Designing For Wearables

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Designing for Wearables

Author : Scott Sullivan
Publisher : "O'Reilly Media, Inc."
Page : 194 pages
File Size : 45,9 Mb
Release : 2016-12-20
Category : Computers
ISBN : 9781491944103

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Designing for Wearables by Scott Sullivan Pdf

Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward. You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness. You’ll explore: Emerging types of wearable technologies How to design services around wearable devices Key concepts that govern service design Prototyping processes and tools such as Arduino and Processing The importance of storytelling for introducing new wearables How wearables will change our relationship with computers

Designing for Emerging Technologies

Author : Jonathan Follett
Publisher : "O'Reilly Media, Inc."
Page : 503 pages
File Size : 41,7 Mb
Release : 2014-11-07
Category : Computers
ISBN : 9781449370664

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Designing for Emerging Technologies by Jonathan Follett Pdf

The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel

Designing for Wearables

Author : Scott Sullivan
Publisher : "O'Reilly Media, Inc."
Page : 192 pages
File Size : 50,8 Mb
Release : 2016-12-20
Category : Computers
ISBN : 9781491944127

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Designing for Wearables by Scott Sullivan Pdf

Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward. You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness. You’ll explore: Emerging types of wearable technologies How to design services around wearable devices Key concepts that govern service design Prototyping processes and tools such as Arduino and Processing The importance of storytelling for introducing new wearables How wearables will change our relationship with computers

Crafting Wearables

Author : Sibel Deren Guler,Madeline Gannon,Kate Sicchio
Publisher : Apress
Page : 229 pages
File Size : 49,8 Mb
Release : 2016-08-13
Category : Computers
ISBN : 9781484218082

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Crafting Wearables by Sibel Deren Guler,Madeline Gannon,Kate Sicchio Pdf

Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.

Internet of Things and Data Analytics Handbook

Author : Hwaiyu Geng
Publisher : John Wiley & Sons
Page : 816 pages
File Size : 52,7 Mb
Release : 2016-12-15
Category : Technology & Engineering
ISBN : 9781119173632

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Internet of Things and Data Analytics Handbook by Hwaiyu Geng Pdf

This book examines the Internet of Things (IoT) and Data Analytics from a technical, application, and business point of view. Internet of Things and Data Analytics Handbook describes essential technical knowledge, building blocks, processes, design principles, implementation, and marketing for IoT projects. It provides readers with knowledge in planning, designing, and implementing IoT projects. The book is written by experts on the subject matter, including international experts from nine countries in the consumer and enterprise fields of IoT. The text starts with an overview and anatomy of IoT, ecosystem of IoT, communication protocols, networking, and available hardware, both present and future applications and transformations, and business models. The text also addresses big data analytics, machine learning, cloud computing, and consideration of sustainability that are essential to be both socially responsible and successful. Design and implementation processes are illustrated with best practices and case studies in action. In addition, the book: Examines cloud computing, data analytics, and sustainability and how they relate to IoT overs the scope of consumer, government, and enterprise applications Includes best practices, business model, and real-world case studies Hwaiyu Geng, P.E., is a consultant with Amica Research (www.AmicaResearch.org, Palo Alto, California), promoting green planning, design, and construction projects. He has had over 40 years of manufacturing and management experience, working with Westinghouse, Applied Materials, Hewlett Packard, and Intel on multi-million high-tech projects. He has written and presented numerous technical papers at international conferences. Mr. Geng, a patent holder, is also the editor/author of Data Center Handbook (Wiley, 2015).

Human Body

Author : Karen L. LaBat,Karen S. Ryan
Publisher : CRC Press
Page : 867 pages
File Size : 45,7 Mb
Release : 2019-02-18
Category : Computers
ISBN : 9780429619076

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Human Body by Karen L. LaBat,Karen S. Ryan Pdf

Human Body: A Wearable Product Designer's Guide, unlike other anatomy books, is divided into sections pertinent to wearable product designers. Two introductory chapters include many definitions, an introduction to anatomical terminology, and brief discussions of the body's systems, setting the stage for the remaining chapters. The book is extensively referenced and has a large glossary with both anatomical and design terms making it maximally useful for interdisciplinary collaborative work. The book includes 200 original illustrations and many product examples to demonstrate relationships between wearable product components and anatomy. Exercises introduce useful anatomical, physiological, and biomechanical concepts and include design challenges. Features Includes body region chapters on head and neck, upper torso and arms, lower torso and legs, the mid-torso, hands, feet, and a chapter on the body as a whole Contains short sections on growth and development, pregnancy, and aging as well as sections on posture, gait, and designing total body garments Describes important regional muscles and their actions as well as joint range of motion (ROM) definitions and data with applications to designing motion into wearable products Presents appendices correlating to each body region’s anatomy with instructions for landmarking and measuring the body, a valuable resource for a lifetime of designing

Moving Wearables into the Mainstream

Author : Joseph L. Dvorak
Publisher : Springer Science & Business Media
Page : 395 pages
File Size : 48,7 Mb
Release : 2007-10-24
Category : Computers
ISBN : 9780387691428

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Moving Wearables into the Mainstream by Joseph L. Dvorak Pdf

The term Wearable Technology encompasses a wide spectrum of devices, services and systems for wireless communications and the web. This book discusses characteristics and design elements required for wearable devices and systems to be embraced by the mainstream population for use in their everyday lives, introducing concepts such as Operational Inertia. The book discusses social and legal issues that may pose the greatest impediment to adoption of wearables. The book is structured to meet the needs of researchers and practitioners in industry, and can also be used as a secondary text in advanced-level courses in computer science and electrical engineering.

Fundamentals of IoT and Wearable Technology Design

Author : Haider Raad
Publisher : John Wiley & Sons
Page : 304 pages
File Size : 49,7 Mb
Release : 2020-12-17
Category : Technology & Engineering
ISBN : 9781119617549

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Fundamentals of IoT and Wearable Technology Design by Haider Raad Pdf

Explore this indispensable guide covering the fundamentals of IOT and wearable devices from a leading voice in the field Fundamentals of IoT and Wearable Technology Design delivers a comprehensive exploration of the foundations of the Internet of Things (IoT) and wearable technology. Throughout the textbook, the focus is on IoT and wearable technology and their applications, including mobile health, environment, home automation, and smart living. Readers will learn about the most recent developments in the design and prototyping of these devices. This interdisciplinary work combines technical concepts from electrical, mechanical, biomedical, computer, and industrial engineering, all of which are used in the design and manufacture of IoT and wearable devices. Fundamentals of IoT and Wearable Technology Design thoroughly investigates the foundational characteristics, architectural aspects, and practical considerations, while offering readers detailed and systematic design and prototyping processes of typical use cases representing IoT and wearable technology. Later chapters discuss crucial issues, including PCB design, cloud and edge topologies, privacy and health concerns, and regulatory policies. Readers will also benefit from the inclusion of: A thorough introduction to the applications of IoT and wearable technology, including biomedicine and healthcare, fitness and wellbeing, sports, home automation, and more Discussions of wearable components and technologies, including microcontrollers and microprocessors, sensors, actuators and communication modules An exploration of the characteristics and basics of the communication protocols and technologies used in IoT and wearable devices An overview of the most important security challenges, threats, attacks and vulnerabilities faced by IoT and wearable devices along with potential solutions Perfect for research and development scientists working in the wearable technology and Internet of Things spaces, Fundamentals of IoT and Wearable Technology Design will also earn a place in the libraries of undergraduate and graduate students studying wearable technology and IoT, as well as professors and practicing technologists in the area.

Make

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 40,8 Mb
Release : 2014
Category : Electronic
ISBN : OCLC:1137164272

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Make by Anonim Pdf

A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys.

Beauty Technology

Author : Katia Vega,Hugo Fuks
Publisher : Springer
Page : 110 pages
File Size : 45,8 Mb
Release : 2016-05-24
Category : Computers
ISBN : 9783319157627

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Beauty Technology by Katia Vega,Hugo Fuks Pdf

The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable computing subfield called beauty technology. By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way. An interdisciplinary approach is taken, exploring the design of Beauty Technologies such as Conductive Makeup, Tech Nails, Hairware and FX e-makeup in order to create novel interfaces for Human Computer Interaction.

Application Design for Wearable Computing

Author : Dan Siewiorek,Asim Smailagic,Thad Starner
Publisher : Springer Nature
Page : 70 pages
File Size : 49,6 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031024764

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Application Design for Wearable Computing by Dan Siewiorek,Asim Smailagic,Thad Starner Pdf

The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers—wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer’s closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas. The lecture continues by describing the next step in the evolution of wearable computers, namely, context awareness. Context-aware computing takes into account a user’s state and surroundings, and the mobile computer modifies its behavior based on this information. A user’s context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to significantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and conclude with a projection of future directions in wearable computing. Table of Contents: Introduction / The Wearable Computing UCAMP / Design Guidelines for Wearable Computing / Research Directions / Conclusions and Future Challenges

Wearable Technologies: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1571 pages
File Size : 41,7 Mb
Release : 2018-04-06
Category : Technology & Engineering
ISBN : 9781522554851

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Wearable Technologies: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technologies: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the development and implementation of wearables within various environments, emphasizing the valuable resources offered by these advances. Highlighting a range of pertinent topics, such as assistive technologies, data storage, and health and fitness applications, this multi-volume book is ideally designed for researchers, academics, professionals, students, and practitioners interested in the emerging applications of wearable technologies.

Playful Wearables

Author : Oguz Buruk,Ella Dagan,Katherine Isbister,Elena Marquez Segura,Theresa Jean Tanenbaum
Publisher : MIT Press
Page : 242 pages
File Size : 55,5 Mb
Release : 2024-01-02
Category : Games & Activities
ISBN : 9780262546911

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Playful Wearables by Oguz Buruk,Ella Dagan,Katherine Isbister,Elena Marquez Segura,Theresa Jean Tanenbaum Pdf

An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.

Smart Textiles

Author : Stefan Schneegass,Oliver Amft
Publisher : Springer
Page : 396 pages
File Size : 41,5 Mb
Release : 2017-01-26
Category : Computers
ISBN : 9783319501246

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Smart Textiles by Stefan Schneegass,Oliver Amft Pdf

From a holistic perspective, this handbook explores the design, development and production of smart textiles and textile electronics, breaking with the traditional silo-structure of smart textile research and development. Leading experts from different domains including textile production, electrical engineering, interaction design and human-computer interaction (HCI) address production processes in their entirety by exploring important concepts and topics like textile manufacturing, sensor and actuator development for textiles, the integration of electronics into textiles and the interaction with textiles. In addition, different application scenarios, where smart textiles play a key role, are presented too. Smart Textiles would be an ideal resource for researchers, designers and academics who are interested in understanding the overall process in creating viable smart textiles.

Perspectives on Wearable Enhanced Learning (WELL)

Author : Ilona Buchem,Ralf Klamma,Fridolin Wild
Publisher : Springer
Page : 471 pages
File Size : 52,6 Mb
Release : 2019-11-01
Category : Education
ISBN : 9783319643014

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Perspectives on Wearable Enhanced Learning (WELL) by Ilona Buchem,Ralf Klamma,Fridolin Wild Pdf

​Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.