Designing Interactions

Designing Interactions Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Designing Interactions book. This book definitely worth reading, it is an incredibly well-written.

Designing Interactions

Author : Bill Moggridge
Publisher : Unknown
Page : 802 pages
File Size : 50,6 Mb
Release : 2007
Category : Architecture
ISBN : UOM:39015066860464

Get Book

Designing Interactions by Bill Moggridge Pdf

Accompanying DVD contains filmed interviews with many of the designer/inventors in the book.

Designing for Interaction

Author : Dan Saffer
Publisher : New Riders
Page : 241 pages
File Size : 48,9 Mb
Release : 2010
Category : Computers
ISBN : 9780321643391

Get Book

Designing for Interaction by Dan Saffer Pdf

With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.

Design, User Experience, and Usability: Designing Interactions

Author : Aaron Marcus,Wentao Wang
Publisher : Springer
Page : 689 pages
File Size : 47,5 Mb
Release : 2018-07-10
Category : Computers
ISBN : 9783319918037

Get Book

Design, User Experience, and Usability: Designing Interactions by Aaron Marcus,Wentao Wang Pdf

The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

Designing Interactions for Music and Sound

Author : Michael Filimowicz
Publisher : CRC Press
Page : 223 pages
File Size : 55,7 Mb
Release : 2022-04-19
Category : Music
ISBN : 9781000575972

Get Book

Designing Interactions for Music and Sound by Michael Filimowicz Pdf

Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

Thoughts on Interaction Design

Author : Jon Kolko
Publisher : Elsevier
Page : 128 pages
File Size : 54,5 Mb
Release : 2011-01-04
Category : Computers
ISBN : 0123809312

Get Book

Thoughts on Interaction Design by Jon Kolko Pdf

Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular

Designing with the Body

Author : Kristina Hook
Publisher : MIT Press
Page : 273 pages
File Size : 53,7 Mb
Release : 2024-03-12
Category : Design
ISBN : 9780262551465

Get Book

Designing with the Body by Kristina Hook Pdf

Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.

Branded Interactions

Author : Marco Spies,Katja Wenger
Publisher : National Geographic Books
Page : 0 pages
File Size : 48,6 Mb
Release : 2020-10-06
Category : Design
ISBN : 9780500023709

Get Book

Branded Interactions by Marco Spies,Katja Wenger Pdf

An invaluable source of inspiration for anyone involved with or interested in the design of interactive brands Digital design plays a crucial role in how customers experience a brand. However, corporate websites and online shops are only one part of interactive brand identity. The importance of mobile apps for smartphones and tablets has grown exponentially in recent years, while interactive touch points and billboards are increasingly found in the real world. The interface is now the brand. Branded Interactions is a practical handbook for professional digital designers and those just starting out. It is designed to guide the reader through the process of digital brand design in five key phases: discovering a demographic, defining an action plan, designing an interface, delivering a quality product, and distributing the design to the marketplace. All the sections are packed with real-world examples, case studies, and interviews with experts from leading brands and interactive agencies. A wealth of design documentation and diagrams helps to build a solid framework for any project, incorporating brand strategy at every stage while remaining flexible enough to incorporate change and creativity.

Designing Media

Author : Bill Moggridge
Publisher : National Geographic Books
Page : 0 pages
File Size : 45,5 Mb
Release : 2010-10-15
Category : Design
ISBN : 9780262014854

Get Book

Designing Media by Bill Moggridge Pdf

Connections and clashes between new and old media, as told by interviewees ranging from the founder of Twitter to the publisher of the New York Times. Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM—television, radio, newspapers, magazines, and books—have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions. In Designing Media, design guru Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM have changed and how new patterns of media consumption are emerging. The book features interviews with thirty-seven significant figures in both traditional and new forms of mass communication; interviewees range from the publisher of the New York Times to the founder of Twitter. We learn about innovations in media that rely on contributions from a crowd (or a community), as told by Wikipedia's Jimmy Wales and Craigslist's Craig Newmark; how the band OK Go built a following using YouTube; how real-time connections between dispatchers and couriers inspired Twitter; how a BusinessWeek blog became a quarterly printed supplement to the magazine; and how e-readers have evolved from Rocket eBook to QUE. Ira Glass compares the intimacy of radio to that of the Internet; the producer of PBS's Frontline supports the program's investigative journalism by putting documentation of its findings online; and the developers of Google's Trendalyzer software describe its beginnings as animations that accompanied lectures about social and economic development in rural Africa. At the end of each chapter, Moggridge comments on the implications for designing media. Designing Media is illustrated with hundreds of images, with color throughout. A DVD accompanying the book includes excerpts from all of the interviews, and the material can be browsed at www.designing-media.com. Interviews with: Chris Anderson, Rich Archuleta, Blixa Bargeld, Colin Callender, Fred Deakin, Martin Eberhard, David Fanning, Jane Friedman, Mark Gerzon, Ira Glass, Nat Hunter, Chad Hurley, Joel Hyatt, Alex Juhasz, Jorge Just, Alex MacLean, Bob Mason, Roger McNamee, Jeremy Merle, Craig Newmark, Bruce Nussbaum, Alice Rawsthorn, Anna Rosling Rönnlund, Hans Rosling, Ola Rosling, Paul Saffo, Jesse Scanlon, DJ Spooky, Neil Stevenson, Arthur Sulzberger Jr., Shinichi Takemura, James Truman, Jimmy Wales, Tim Westergren, Ev Williams, Erin Zhu, Mark Zuckerberg

Designing Interaction

Author : John Millar Carroll
Publisher : CUP Archive
Page : 356 pages
File Size : 47,8 Mb
Release : 1991-06-28
Category : Computers
ISBN : 0521409217

Get Book

Designing Interaction by John Millar Carroll Pdf

Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.

From Animals to Animats 2

Author : Jean-Arcady Meyer,H. L. Roitblat,Stewart W. Wilson
Publisher : MIT Press
Page : 1018 pages
File Size : 41,9 Mb
Release : 1993
Category : Adaptability (Psychology)
ISBN : 0262631490

Get Book

From Animals to Animats 2 by Jean-Arcady Meyer,H. L. Roitblat,Stewart W. Wilson Pdf

More than sixty contributions in From Animals to Animats 2 byresearchers in ethology, ecology, cybernetics, artificial intelligence, robotics, and related fieldsinvestigate behaviors and the underlying mechanisms that allow animals and, potentially, robots toadapt and survive in uncertain environments. Jean-Arcady Meyer is Director of Research, CNRS, Paris.Herbert L. Roitblat is Professor of Psychology at the University of Hawaii at Manoa. Stewart W.Wilson is a scientist at The Rowland Institute for Science, Cambridge,Massachusetts. Topics covered: The Animat Approach to Adaptive Behavior,Perception and Motor Control, Action Selection and Behavioral Sequences, Cognitive Maps and InternalWorld Models, Learning, Evolution, Collective Behavior.

Microinteractions

Author : Dan Saffer
Publisher : "O'Reilly Media, Inc."
Page : 171 pages
File Size : 44,9 Mb
Release : 2013-04-30
Category : Computers
ISBN : 9781449342807

Get Book

Microinteractions by Dan Saffer Pdf

It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Designing Interfaces

Author : Jenifer Tidwell
Publisher : "O'Reilly Media, Inc."
Page : 352 pages
File Size : 40,6 Mb
Release : 2005-11-21
Category : Computers
ISBN : 9780596008031

Get Book

Designing Interfaces by Jenifer Tidwell Pdf

This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.

Designing Web Interfaces

Author : Bill Scott,Theresa Neil
Publisher : "O'Reilly Media, Inc."
Page : 336 pages
File Size : 51,5 Mb
Release : 2009-01-15
Category : Computers
ISBN : 9780596554453

Get Book

Designing Web Interfaces by Bill Scott,Theresa Neil Pdf

Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction. Distilled from the authors' years of experience at Sabre, Yahoo!, and Netflix, these best practices are grouped into six key principles to help you take advantage of the web technologies available today. With an entire section devoted to each design principle, Designing Web Interfaces helps you: Make It Direct-Edit content in context with design patterns for In Page Editing, Drag & Drop, and Direct Selection Keep It Lightweight-Reduce the effort required to interact with a site by using In Context Tools to leave a "light footprint" Stay on the Page-Keep visitors on a page with overlays, inlays, dynamic content, and in-page flow patterns Provide an Invitation-Help visitors discover site features with invitations that cue them to the next level of interaction Use Transitions-Learn when, why, and how to use animations, cinematic effects, and other transitions React Immediately-Provide a rich experience by using lively responses such as Live Search, Live Suggest, Live Previews, and more Designing Web Interfaces illustrates many patterns with examples from working websites. If you need to build or renovate a website to be truly interactive, this book gives you the principles for success.

Making Use

Author : John M. Carroll
Publisher : MIT Press
Page : 383 pages
File Size : 55,9 Mb
Release : 2003-01-01
Category : Computers
ISBN : 9780262513883

Get Book

Making Use by John M. Carroll Pdf

John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.

The Collaborators: Interactions in the Architectural Design Process

Author : Mr Mark Donchin,Professor Gilbert Herbert
Publisher : Ashgate Publishing, Ltd.
Page : 331 pages
File Size : 53,9 Mb
Release : 2013-07-27
Category : Architecture
ISBN : 9781409474654

Get Book

The Collaborators: Interactions in the Architectural Design Process by Mr Mark Donchin,Professor Gilbert Herbert Pdf

Illustrated by critical analyses of significant buildings, including examples by such eminent architects as Adler and Sullivan, Erich Mendelsohn, and Louis Kahn, this book examines collaboration in the architectural design process over a period ranging from the mid-19th century to the late 1960s. The examples chosen, located in England, the United States, Israel and South Africa, are of international scope. They have intrinsic interest as works of architecture, and illustrate all facets of collaboration, involving architects, engineers and clients. Prior to dealing with the case studies the theoretical framework is set in three introductory essays which discuss in general terms the organizational implications of partnerships, associations and teams; the nature of interactions between architect and engineer; and cooperation and confrontation in the relationship between architect and client. From this original standpoint, the interactive role of the designers, it examines and reinterprets such well-known buildings as the Chicago Auditorium and the Kimbell Art Museum. The re-evaluation of St Pancras Station and its hotel questions common presumptions about the separation of professional roles played by its engineer and architect. The account of the troubled history of Mendelsohn’s project for the first Haifa Power House highlights the difficulties that arise when a determined and eminent architect confronts a powerful and demanding client. In a later era, the examination of the John Moffat Building, which is less well known but deserving of wider recognition, reveals how the fruitful collaboration of multiple architects can result in a successful unified design. These case studies comprise a wide range of programmes, challenges, personalities and interactions. Ultimately, in five different ways, in five different epochs, and in five different circumstantial and cultural contexts, this book shows how the dialogue between the players in the design process resonates upon the works of architecture that their collaboration engenders.