Designing The Iphone User Experience

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Designing the iPhone User Experience

Author : Suzanne Ginsburg
Publisher : Pearson Education
Page : 557 pages
File Size : 40,7 Mb
Release : 2010-08-12
Category : Computers
ISBN : 9780321699589

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Designing the iPhone User Experience by Suzanne Ginsburg Pdf

"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

Designing the IPhone User Experience

Author : Suzanne Ginsburg
Publisher : Unknown
Page : 333 pages
File Size : 53,8 Mb
Release : 1900
Category : Electronic
ISBN : OCLC:1027179072

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Designing the IPhone User Experience by Suzanne Ginsburg Pdf

Designing the iPhone User Experience provides an end-to-end overview of the user-centered design process, specifically for iPhone applications. After reading this book you will know how to: Conduct upfront user and competitive research to inform your app's vision statement, also known as the "Production Definition Statement." Brainstorm, sketch, and prototype your app concepts. The prototypes covered take many different forms, from simple paper to scripted videos. Refine your app's user interface and visual design, using best practices based on established design principles. Make.

iPhone User Interface Design Projects

Author : Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper
Publisher : Apress
Page : 262 pages
File Size : 50,6 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430223603

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iPhone User Interface Design Projects by Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper Pdf

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

iOS Wow Factor

Author : Timothy Wood
Publisher : Apress
Page : 139 pages
File Size : 45,6 Mb
Release : 2012-01-11
Category : Computers
ISBN : 9781430238805

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iOS Wow Factor by Timothy Wood Pdf

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules" to give your users a "wow" experience! You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that "wow" factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to "wow" your future customers!

The iPhone App Design Manual

Author : Dave Brown,Vicky Roberts
Publisher : Ilex Press
Page : 160 pages
File Size : 55,9 Mb
Release : 2014-03-17
Category : Technology & Engineering
ISBN : 9781781571675

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The iPhone App Design Manual by Dave Brown,Vicky Roberts Pdf

The creation of apps for Apple?s iPhone is now a huge, and global business, with hundreds of thousands of developers, entrepreneurs and companies attracted by the potential rewards. But games, functional apps and promotional apps alike depend on attractive, intuitive design for their appeal, and most fail to find a significant audience. With this book, you?ll be able to turn your great app idea into a functioning design that is ready for coding, or apply graphic design skills to this exciting and lucrative marketplace. You will have a clearly visualised concept and a focused sales plan ? and your app will stand out in an App Store that is worth well over a billion pounds every year.

Programming the iPhone User Experience

Author : Toby Boudreaux
Publisher : "O'Reilly Media, Inc."
Page : 191 pages
File Size : 54,8 Mb
Release : 2009-08-05
Category : Computers
ISBN : 9781449379254

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Programming the iPhone User Experience by Toby Boudreaux Pdf

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone/iPod Touch framework Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

Author : Aaron Marcus
Publisher : Springer
Page : 704 pages
File Size : 46,6 Mb
Release : 2014-05-16
Category : Computers
ISBN : 9783319076683

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Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience by Aaron Marcus Pdf

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Author : Aaron Marcus
Publisher : Springer
Page : 814 pages
File Size : 44,5 Mb
Release : 2014-06-11
Category : Computers
ISBN : 9783319076263

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Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments by Aaron Marcus Pdf

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.

Tapworthy

Author : Josh Clark
Publisher : "O'Reilly Media, Inc."
Page : 324 pages
File Size : 54,6 Mb
Release : 2010-06-08
Category : Computers
ISBN : 9781449394240

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Tapworthy by Josh Clark Pdf

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals

1:1 Scale UX Design Sketchbook - IPhone 7 Plus

Author : Subcosm
Publisher : Unknown
Page : 156 pages
File Size : 47,8 Mb
Release : 2017-02-19
Category : Electronic
ISBN : 1542608562

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1:1 Scale UX Design Sketchbook - IPhone 7 Plus by Subcosm Pdf

For detailed product PHOTOS, see subcosm.com The world's most successful apps get their start when a designer puts pencil to paper. 1:1 Scale UX Design Sketchbooks bring ease and accuracy to the critical early stages of mobile design. Right-hand pages feature a 1:1 scale (actual size) iPhone 7 Plus template. The left-hand side includes a full-page column for visualizing longer, scrollable content. Ample space is provided in the margins for captions and other notes. To facilitate spacing and alignment, a subtle dot grid is applied to the screen area. Carefully designed just for this sketchbook, the grid's primary pattern is bisected by a lighter, more dense secondary pattern for more detailed work. The grid system splits the screen area evenly into rows (32 primary, 64 secondary) and columns (18, 36). Center marks are provided along the screen borders and at dead center. 1:1 scale (actual size) iPhone 7 templates 1:1 scale full-page columns for scrollable designs Dot grid with two levels of detail 70 iOS app icon templates at actual home screen size 150 numbered pages 7.5" x 9.25" Also available for iPad Pro, Apple Watch and Universal iOS.

Designing User Experience

Author : David Benyon
Publisher : Pearson UK
Page : 749 pages
File Size : 47,7 Mb
Release : 2019
Category : Human-computer interaction
ISBN : 9781292155531

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Designing User Experience by David Benyon Pdf

Learning iOS Design

Author : William Van Hecke
Publisher : Addison-Wesley
Page : 352 pages
File Size : 42,9 Mb
Release : 2013-05-25
Category : Computers
ISBN : 9780133157499

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Learning iOS Design by William Van Hecke Pdf

“This book contains everything you need to know to create awesome, life-altering applications. . . . I pride myself on knowing a lot about design, but when reading this book, I probably didn’t encounter a single page that didn’t offer at least one interesting idea, new concept, or clever design technique. It’s also written in a way that prevents you from putting it down. . . . You’re in for a treat.” –From the Foreword by LUKAS MATHIS, author of ignorethecode.net Transform Your Ideas into Intuitive, Delightful iOS Apps! As an app developer, you know design is important. But where do you start? Learning iOS Design will help you think systematically about the art and science of design, and consistently design apps that users will appreciate–and love. Pioneering Omni Group user experience expert William Van Hecke first explains what design really means, and why effective app design matters so much. Next, using a sample concept, he walks through transforming a vague idea into a fleshed-out design, moving from outlines to sketches, wireframes to mockups, prototypes to finished apps. Building on universal design principles, he offers practical advice for thinking carefully, critically, and cleverly about your own projects, and provides exercises to guide you step-by-step through planning your own app’s design. An accompanying website (learningiosdesign.com) provides professional-grade sketches, wireframes, and mockups you can study and play with to inspire your own new project. Coverage includes Planning and making sense of your app idea Exploring potential approaches, styles, and strategies Creating more forgiving, helpful, and effective interactions Managing the constraints of the iOS platform (or any platform) Crafting interfaces that are graceful, gracious, and consistently enjoyable to use Balancing concerns such as “focus versus versatility” and “friction versus guidance” Understanding why all designs are compromises–and how to find the best path for your own app Register your book at informit.com/register to gain access to a supplemental chapter in which Bill Van Hecke discusses the design changes made in iOS 7.

Pro iOS Web Design and Development

Author : Andrea Picchi,Carl Willat
Publisher : Apress
Page : 481 pages
File Size : 44,8 Mb
Release : 2012-02-16
Category : Computers
ISBN : 9781430232476

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Pro iOS Web Design and Development by Andrea Picchi,Carl Willat Pdf

With Pro iOS Web Design and Development, you’ll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser. Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications. In addition, you’ll learn how to address the specific features made available through Apple's iOS, especially with regard to designing Web-based touch-screen interfaces. Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch.

IPhone User Interface Cookbook

Author : Cameron Banga
Publisher : Packt Publishing Ltd
Page : 367 pages
File Size : 51,5 Mb
Release : 2011-11-25
Category : Computers
ISBN : 9781849691154

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IPhone User Interface Cookbook by Cameron Banga Pdf

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or iPad application. Detailed and straight-forward recipes help give guidance and build understanding far beyond what is offered through Apple's Human Interface Guidelines.

Learn Design for iOS Development

Author : Sian Morson
Publisher : Apress
Page : 152 pages
File Size : 46,6 Mb
Release : 2014-02-28
Category : Computers
ISBN : 9781430263654

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Learn Design for iOS Development by Sian Morson Pdf

Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface.