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward.

Culture and Computing. Design Thinking and Cultural Computing

Author : Matthias Rauterberg
Publisher : Unknown
Page : 0 pages
File Size : 51,7 Mb
Release : 2021
Category : Electronic
ISBN : 3030774325

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Culture and Computing. Design Thinking and Cultural Computing by Matthias Rauterberg Pdf

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

2017 International Conference on Culture and Computing (Culture and Computing)

Author : IEEE Staff
Publisher : Unknown
Page : 128 pages
File Size : 42,8 Mb
Release : 2017-09-10
Category : Electronic
ISBN : 1538611368

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2017 International Conference on Culture and Computing (Culture and Computing) by IEEE Staff Pdf

Culture and Computing is a new research area which aims to overcome different cultural issues in international communities using information and communication technologies (ICT), which is very much related to the IEEE Computer Society s fields of Interest There are various research directions in the relations between culture and computing to archive cultural heritages via ICT (cf digital archives), to empower humanities researches via ICT (cf digital humanities), to create art and expressions via ICT (cf media art), to realize a culturally situated agent (cf cultural agent), to support multi language, multi cultural societies via ICT (cf intercultural collaboration), and to understand new cultures born in the Internet and Web (cf net culture)