Deconstructing The Elements With 3ds Max

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Deconstructing the Elements with 3ds Max

Author : Pete Draper
Publisher : Taylor & Francis
Page : 400 pages
File Size : 51,7 Mb
Release : 2015-04-24
Category : Art
ISBN : 9781136144936

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Deconstructing the Elements with 3ds Max by Pete Draper Pdf

Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced

Deconstructing the Elements with 3ds Max

Author : Pete Draper
Publisher : Taylor & Francis
Page : 341 pages
File Size : 50,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781136144691

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Deconstructing the Elements with 3ds Max by Pete Draper Pdf

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

Deconstructing the Elements with 3ds Max

Author : Pete Draper
Publisher : CRC Press
Page : 340 pages
File Size : 46,5 Mb
Release : 2012-12-06
Category : Art
ISBN : 9781136144707

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Deconstructing the Elements with 3ds Max by Pete Draper Pdf

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

Deconstructing the Elements with 3ds Max 6

Author : Pete Draper
Publisher : CRC Press
Page : 370 pages
File Size : 53,9 Mb
Release : 2012-08-21
Category : Art
ISBN : 9781136144868

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Deconstructing the Elements with 3ds Max 6 by Pete Draper Pdf

3ds max is a powerful and popular 3d animation software by Discreet. This is a must-have guide for those with some 3ds max experience who want to get more out of the software without purchasing extra plug- ins. The accompanying DVD includes a large catalog of real world visual reference material.

Introducing Autodesk 3ds Max 2011

Author : Dariush Derakhshani,Randi L. Derakhshani
Publisher : John Wiley & Sons
Page : 1177 pages
File Size : 55,8 Mb
Release : 2010-09-23
Category : Computers
ISBN : 9780470944240

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Introducing Autodesk 3ds Max 2011 by Dariush Derakhshani,Randi L. Derakhshani Pdf

An Autodesk Official Training Guide to 3ds Max 2011 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, professional challenges for you to unravel. In addition, each chapter is richly illustrated with workflows to make learning 3ds max 2011 much easier and fn. Introduces you to the basics of modeling, texturing, animating, and incorporating visual effects using the latest version of 3ds Max software Features excellent tutorials, helpful examples, detailed workflows, and a companion Web site to enhance your learning experience Explains a variety of methods for solving real-world challenges and breaks down why certain methods are used Makes the transition of coming from other 3D software applications as smooth as possible Introducing 3ds Max 2011 takes a typically difficult subject and breaks into easily digestible pieces so you can confidently begin working with this 3D animation software today.

Deconstructing the Elements with 3ds Max 6

Author : Pete Draper
Publisher : Unknown
Page : 351 pages
File Size : 55,9 Mb
Release : 2004
Category : Electronic
ISBN : OCLC:989663124

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Deconstructing the Elements with 3ds Max 6 by Pete Draper Pdf

3D Math Primer for Graphics and Game Development, 2nd Edition

Author : Fletcher Dunn,Ian Parberry
Publisher : CRC Press
Page : 848 pages
File Size : 40,5 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9781568817231

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3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn,Ian Parberry Pdf

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Digital Lighting and Rendering

Author : Jeremy Birn
Publisher : Pearson Education
Page : 727 pages
File Size : 50,6 Mb
Release : 2006-04-27
Category : Computers
ISBN : 9780132798211

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Digital Lighting and Rendering by Jeremy Birn Pdf

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Deconstructing the Elements with 3ds max 6

Author : Pete Draper
Publisher : Taylor & Francis
Page : 368 pages
File Size : 51,9 Mb
Release : 2012-08-21
Category : Art
ISBN : 9781136144851

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Deconstructing the Elements with 3ds max 6 by Pete Draper Pdf

Master professional techniques in 3ds max with expert guidance from this unique book and DVD-ROM package! A must have guide for those with 3ds max experience who want to get more out of the base kit this versatile package provides. Save money by finding out how to get the most realistic effects from 3ds max without having to spend more on plugins. This book includes all you need to know to create realistic earth, air, fire and water effects with Discreet's powerful 3ds max animation kit. Inspirational color images cover every page as Pete shares his professional insight, detailing the breakdown of the extensive catalog of visual reference material supplied on the DVD-ROM to ensure your effects are more realistic when working in 3ds max. This information is then used within the body of the tutorials which teach not only how to create each effect, but why we have performed that specific step so that you have a complete understanding of all the processes involved. The free DVD-ROM also contains 5 hours and 45 minutes of free video tutorials in which Pete walks you through additional effects while still maintaining the same quality and format as the tutorials in the book. 'I congratulate Pete on this amazing accomplishment. I am certain that those of you who read this will find it incredibly useful, both as an educational tool and as a volume of reference. I encourage you all to read and absorb the information found within, and use it to help strengthen both your own skills, and to help strengthen and maintain our ever spreading 3D community.' Jason 'Buzz' Busby (www.3dbuzz.com)

The Noble Approach

Author : Tod Polson
Publisher : Chronicle Books
Page : 178 pages
File Size : 55,8 Mb
Release : 2013-08-13
Category : Performing Arts
ISBN : 9781452127385

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The Noble Approach by Tod Polson Pdf

This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

Networking

Author : Tatiana Bazzichelli
Publisher : BoD – Books on Demand
Page : 338 pages
File Size : 47,7 Mb
Release : 2009-02
Category : Computers
ISBN : 9788791810084

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Networking by Tatiana Bazzichelli Pdf

Networking means to create nets of relations, where the publisher and the reader, the artist and the audience, act on the same level. The book is a first tentative reconstruction of the history of artistic networking in Italy, through an analysis of media and art projects which during the past twenty years have given way to a creative, shared and aware use of technologies, from video to computers, contributing to the creation of Italian hacker communities. The Italian network proposes a form of critical information, disseminated through independent and collective projects where the idea of freedom of expression is a central theme. In Italy, thanks to the alternative use of Internet, during the past twenty years a vast national network of people who share political, cultural and artistic views has been formed. The book describes the evolution of the Italian hacktivism and net culture from the 1980s till today. It builds a reflection on the new role of the artist and author who becomes a networker, operating in collective nets, reconnecting to Neoavant-garde practices of the 1960s (first and foremost Fluxus), but also Mail Art, Neoism and Luther Blissett. A path which began in BBSes, alternative web platforms spread in Italy through the 1980s even before the Internet even existed, and then moved on to Hackmeetings, to Telestreet and networking art by different artists such as 0100101110101101.ORG, [epidemiC], Jaromil, Giacomo Verde, Giovanotti Mondani Meccanici, Correnti Magnetiche, Candida TV, Tommaso Tozzi, Federico Bucalossi, Massimo Contrasto, Mariano Equizzi, Pigreca, Molleindustria, Guerriglia Marketing, Sexyshock, Phag Off and many others.

Drawing Futures

Author : Bob Sheil,Frédéric Migayrou,Luke Pearson,Laura Allen
Publisher : UCL Press
Page : 147 pages
File Size : 44,6 Mb
Release : 2016-11-11
Category : Architecture
ISBN : 9781911307266

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Drawing Futures by Bob Sheil,Frédéric Migayrou,Luke Pearson,Laura Allen Pdf

Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.

Unity Game Development Essentials

Author : Will Goldstone
Publisher : Packt Publishing Ltd
Page : 427 pages
File Size : 47,7 Mb
Release : 2009-10-01
Category : Computers
ISBN : 9781847198198

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Unity Game Development Essentials by Will Goldstone Pdf

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Physics for Animators

Author : Michele Bousquet
Publisher : CRC Press
Page : 819 pages
File Size : 47,7 Mb
Release : 2015-12-07
Category : Computers
ISBN : 9781135016531

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Physics for Animators by Michele Bousquet Pdf

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Basics Architecture 01: Representational Techniques

Author : Lorraine Farrelly
Publisher : AVA Publishing
Page : 187 pages
File Size : 44,9 Mb
Release : 2008-01-08
Category : Architecture
ISBN : 9782940373628

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Basics Architecture 01: Representational Techniques by Lorraine Farrelly Pdf

Basics Architecture 01- Representational Techniques by Lorraine Farrelly explores the concepts and techniques used to represent architecture. It describes a broad array of methodologies for developing architectural ideas, ranging from two- and three-dimensional conceptual sketches, through to the working drawings required for the construction of buildings, and offers a range of practical drawing methods, showing how to present and plan layouts, make conceptual sketches, work with scale, use collage and photomontage to create contemporary images, along with techniques to prepare and plan design portfolios. The book also deals with a variety of media, from those used in freehand sketching, through to cutting-edge computer modeling and drawing techniques. Using examples from leading international architects and designers along with more experimental student work, a broad range of interpretations, possibilities and applications are demonstrated. Students and practitioners will find this a useful and clear companion to a vital aspect of architectural design.