Death Stranding

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Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Author : Amy M. Green
Publisher : Routledge
Page : 117 pages
File Size : 45,7 Mb
Release : 2021-12-27
Category : Games & Activities
ISBN : 9781000559323

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Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding by Amy M. Green Pdf

This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Death Stranding - Death Stranding: The Official Novelization – Volume 2

Author : Hitori Nojima
Publisher : Titan Books (US, CA)
Page : 298 pages
File Size : 42,8 Mb
Release : 2021-02-23
Category : Fiction
ISBN : 9781789096590

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Death Stranding - Death Stranding: The Official Novelization – Volume 2 by Hitori Nojima Pdf

The second volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

Author : Hitori Nojima
Publisher : Titan Books (US, CA)
Page : 217 pages
File Size : 52,8 Mb
Release : 2021-02-23
Category : Fiction
ISBN : 9781789096583

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Death Stranding - Death Stranding: The Official Novelization – Volume 1 by Hitori Nojima Pdf

The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

Uneven Futures

Author : Ida Yoshinaga,Sean Guynes,Gerry Canavan
Publisher : MIT Press
Page : 374 pages
File Size : 45,7 Mb
Release : 2022-12-20
Category : Literary Criticism
ISBN : 9780262370165

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Uneven Futures by Ida Yoshinaga,Sean Guynes,Gerry Canavan Pdf

Essays on speculative/science fiction explore the futures that feed our most cherished fantasies and terrifying nightmares, while helping diverse communities devise new survival strategies for a tough millennium. The explosion in speculative/science fiction (SF) across different media from the late twentieth century to the present has compelled those in the field of SF studies to rethink the community’s identity, orientation, and stakes. In this edited collection, more than forty writers, critics, game designers, scholars, and activists explore core SF texts, with an eye toward a future in which corporations dominate both the means of production and the means of distribution and governments rely on powerful surveillance and carceral technologies. The essays, international in scope, demonstrate the diversity of SF through a balance of popular mass-market novels, comics, films, games, TV shows, creepypastas, and more niche works. SF works explored range from Riot Baby by Tochi Onyebuchi, 2084: The End of the World by Boualem Sansal, Terra Nullius by Claire Coleman, Watchmen and X-Men comics, and the Marvel film Captain America: The Winter Soldier, to the MaddAddam trilogy by Margaret Atwood, The Dispossessed by Ursula K. Le Guin, The Wandering Earth by Liu Cixin, and the Wormwood trilogy by Tade Thompson. In an era in which ecological disaster and global pandemics regularly expose and intensify deep political-economic inequalities, what futures has SF anticipated? What survival strategies has it provided us? Can it help us to deal with, and grow beyond, the inequalities and injustices of our times? Unlike other books of speculative/science fiction criticism, Uneven Futures uses a think piece format to make its critical insights engaging to a wide audience. The essays inspire visions of better possible futures—drawing on feminist, queer, and global speculative engagements with Indigenous, Latinx, and Afro- and African futurisms—while imparting important lessons for political organizing in the present. Contributors: Ben Abraham, Emmet Asher-Perrin, Brent Ryan Bellamy, Gerry Canavan, Andrew Ferguson, Fabio Fernandes, Dexter Gabriel, M. Elizabeth Ginway, Sean Guynes, Ouissal Harize, David M. Higgins, Veronica Hollinger, Allanah Hunt, Nicola Hunte, Nathaniel Isaacson, Ayana Jamieson, Darshana Jayemanne, Gwyneth Jones, Brendan Keogh, Sami Ahmad Khan, Cameron Kunzelman, Bryan Kamaoli Kuwada, Isiah Lavender III, Caryn Lesuma, Karen Lord, Sarah Marrs, Farah Mendlesohn, Cathryn Merla-Watson, Hugh Charles O’Connell, B. Pladek, John Rieder, Lysa Rivera, Kim Stanley Robinson, Steven Shaviro, Rebekah Sheldon, Alison Sperling, Alfredo Suppia, Bogi Takács, Taryne Jade Taylor, Sherryl Vint, Kirin Wachter-Grene, Ida Yoshinaga.

Games and Narrative: Theory and Practice

Author : Barbaros Bostan
Publisher : Springer Nature
Page : 347 pages
File Size : 53,9 Mb
Release : 2021-12-07
Category : Computers
ISBN : 9783030815387

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Games and Narrative: Theory and Practice by Barbaros Bostan Pdf

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Gender, Supernatural Beings, and the Liminality of Death

Author : Rebecca Gibson,James M. VanderVeen
Publisher : Rowman & Littlefield
Page : 237 pages
File Size : 55,8 Mb
Release : 2021-03-02
Category : Social Science
ISBN : 9781793641366

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Gender, Supernatural Beings, and the Liminality of Death by Rebecca Gibson,James M. VanderVeen Pdf

Gender, Supernatural Beings, and the Liminality of Death: Monstrous Males/Fatal Females examines representations of the supernatural dead to demonstrate shifts in the manifestation of gender. Including readings of East Asian detectives/cyborgs, Iranian vampires, and African zombies, among others, This collection offers a multi-faceted look at myth, legend, and popular culture representations of the gendered supernatural from a broad range of international contexts. The contributors show that, as creatures pass through the liminal space of death, their new supernatural forms challenge cultural conceptions of gender, masculinity, and femininity.

Existential Science Fiction

Author : Ryan Lizardi
Publisher : Rowman & Littlefield
Page : 171 pages
File Size : 42,9 Mb
Release : 2022-01-05
Category : Social Science
ISBN : 9781793647368

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Existential Science Fiction by Ryan Lizardi Pdf

This book explores contemporary existential science fiction media, including film, television, and video games, and their influence on society’s conceptions of memory, identity, and humanity. Most poignantly, Ryan Lizardi argues, are the ways in which a recent cluster of science fiction media, including Gravity (2013), Interstellar (2014), Legion (2017-2019), Westworld (2016-present), Soma (2015), and Death Standing (2019), among others, present a vision of the future that is inextricably tied to an exploration of humanity that is more contemplative and comparative than traditional science fiction. The combination of the existential nature of this current trend in science fiction with the genre’s ability to manifest these abstract concepts in a generic environment that is historically focused on new frontiers and ideas creates a powerful set of media texts that ask audiences to contemplate what it means to exist, think, and connect as human beings. Scholars of media studies, film studies, television studies, genre studies, and philosophy will find this book particularly useful.

Quests

Author : Jeff Howard
Publisher : CRC Press
Page : 316 pages
File Size : 52,5 Mb
Release : 2022-04-24
Category : Art
ISBN : 9781000576450

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Quests by Jeff Howard Pdf

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

The Performance of Video Games

Author : Kelly I. Aliano
Publisher : McFarland
Page : 231 pages
File Size : 54,5 Mb
Release : 2022-10-27
Category : Games & Activities
ISBN : 9781476685496

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The Performance of Video Games by Kelly I. Aliano Pdf

When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Video Game Audio

Author : Christopher Hopkins
Publisher : McFarland
Page : 256 pages
File Size : 49,5 Mb
Release : 2022-08-17
Category : Games & Activities
ISBN : 9781476646053

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Video Game Audio by Christopher Hopkins Pdf

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

Author : Amy M. Green
Publisher : Routledge
Page : 90 pages
File Size : 43,5 Mb
Release : 2021-12-27
Category : Games & Activities
ISBN : 1003273661

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Longing, Ruin, and Connection in Hideo Kojima's Death Stranding by Amy M. Green Pdf

"This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--

Wandering Games

Author : Melissa Kagen
Publisher : MIT Press
Page : 215 pages
File Size : 53,9 Mb
Release : 2022-10-11
Category : Games & Activities
ISBN : 9780262544245

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Wandering Games by Melissa Kagen Pdf

An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

Author : Kenji Yano
Publisher : Titan Books (US, CA)
Page : 0 pages
File Size : 46,8 Mb
Release : 2024-06-15
Category : Fiction
ISBN : 9781789095777

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Death Stranding - Death Stranding: The Official Novelization – Volume 1 by Kenji Yano Pdf

The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

Contemporary Narrative and the Spectrum of Materiality

Author : Marco Caracciolo
Publisher : Walter de Gruyter GmbH & Co KG
Page : 224 pages
File Size : 45,8 Mb
Release : 2023-07-04
Category : Literary Criticism
ISBN : 9783111142739

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Contemporary Narrative and the Spectrum of Materiality by Marco Caracciolo Pdf

How do physical things differ from non-things—human subjects, animals, abstract ideas, or processes? Those questions, which are as old as philosophy itself, have inspired contemporary debates in ecocriticism, thing theory, and in the interdisciplinary field of new materialism. This book argues that contemporary narrative is well placed to map out and work through the spectrum of the material and the philosophical questions that underlie it. This is because narrative does not resolve the tensions at the heart of conceptions of materiality but rather reframes them, envisioning their implications and exploring their relevance to concrete contexts of human interaction. This monograph is structured around a number of novels, experimental fiction, films, and video games that imagine the inherent agency of things but also interrogate the affective and ethical significance of materiality in human terms. Its aim is to demonstrate the power of formal narrative analysis to foster conceptually and ethically sophisticated ways of thinking about thingness in times of ecological crisis—that is, times in which "stuff" can no longer be taken for granted.

Travel, Writing and the Media

Author : Barbara Korte,Anna Karina Sennefelder
Publisher : Routledge
Page : 276 pages
File Size : 43,7 Mb
Release : 2022-03-03
Category : History
ISBN : 9781000549041

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Travel, Writing and the Media by Barbara Korte,Anna Karina Sennefelder Pdf

The nexus between travel, writing and media in the contemporary world is dense: travel practice is increasingly interwoven with media; representations in old and new media are co-present and converge. Digitisation has had a profound impact on the practice and mediation of travel, but this volume aims to show that travel and its representation have always been enlaced with media. With contributions by experts in literary and cultural studies, journalism studies and informatics, the book takes a multi- and interdisciplinary approach and covers a wide range of media, from the hand-crafted album to social media. It illustrates how current transformations invite us to revisit earlier periods of travel writing and their media environments, and to explore the ways in which contemporary forms of mediation are prefigured by earlier practices and forms. The book addresses readers interested in travel writing, travel studies and cultural studies. Chapters Introduction, 3, 7 and 9 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license. Funded by University of Freiburg.