Designers Dragons 70 79

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Designers & Dragons: '70-'79

Author : Shannon Appelcline
Publisher : Unknown
Page : 0 pages
File Size : 50,5 Mb
Release : 2024-06-15
Category : Fantasy games
ISBN : OCLC:914494185

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Designers & Dragons: '70-'79 by Shannon Appelcline Pdf

Volume 1, The '70s is a comprehensive picture of the beginnings of the RPG industry. Learn about the colorful history of TSR and the wave of D & D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Volume 2, The '80s is a picture of the growth of RPG industry. Take an in-depth look at '80s style gaming courtesy of companies like Steve Jackson Games and West End Games, plus an intro to the small (but mighty!) presses of the decade. Volume 3, The '90s is a picture of the heyday of the RPG industry. This volume includes profiles for twenty-one 1990s gaming companies including Wizards of the Coast, White Wolf, and Atlas Games. It also gives the inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade. The final and most updated book in this series, volume 4 is an all inclusive picture of the new resurgence of the RPG industry. Includes profiles for twenty-five 2000s gaming companies including Paizo Publishing, Green Ronin, Mongoose Publishing, and yes - Evil Hat. Meet the characters behind the characters and the games behind the games in this 4-volume Designers & Dragons set.

Designers and Dragons

Author : Shannon Appelcline
Publisher : Unknown
Page : 441 pages
File Size : 40,8 Mb
Release : 2011
Category : Fantasy games
ISBN : OCLC:759168430

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Designers and Dragons by Shannon Appelcline Pdf

"What follows is a history of the roleplaying game industry, with some attention paid to the parallel industries of wargames, miniatures, board games and card games. Together they are called the 'hobbyist gaming' industries and they produce all of those games that you might not necessarily find at Toys 'R Us (though some have appeared there) but which are, nonetheless, enjoyed by millions of people across the world." -- Foreword.

Storytelling in the Modern Board Game

Author : Marco Arnaudo
Publisher : McFarland
Page : 233 pages
File Size : 48,5 Mb
Release : 2018-08-28
Category : Games & Activities
ISBN : 9781476633602

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Storytelling in the Modern Board Game by Marco Arnaudo Pdf

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

The Role-Playing Society

Author : Andrew Byers,Francesco Crocco
Publisher : McFarland
Page : 321 pages
File Size : 43,7 Mb
Release : 2016-02-19
Category : Games & Activities
ISBN : 9780786498833

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The Role-Playing Society by Andrew Byers,Francesco Crocco Pdf

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Tracing the Undersea Dragon

Author : Amit Ray
Publisher : Taylor & Francis
Page : 149 pages
File Size : 45,5 Mb
Release : 2021-08-05
Category : Political Science
ISBN : 9781000422436

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Tracing the Undersea Dragon by Amit Ray Pdf

This book is a comprehensive study of the development of China’s nuclear-powered ballistic missile submarines (SSBNs). It offers insights into the secretive world of nuclear submarines and ballistic missiles of the Chinese (PLA) Navy and studies how these are likely to grow in the next two decades. The volume examines the technological origins of the design and development of Chinese nuclear submarines, ballistic missiles, and their naval construction capabilities. It provides an analysis of the underlying Chinese nuclear doctrine, China’s maritime geographical constraints for submarine operations, and the credibility of its sea-based deterrence. It draws upon strategy, nuclear policy, technology, geography, and operational considerations to holistically predict the likely SSBN force levels of the PLA Navy for various scenarios. The book also assesses the spectrum of threats likely from the undersea domain for India and other nations in the Indo-Pacific region. A key text on an obscure but vital facet of Chinese defence studies, this book will be useful for scholars and researchers of strategic affairs, international relations and disarmament studies, peace and conflict studies, geopolitics, foreign policy, Indo-Pacific studies, and diplomacy.

Role-play as a Heritage Practice

Author : Michal Mochocki
Publisher : Routledge
Page : 292 pages
File Size : 51,7 Mb
Release : 2021-03-29
Category : Art
ISBN : 9781000367645

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Role-play as a Heritage Practice by Michal Mochocki Pdf

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Handbook on Interactive Storytelling

Author : Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult
Publisher : John Wiley & Sons
Page : 228 pages
File Size : 51,9 Mb
Release : 2021-07-13
Category : Computers
ISBN : 9781119688136

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Handbook on Interactive Storytelling by Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult Pdf

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Neverwinter Nights

Author : Anonim
Publisher : PediaPress
Page : 161 pages
File Size : 45,6 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 8210379456XXX

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Neverwinter Nights by Anonim Pdf

U-2 ‘Dragon Lady’ Units 1955–90

Author : Peter E. Davies
Publisher : Bloomsbury Publishing
Page : 97 pages
File Size : 54,7 Mb
Release : 2024-05-23
Category : History
ISBN : 9781472861719

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U-2 ‘Dragon Lady’ Units 1955–90 by Peter E. Davies Pdf

An illustrated account of the early service of the Lockheed U-2, one of the most important and longest-serving intelligence gathering platforms fielded by the US air force. The U-2 is one of the most recognizable aircraft of the Cold War; nicknamed the 'Dragon Lady' after the codename given to it by the CIA, this powered glider was designed and operated in great secrecy, providing US authorities with photographic and electronic information from areas of interest across the globe. This illuminating new volume dives deep into the U-2's most critical missions, exploring its role in the Cuban Missile Crisis, nuclear reconnaissance in the Soviet Union, and intelligence missions in China and North Vietnam. Using previously unpublished research, aviation expert Peter E. Davies examines the operations of one of the landmark aircraft of the 20th century from a fresh and engaging perspective, enhanced by more than 50 photos and 21 newly commissioned profile artworks.

Creating a Brand Identity: A Guide for Designers

Author : Catharine Slade-Brooking
Publisher : Laurence King Publishing
Page : 427 pages
File Size : 49,8 Mb
Release : 2016-01-18
Category : Design
ISBN : 9781780679808

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Creating a Brand Identity: A Guide for Designers by Catharine Slade-Brooking Pdf

Creating a brand identity is a fascinating and complex challenge for the graphic designer. It requires practical design skills and creative drive as well as an understanding of marketing and consumer behaviour. This practical handbook is a comprehensive introduction to this multifaceted process. Exercises and examples highlight the key activities undertaken by designers to create a successful brand identity, including defining the audience, analyzing competitors, creating mood boards, naming brands, designing logos, presenting to clients, rebranding and launching the new identity. Case studies throughout the book are illustrated with brand identities from around the world, including a diverse range of industries – digital media, fashion, advertising, product design, packaging, retail and more.

LogoLounge 7

Author : Bill Gardner,Anne Hellman
Publisher : Unknown
Page : 194 pages
File Size : 42,7 Mb
Release : 2012-08
Category : Art
ISBN : 9781592537273

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LogoLounge 7 by Bill Gardner,Anne Hellman Pdf

A collection of 2,000 logos by top designers from around the world. Profiles selected designers and highlights successful new designs. Describes the creative process behind some logos by reviewing early designs and their evolution.

Collection of Ancient Chinese Cultural Relics, Volume 8

Author : Anonim
Publisher : ATF Press
Page : 331 pages
File Size : 54,6 Mb
Release : 2020-02-03
Category : Art
ISBN : 9781925371574

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Collection of Ancient Chinese Cultural Relics, Volume 8 by Anonim Pdf

This book, a collection of ancient Chinese cultural relics, is from the Ming Dynasty, 1368 to 1644. There are 379 relics. At the end of the Yuan Dynasty, a series of crises broke out after years of accumulated unrest, and uprisings against the regime erupted everywhere. The Yuan Dynasty was on the edge of collapse. Many separate regimes emerged all over the country. Eventually the Han and Dazhou regimes were overthrown by an insurrectionary army led by Zhu Yuanzhang, who proclaimed himself Emperor Nanjing in1368 and he gave his new dynasty the name 'Ming'. Over the following close on 300 years, the new dynasty would witness reunification and reconstruction in the early years, followed by economic and cultural prosperity in the Jiajing and Wanli eras, and political corruptions, internal disorder and foreign invasions in the latter period. The Ming Dynasty would represent a zenith of feudal society in Chinese history. The Ming Dynasty gained access to rich jade resources and jade ware became more diversified. The emphasis was on exquisite items of daily use, ornaments, and ornamental furnishings. The period also saw the development of porcelain making., building on the foundation of the Song and Yuan Dynasties. The Jingdezhen Kiln, built in the Five Dynasties, became the domestic centre of porcelain making. Over-glazed colour techniques experienced rapid development, with under-glaze blue and white porcelain became prominent. Calligraphy continued in the style of the Somng and Yuan Dynasties, but many new genres developed: 'Three Songs', 'Two Shens', 'Three Calligraphers of the Wu School', and the 'Four Masters'. Paintings in this period continued to develop with three different stages: 'imperial court decorative painting', and the 'Zhe school' and the 'Four Pillars of the Wu School; and 'Xieyi'. This book, the seventh in a ten-volume collection, brings to the English-speaking world a series of books from China which has been complied by an Expert Committee of the Chinese Society of Cultural Relics. There are 379 descriptions.

Fundamental Building Technology

Author : Andrew J. Charlett,Craig Maybery-Thomas
Publisher : Routledge
Page : 372 pages
File Size : 51,7 Mb
Release : 2013-01-25
Category : Architecture
ISBN : 9781136579813

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Fundamental Building Technology by Andrew J. Charlett,Craig Maybery-Thomas Pdf

Fundamental Building Technology introduces the technology, methods, and processes fundamental to construction by focussing on what is involved in building a typical low-rise house. Written with the novice in mind, this textbook is the ideal starting point for any construction student, as it fully supports the reader all the way to understanding the functional requirements of each element of the building, and how to take these into account through the building process itself. This second edition is expanded to cover even more relevant topics, and is supported by more resources for use by the student and lecturer. Now included are: An introduction to the planning process and the building regulations How to incorporate a sustainable approach, in the selection of materials and elsewhere A companion site with lecturer’s answers manual and illustrated lecture notes 150 labelled diagrams throughout the book, and multiple self-study questions in every chapter A students’ section of the companion site with multiple choice quizzes and 250 full-colour photos linked to chapters of the book Concise, focussed and the most student-friendly guide to this topic available, Fundamental Building Technology is the perfect textbook for those taking construction technology modules at undergraduate or HNC/HND level.

Comics Art in China

Author : John A. Lent,Xu Ying
Publisher : Univ. Press of Mississippi
Page : 249 pages
File Size : 47,8 Mb
Release : 2017-07-20
Category : Literary Criticism
ISBN : 9781496811776

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Comics Art in China by John A. Lent,Xu Ying Pdf

In the most comprehensive and authoritative source on this subject, Comics Art in China covers almost all comics art forms in mainland China, providing the history from the nineteenth century to the present as well as perspectives on both the industry and the art form. This volume encompasses political, social, and gag cartoons, lianhuanhua (picture books), comic books, humorous drawings, cartoon and humor periodicals, and donghua (animation) while exploring topics ranging from the earliest Western-influenced cartoons and the popular, often salacious, 1930s humor magazines to cartoons as wartime propaganda and comics art in the reform. Coupling a comprehensive review of secondary materials (histories, anthologies, biographies, memoirs, and more) in English and Chinese with the artists" actual works, the result spans more than two centuries of Chinese animation. Structured chronologically, the study begins with precursors in early China and proceeds through the Republican, wartime, Communist, and market economy periods. Based primarily on interviews senior scholar John A. Lent and Xu Ying conducted with over one hundred cartoonists, animators, and other comics art figures, Comics Art in China sheds light on tumult and triumphs. Meticulously, Lent and Xu describe the evolution of Chinese comics within a global context, probing the often-tense relationship between expression and government, as well as proving that art can be a powerful force for revolution. Indeed, the authors explore Chinese comics art as it continues to grow and adapt in the twenty-first century. Enhanced with over one hundred black-and-white and color illustrations, this book stands out as not only the first such survey in English, but perhaps the most complete one in any language.

The Architecture of Life and Death in Borneo

Author : Robert L. Winzeler
Publisher : University of Hawaii Press
Page : 217 pages
File Size : 46,6 Mb
Release : 2004-02-29
Category : Architecture
ISBN : 9780824864590

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The Architecture of Life and Death in Borneo by Robert L. Winzeler Pdf

Among Borneo's spectacular indigenous buildings, the longhouses, mortuary monuments, and other architectural forms of the interior are some of the most outstanding, and much of the renewed interest in indigenous architecture has focused on the rapidly vanishing or now extinct traditional forms of a small number of surviving examples or recreations. Drawing on the author's extensive research and travel in Borneo, this impressive and original study offers a more comprehensive account of this architecture than any previous work. Organized into two sections, the book first documents and explains traditional built forms in terms of tools and materials, the environmental context, village organization, and social arrangements. This section includes a full discussion of architecture designs and symbolism, especially those dealing with life and death. The author next looks at the destruction or transformation of traditional architecture based on a number of interrelated developments, including religious conversion, Western influence, internal migration, and logging, as well as governmental attitudes and efforts. The book concludes with a discussion of recent efforts to document and preserve traditional structures and turn indigenous as well as colonial architecture into history and heritage.