Designing With Objects

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Designing with Objects

Author : Avinash C. Kak
Publisher : John Wiley & Sons
Page : 504 pages
File Size : 49,8 Mb
Release : 2015-02-09
Category : Computers
ISBN : 9781118581209

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Designing with Objects by Avinash C. Kak Pdf

Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website. All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series

Object Design

Author : Rebecca Wirfs-Brock,Alan McKean
Publisher : Addison-Wesley Professional
Page : 420 pages
File Size : 51,7 Mb
Release : 2003
Category : Computers
ISBN : 0201379430

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Object Design by Rebecca Wirfs-Brock,Alan McKean Pdf

Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.

Designing Object-oriented Software

Author : Rebecca Wirfs-Brock,Brian Wilkerson,Lauren Wiener
Publisher : Pearson
Page : 376 pages
File Size : 46,8 Mb
Release : 1990
Category : Computers
ISBN : UOM:39015018509144

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Designing Object-oriented Software by Rebecca Wirfs-Brock,Brian Wilkerson,Lauren Wiener Pdf

Software -- Software Engineering.

Design Patterns

Author : Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides
Publisher : Pearson Deutschland GmbH
Page : 512 pages
File Size : 42,9 Mb
Release : 1995
Category : Business & Economics
ISBN : 3827328241

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Design Patterns by Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides Pdf

Software -- Software Engineering.

Designing Objects in Motion

Author : Kensho Miyoshi
Publisher : Birkhäuser
Page : 216 pages
File Size : 47,7 Mb
Release : 2020-11-23
Category : Design
ISBN : 9783035621105

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Designing Objects in Motion by Kensho Miyoshi Pdf

The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.

Designing Object Systems

Author : Steve Cook,John Daniels
Publisher : Unknown
Page : 424 pages
File Size : 42,5 Mb
Release : 1994
Category : Computers
ISBN : UOM:39015032961917

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Designing Object Systems by Steve Cook,John Daniels Pdf

The authors describe a range of techniques, notations, principles, and procedures that will be useful to software developers using any kind of object-oriented analysis or design method. The book will help readers to think more clearly about what their object-oriented descriptions and notations mean and when they can best be used.

Object-Oriented Analysis and Design

Author : Sarnath Ramnath,Brahma Dathan
Publisher : Springer Science & Business Media
Page : 485 pages
File Size : 40,8 Mb
Release : 2010-12-06
Category : Computers
ISBN : 9781849965224

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Object-Oriented Analysis and Design by Sarnath Ramnath,Brahma Dathan Pdf

Object-oriented analysis and design (OOAD) has over the years, become a vast field, encompassing such diverse topics as design process and principles, documentation tools, refactoring, and design and architectural patterns. For most students the learning experience is incomplete without implementation. This new textbook provides a comprehensive introduction to OOAD. The salient points of its coverage are: • A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc. • A good introduction to the stage of requirements analysis. • Use of UML to document user requirements and design. • An extensive treatment of the design process. • Coverage of implementation issues. • Appropriate use of design and architectural patterns. • Introduction to the art and craft of refactoring. • Pointers to resources that further the reader’s knowledge. All the main case-studies used for this book have been implemented by the authors using Java. The text is liberally peppered with snippets of code, which are short and fairly self-explanatory and easy to read. Familiarity with a Java-like syntax and a broad understanding of the structure of Java would be helpful in using the book to its full potential.

Designing Object-oriented User Interfaces

Author : David Hunter Collins
Publisher : Addison Wesley Publishing Company
Page : 616 pages
File Size : 51,5 Mb
Release : 1995
Category : Computers
ISBN : UOM:39015033320568

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Designing Object-oriented User Interfaces by David Hunter Collins Pdf

This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.

Practical Object-Oriented Design in Ruby

Author : Sandi Metz
Publisher : Addison-Wesley
Page : 272 pages
File Size : 41,7 Mb
Release : 2012-09-05
Category : Computers
ISBN : 9780132930888

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Practical Object-Oriented Design in Ruby by Sandi Metz Pdf

The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

Designing Smart Objects in Everyday Life

Author : Marco C. Rozendaal,Betti Marenko,William Odom
Publisher : Bloomsbury Publishing
Page : 229 pages
File Size : 41,5 Mb
Release : 2021-07-15
Category : Design
ISBN : 9781350160132

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Designing Smart Objects in Everyday Life by Marco C. Rozendaal,Betti Marenko,William Odom Pdf

The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of smart technology in everyday environments, this book outlines a transdisciplinary research agenda for the future of 'smartness' to help define, envision, and inspire future collaborative design practices. These essays propose an understanding and design of smart objects that embrace their hybrid nature as shifting and blending tools, agents, machines, or even 'creatures'. Authors argue that smart objects have the potential to enter into multiple kinds of relationships with humans, and form complex human-nonhuman ecologies that are both meaningful and empowering in the context of everyday life. This book also shines a light on the hidden infrastructures behind the functioning of smart objects with stirring debates tackling questions of technology, human values, and economic and ecological impact. Whether you are a design scholar, design practitioner or design activist this book will inspire through offering theoretical insights, design concepts and practical ways on how to engage in this research agenda for future smartness.

Designing Flexible Object-oriented Systems with UML

Author : Charles Richter
Publisher : Sams Publishing
Page : 424 pages
File Size : 45,9 Mb
Release : 1999
Category : Computers
ISBN : UOM:39015049481719

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Designing Flexible Object-oriented Systems with UML by Charles Richter Pdf

This is billed as the only book that puts all the features of the UML notation system into the context of a fully developed example--an order processing system. Contains the unique insights of an experienced consultant who has coached companies on object-oriented design and programming.

Thinking: Objects: Contemporary Approaches to Product Design

Author : Tim Parsons
Publisher : Bloomsbury Publishing
Page : 208 pages
File Size : 55,5 Mb
Release : 2017-12-14
Category : Design
ISBN : 9781350034693

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Thinking: Objects: Contemporary Approaches to Product Design by Tim Parsons Pdf

Thinking: Objects: Contemporary Approaches to Product Design discusses influences on modern product design such as globalization, technology, the media and the need for a sustainable future, and demonstrates how readers can incorporate these influences into their own work. The book also discusses how readers can learn to read the signals an object sends, interpret meaning and discover historical context. Thinking: Objects provides an essential reference tool that will enable you to find your own style and succeed in the industry.

Designing Things

Author : Prasad Boradkar
Publisher : Berg Publishers
Page : 336 pages
File Size : 46,9 Mb
Release : 2010-05-01
Category : Design
ISBN : 1845204263

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Designing Things by Prasad Boradkar Pdf

When and why did the turntable morph from playback device to musical instrument? Why have mobile phones evolved changeable skins? How many meanings can one attach to such mundane things as tennis balls? The answers to such questions illustrate this provocative book, which examines the cultural meanings of things and the role of designers in their design and production. Designing Things provides the reader with a map of the rapidly changing field of design studies, a subject which now draws on a diverse range of theories and methodologies - from philosophy and visual culture, to anthropology and material culture, to media and cultural studies. With clear explanations of key concepts - such as form language, planned obsolescence, object fetishism, product semantics, consumer value and user needs - overviews of theoretical foundations and case studies of historical and contemporary objects, Designing Things looks behind-the-scenes and beneath-the-surface at some of our most familiar and iconic objects. Click here to visit the companion website!

Blender 3D: Designing Objects

Author : Romain Caudron,Pierre-Armand Nicq,Enrico Valenza
Publisher : Packt Publishing Ltd
Page : 1281 pages
File Size : 45,8 Mb
Release : 2016-11-09
Category : Computers
ISBN : 9781787122468

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Blender 3D: Designing Objects by Romain Caudron,Pierre-Armand Nicq,Enrico Valenza Pdf

Build your very own stunning characters in Blender from scratch About This Book Packed with illustrations and a lot of tips and tricks to make your scenes come to life Design a complete workflow with Blender to create stunning 3D scenes and films step by step Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Discover the power of the texture paint tool in order to add color to a haunted house Get to know the Cycles render engine by creating different materials for the house and the environment Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Set up light sources and world global illumination Build material interfaces for general use in complex materials by grouping the shaders inside groups Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq Blender 3D Cookbook By Enrico Valenza Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza Style and approach The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this, each topic is explained with an example.

The Spirit of Design

Author : Stuart Walker
Publisher : Routledge
Page : 215 pages
File Size : 53,8 Mb
Release : 2021-12-24
Category : Architecture
ISBN : 9781136529832

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The Spirit of Design by Stuart Walker Pdf

Imaginative design will be a crucial factor in enacting sustainability in people's daily lives. Yet current design practice is trapped in consumerist cycles of innovation and production, making it difficult to imagine how we might develop a more meaningful and sustainable rendition of material culture. Through fundamental design research, The Spirit of Design challenges a host of common assumptions about sustainability, progress, growth and globalization. Walker's practice-based explorations of localisation, human meaning and functional objects demonstrate the imaginative potential of research-through-design and yield a compelling, constructive and essentially hopeful direction for the future - one that radically re-imagines our material culture by meshing mass-production with individuality, products with place, and utilitarian benefit with environmental responsibility. In so doing, the author explores: - How understandings of human meaning affect design and how design can better incorporate issues of personal meaning - How mass production needs to become integrated with localised production and service provision - How short-lived electronic goods can be brought into a more sustainable design paradigm - The changing role of the designer in a post-consumerist world Taking a design-centred approach - a combination of creative, propositional design practice, reasoned argument and theoretical discussion - the book will impel readers to investigate the nature of contemporary material culture and its relationship to both the natural environment and to deeper notions of human meaning.