Designing Xr

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Designing XR

Author : Peter (Zak) Zakrzewski
Publisher : Emerald Group Publishing
Page : 298 pages
File Size : 53,8 Mb
Release : 2022-02-14
Category : Computers
ISBN : 9781802623673

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Designing XR by Peter (Zak) Zakrzewski Pdf

In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?

Designing XR

Author : Peter (Zak) Zakrzewski
Publisher : Emerald Group Publishing
Page : 324 pages
File Size : 47,5 Mb
Release : 2022-02-14
Category : Computers
ISBN : 9781802623659

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Designing XR by Peter (Zak) Zakrzewski Pdf

In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?

UX for XR

Author : Cornel Hillmann
Publisher : Apress
Page : 255 pages
File Size : 51,8 Mb
Release : 2021-06-13
Category : Architecture
ISBN : 1484270193

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UX for XR by Cornel Hillmann Pdf

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

Universal Design in Video Games

Author : Adam Palmquist
Publisher : Springer Nature
Page : 310 pages
File Size : 55,8 Mb
Release : 2024-06-26
Category : Electronic
ISBN : 9783031305955

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Universal Design in Video Games by Adam Palmquist Pdf

Human Factors, Business Management and Society

Author : Vesa Salminen
Publisher : AHFE International
Page : 370 pages
File Size : 50,8 Mb
Release : 2023-07-19
Category : Technology & Engineering
ISBN : 9781958651735

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Human Factors, Business Management and Society by Vesa Salminen Pdf

Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA

ECGBL 2021 15th European Conference on Game-Based Learning

Author : Panagiotis Fotaris,Cate Grundy,Marcus Winter
Publisher : Academic Conferences Limited
Page : 128 pages
File Size : 41,6 Mb
Release : 2021-09-23
Category : Computers
ISBN : 9781914587139

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ECGBL 2021 15th European Conference on Game-Based Learning by Panagiotis Fotaris,Cate Grundy,Marcus Winter Pdf

HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

Author : Constantine Stephanidis,Masaaki Kurosu,Jessie Y. C. Chen,Gino Fragomeni,Norbert Streitz,Shin'ichi Konomi,Helmut Degen,Stavroula Ntoa
Publisher : Springer Nature
Page : 613 pages
File Size : 45,8 Mb
Release : 2021-11-10
Category : Computers
ISBN : 9783030909635

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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence by Constantine Stephanidis,Masaaki Kurosu,Jessie Y. C. Chen,Gino Fragomeni,Norbert Streitz,Shin'ichi Konomi,Helmut Degen,Stavroula Ntoa Pdf

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Designing Immersive 3D Experiences

Author : Renee Stevens
Publisher : New Riders Publishing
Page : 400 pages
File Size : 42,7 Mb
Release : 2021-06-30
Category : Electronic
ISBN : 0137282834

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Designing Immersive 3D Experiences by Renee Stevens Pdf

Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Ren e Stevens ( Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project - and improving every project after that. Drawing on her experience building a major university's first course in Augmented Reality, she prepares visual designers to succeed with 3D and XR design in environments from mobile and web to wearables. Stevens begins by exploring what XR and 3D immersive design are, how they're evolving, and how you may already be using them. Next, she explores core concepts and technologies, from computer-human interaction to projection mapping and head-mounted displays. Then, you'll walk through projects from start to finish, learning how to: Perform upfront ideation for new XR/3D projects: set "why" goals, balance innovation with practicality, and keep it all human Build seamless and approachable user experiences and interfaces Prototype XR experiences Account for perception and other human factors Augment typography, color, audio, and voice Take your next steps with XR design, and more

Game User Experience And Player-Centered Design

Author : Barbaros Bostan
Publisher : Springer Nature
Page : 490 pages
File Size : 47,6 Mb
Release : 2020-04-06
Category : Computers
ISBN : 9783030376437

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Game User Experience And Player-Centered Design by Barbaros Bostan Pdf

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Mastering UI Development with Unity

Author : Dr. Ashley Godbold
Publisher : Packt Publishing Ltd
Page : 638 pages
File Size : 51,9 Mb
Release : 2024-06-07
Category : Computers
ISBN : 9781803238760

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Mastering UI Development with Unity by Dr. Ashley Godbold Pdf

Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionA captivating, fully functional UI is necessary for player interaction and engagement. Unity's tools give you the opportunity to create fascinating UIs to make your game stand out. Written by a skilled game designer and programmer, Mastering UI Development with Unity begins by describing various design considerations for developing stellar UIs for different genres and platforms. From laying out UIs and creating movements through animation and particle effects to optimizing UI performance, every aspect is meticulously covered. Next, you’ll learn the technicalities of implementing UIs with all three UI systems provided by Unity as well as both the Unity input systems. You'll be able to breathe life into your game with visually engaging heads-up displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches you how to lay out visual elements but also how to program these features and implement them across multiple games of varying genres. With practical examples, you'll understand how to develop and implement UIs across multiple platforms and screen resolutions with minimal changes. By the end of this book, you’ll have the skills you need to develop game UIs confidently with both technical and aesthetic considerations using Unity’s versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

Mindful by Design

Author : Caitlin Krause
Publisher : Corwin Press
Page : 269 pages
File Size : 46,6 Mb
Release : 2019-01-07
Category : Education
ISBN : 9781506388649

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Mindful by Design by Caitlin Krause Pdf

"Mindful by Design is a guide to well-being, a practical resource, and a creative call-to-action, as Caitlin Krause helps readers to bridge the gap between prioritizing true connection and achieving it." – Leah Weiss, author of How We Work: Live Your Purpose, Reclaim Your Sanity, and Embrace the Daily Grind; Lecturer, Stanford Graduate School of Business "Krause shares valuable strategies that will help any educator, coach, manager, or learning professional bring out the best in those they serve." —Dorie Clark, adjunct professor at Duke University′s Fuqua School of Business and author, Entrepreneurial You and Stand Out "Mindful by Design is a valuable and inspiring guide, offering generous insights and practical advice for those seeking to center, strengthen, and clarify their efforts both in and outside of the classroom." —Dinty Moore, author, The Mindful Writer Take mindfulness beyond the buzzword and spark powerful learning environments! As we navigate complex changes in our professional and personal lives, Mindful by Design is a resource that provides ways to infuse meaningful connection into remote learning, so that learners, teachers, and leaders can flourish. If you′re experiencing "zoom burnout," or just looking for ways to connect more deeply and integrate SEL and mindfulness into the context of your teaching practices, this book is for you! In a busy world full of challenges and distractions, mindfulness is about increasing a sense of presence and intention in everything we do. This must-have resource explores how mindfulness can improve teaching and learning, promoting the development of future-forward skills including creativity, entrepreneurship, innovation, and communication. Readers will learn how to cultivate a personal mindfulness practice that reflects their individuality, and how to create a community of care and respect through mindfulness, inviting learners to seek more authentic interactions with the curriculum, with themselves, and with each other. Mindful by Design provides 24 detailed exercises, including step-by-step mindfulness lessons embedded into specific curriculum areas, ready to implement immediately. Filled with practical, accessible explanations and applications that are adaptive and engaging, this book demystifies mindfulness and empowers each individual to embrace a personal mindfulness practice and inspire powerful learning environments.

Ethical Considerations of Virtual Reality in the College Classroom

Author : Melody Bowdon,Kevin Yee,William Dorner
Publisher : Taylor & Francis
Page : 343 pages
File Size : 45,5 Mb
Release : 2023-12-22
Category : Education
ISBN : 9781003829270

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Ethical Considerations of Virtual Reality in the College Classroom by Melody Bowdon,Kevin Yee,William Dorner Pdf

Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With today’s institutional programs and faculty leveraging cutting-edge virtual, augmented, and mixed reality opportunities to teach and promote achievement goals, it is imperative that new research into these technologies speaks directly to their challenges and affordances within broad academic settings. This book showcases real-world examples of faculty members who chronicle and develop their use of VR tools across learning contexts and student populations by creating their own digital experiences, adapting open-source tools, integrating commercial products, amplifying crucial course content, analyzing outcomes data, and more. Nontechnical readers will come away with a new understanding of key terms and concepts associated with virtual reality and essential heuristics for evaluating the ethical implications of immersive approaches.

Concepts, Technologies, Challenges, and the Future of Web 3

Author : Lekhi, Pooja,Kaur, Guneet
Publisher : IGI Global
Page : 628 pages
File Size : 44,8 Mb
Release : 2023-08-29
Category : Computers
ISBN : 9781668499207

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Concepts, Technologies, Challenges, and the Future of Web 3 by Lekhi, Pooja,Kaur, Guneet Pdf

Web3 is a term which refers to the third generation of the World Wide Web; it is a decentralized internet architecture that uses blockchain technology, smart contracts, and other decentralized technologies to create a more secure and transparent internet.Concepts, Technologies, Challenges, and the Future of Web 3 is led by researchers with a valuable mix of industry and academic experience. The book delves into the concepts of decentralization, trustlessness, and interoperability and explores the challenges of Web3, including scalability, security, and regulatory compliance. It examines the current and potential future use cases of Web3, such as decentralized finance, supply chain management, identity verification, and decentralized social networks. “The core building blocks of Web3” is not just for researchers, academics, and students in computer science and related fields but also for developers, entrepreneurs, and businesses looking to build applications and services in the Web3 space. It offers a clear understanding of the technical and conceptual frameworks underpinning Web3 and the challenges and opportunities in the decentralized web. Moreover, the book is valuable for policymakers, regulators, and legal professionals interested in understanding the regulatory frameworks and legal implications of Web3. It provides insights into the potential impact of Web3 on governance, regulation, and law, highlighting the need for new policy frameworks to address the challenges and opportunities presented by the decentralized web.

Smart Mobile Communication & Artificial Intelligence

Author : Michael E. Auer,Thrasyvoulos Tsiatsos
Publisher : Springer Nature
Page : 374 pages
File Size : 46,5 Mb
Release : 2024
Category : Computer-assisted instruction
ISBN : 9783031560750

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Smart Mobile Communication & Artificial Intelligence by Michael E. Auer,Thrasyvoulos Tsiatsos Pdf

Zusammenfassung: Interactive mobile technologies are today the core of many--if not all--fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies, and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 15th International Conference on Interactive Mobile Communication, Technologies, and Learning (IMCL2023), which was held 9-10 November 2023. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning Industry, further education lecturers, etc

Human-Computer Interaction – INTERACT 2019

Author : David Lamas,Fernando Loizides,Lennart Nacke,Helen Petrie,Marco Winckler,Panayiotis Zaphiris
Publisher : Springer Nature
Page : 766 pages
File Size : 46,5 Mb
Release : 2019-08-28
Category : Computers
ISBN : 9783030293901

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Human-Computer Interaction – INTERACT 2019 by David Lamas,Fernando Loizides,Lennart Nacke,Helen Petrie,Marco Winckler,Panayiotis Zaphiris Pdf

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.