Games And Narrative Theory And Practice

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Games and Narrative: Theory and Practice

Author : Barbaros Bostan
Publisher : Springer Nature
Page : 347 pages
File Size : 43,9 Mb
Release : 2021-12-07
Category : Computers
ISBN : 9783030815387

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Games and Narrative: Theory and Practice by Barbaros Bostan Pdf

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Interactive Digital Narrative

Author : Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen
Publisher : Routledge
Page : 302 pages
File Size : 40,8 Mb
Release : 2015-04-10
Category : Social Science
ISBN : 9781317668688

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Interactive Digital Narrative by Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen Pdf

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Narrative Mechanics

Author : Beat Suter,René Bauer,Mela Kocher
Publisher : transcript Verlag
Page : 363 pages
File Size : 43,7 Mb
Release : 2021-05-31
Category : Social Science
ISBN : 9783839453452

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Narrative Mechanics by Beat Suter,René Bauer,Mela Kocher Pdf

What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Video Game Narrative and Criticism

Author : T. Thabet
Publisher : Springer
Page : 86 pages
File Size : 51,6 Mb
Release : 2015-03-04
Category : Social Science
ISBN : 9781137525543

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Video Game Narrative and Criticism by T. Thabet Pdf

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.

Writing for Games

Author : Hannah Nicklin
Publisher : CRC Press
Page : 225 pages
File Size : 42,9 Mb
Release : 2022-05-23
Category : Games & Activities
ISBN : 9781000582734

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Writing for Games by Hannah Nicklin Pdf

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Quests

Author : Jeff Howard
Publisher : CRC Press
Page : 248 pages
File Size : 49,8 Mb
Release : 2008-01-24
Category : Computers
ISBN : 9781439880814

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Quests by Jeff Howard Pdf

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

The Routledge Companion to Narrative Theory

Author : Paul Dawson,Maria Mäkelä
Publisher : Taylor & Francis
Page : 781 pages
File Size : 50,5 Mb
Release : 2022-07-18
Category : Literary Criticism
ISBN : 9781000576375

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The Routledge Companion to Narrative Theory by Paul Dawson,Maria Mäkelä Pdf

The Routledge Companion to Narrative Theory brings together top scholars in the field to explore the significance of narrative to pressing social, cultural, and theoretical issues. How does narrative both inform and limit the way we think today? From conspiracy theories and social media movements to racial politics and climate change future scenarios, the reach is broad. This volume is distinctive for addressing the complicated relations between the interdisciplinary narrative turn in the academy and the contemporary boom of instrumental storytelling in the public sphere. The scholars collected here explore new theories of causality, experientiality, and fictionality; challenge normative modes of storytelling; and offer polemical accounts of narrative fiction, nonfiction, and video games. Drawing upon the latest research in areas from cognitive sciences to complexity theory, the volume provides an accessible entry point for those new to the myriad applications of narrative theory and a point of departure for new scholarship.

In Palamedes' Shadow

Author : R. Rawdon Wilson
Publisher : Boston : Northeastern University Press
Page : 344 pages
File Size : 46,6 Mb
Release : 1990
Category : Games in literature
ISBN : UCSC:32106009172377

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In Palamedes' Shadow by R. Rawdon Wilson Pdf

Engaging with Videogames: Play, Theory and Practice

Author : Dawn Stobbart,Monica Evans
Publisher : BRILL
Page : 297 pages
File Size : 50,7 Mb
Release : 2019-01-04
Category : Social Science
ISBN : 9781848882959

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Engaging with Videogames: Play, Theory and Practice by Dawn Stobbart,Monica Evans Pdf

This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

A Multimodal Approach to Video Games and the Player Experience

Author : Weimin Toh
Publisher : Routledge
Page : 241 pages
File Size : 49,6 Mb
Release : 2018-10-10
Category : Language Arts & Disciplines
ISBN : 9781351184755

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A Multimodal Approach to Video Games and the Player Experience by Weimin Toh Pdf

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Interactive Storytelling

Author : Mirjam Vosmeer,Lissa Holloway-Attaway
Publisher : Springer Nature
Page : 714 pages
File Size : 42,7 Mb
Release : 2022-12-01
Category : Computers
ISBN : 9783031222986

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Interactive Storytelling by Mirjam Vosmeer,Lissa Holloway-Attaway Pdf

This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.

Simulation and Gaming for Social Impact

Author : Casper Harteveld,Steven Sutherland,Giovanni Troiano,Heide Lukosch,Sebastiaan Meijer
Publisher : Springer Nature
Page : 233 pages
File Size : 55,9 Mb
Release : 2023-07-18
Category : Computers
ISBN : 9783031371714

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Simulation and Gaming for Social Impact by Casper Harteveld,Steven Sutherland,Giovanni Troiano,Heide Lukosch,Sebastiaan Meijer Pdf

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Routledge Encyclopedia of Narrative Theory

Author : David Herman,Manfred Jahn,Marie-Laure Ryan
Publisher : Routledge
Page : 1327 pages
File Size : 50,6 Mb
Release : 2010-06-10
Category : Literary Criticism
ISBN : 9781134458394

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Routledge Encyclopedia of Narrative Theory by David Herman,Manfred Jahn,Marie-Laure Ryan Pdf

The past several decades have seen an explosion of interest in narrative, with this multifaceted object of inquiry becoming a central concern in a wide range of disciplinary fields and research contexts. As accounts of what happened to particular people in particular circumstances and with specific consequences, stories have come to be viewed as a basic human strategy for coming to terms with time, process, and change. However, the very predominance of narrative as a focus of interest across multiple disciplines makes it imperative for scholars, teachers, and students to have access to a comprehensive reference resource.

Law, Video Games, Virtual Realities

Author : Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publisher : Taylor & Francis
Page : 290 pages
File Size : 51,7 Mb
Release : 2023-10-20
Category : Law
ISBN : 9781000987836

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Law, Video Games, Virtual Realities by Dale Mitchell,Ashley Pearson,Timothy D. Peters Pdf

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Narrative as Virtual Reality 2

Author : Marie-Laure Ryan
Publisher : JHU Press
Page : 304 pages
File Size : 43,7 Mb
Release : 2015-12
Category : Computers
ISBN : 9781421417974

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Narrative as Virtual Reality 2 by Marie-Laure Ryan Pdf

"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.