Digital Character Creation For Video Games And Collectibles

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Digital Character Creation for Video Games and Collectibles

Author : Samuel King
Publisher : CRC Press
Page : 190 pages
File Size : 40,8 Mb
Release : 2023-06-27
Category : Art
ISBN : 9781000883466

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Digital Character Creation for Video Games and Collectibles by Samuel King Pdf

This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

ZBrush Character Creation

Author : Scott Spencer
Publisher : John Wiley & Sons
Page : 869 pages
File Size : 48,7 Mb
Release : 2011-05-18
Category : Computers
ISBN : 9781118099216

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ZBrush Character Creation by Scott Spencer Pdf

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Game Character Creation with Blender and Unity

Author : Chris Totten
Publisher : John Wiley & Sons
Page : 466 pages
File Size : 54,9 Mb
Release : 2012-06-01
Category : Computers
ISBN : 9781118237717

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Game Character Creation with Blender and Unity by Chris Totten Pdf

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

CHARACTER CREATION FOR GAMES AND ANIMATION

Author : MICHAEL. INGRASSIA
Publisher : Unknown
Page : 128 pages
File Size : 41,9 Mb
Release : 2023
Category : Electronic
ISBN : 1138949132

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CHARACTER CREATION FOR GAMES AND ANIMATION by MICHAEL. INGRASSIA Pdf

Digital Character Development

Author : Rob O'Neill
Publisher : CRC Press
Page : 0 pages
File Size : 55,6 Mb
Release : 2008-10-20
Category : Art
ISBN : 0123725615

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Digital Character Development by Rob O'Neill Pdf

Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

Andrew Rollings and Ernest Adams on Game Design

Author : Andrew Rollings,Ernest Adams
Publisher : New Riders
Page : 652 pages
File Size : 50,5 Mb
Release : 2003
Category : Business & Economics
ISBN : 1592730019

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Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings,Ernest Adams Pdf

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Transnational Contexts of Development History, Sociality, and Society of Play

Author : S. Austin Lee,Alexis Pulos
Publisher : Springer
Page : 243 pages
File Size : 54,9 Mb
Release : 2017-01-21
Category : Social Science
ISBN : 9783319438207

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Transnational Contexts of Development History, Sociality, and Society of Play by S. Austin Lee,Alexis Pulos Pdf

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Sculpting in ZBrush Made Simple

Author : Lukas Kutschera
Publisher : Packt Publishing Ltd
Page : 508 pages
File Size : 40,5 Mb
Release : 2024-03-08
Category : Computers
ISBN : 9781803244075

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Sculpting in ZBrush Made Simple by Lukas Kutschera Pdf

Jumpstart your sculpting career with an award-winning TV show artist and learn from the industry's most effective modeling and sculpting tools used by professionals to create AAA-quality characters, props, and lifelike portraits Key Features Master the basics of ZBrush through practical projects in this illustrated guide Explore organic modeling, concept sculpting, and character creation workflows Discover tools and techniques employed by professionals from the games, VFX and collectibles industries Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn Enhance your sculpting skills to craft a variety of organic and hard surface objects Create humanoid characters, focusing on basic anatomy and proportions Explore sculpting techniques for intricate details in human heads and hair Sculpt objects such as armor, clothing, and accessories Create custom brushes to enhance your sculpting workflow Develop skills in detailing and surfacing to add texture and depth to your sculpts Use Polypaint and Materials to add color and enhance your sculptures Render and export your sculpts to share them with others Who this book is for This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set. While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.

Generation Zero #7

Author : Fred Van Lente
Publisher : Valiant Entertainment
Page : 32 pages
File Size : 42,5 Mb
Release : 2017-02-15
Category : Comics & Graphic Novels
ISBN : PKEY:VAL0000000000594

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Generation Zero #7 by Fred Van Lente Pdf

Animalia enters the ?HEROSCAPE?! Tap into the uncharted plane of reality called the Heroscape and you can see the world through anyone else?s eyes ? and find out how their reality is governed by their own inspirations! Now, as a mysterious force preys upon Rook?s citizens, Animalia must enter the Heroscape...and experience a world filtered through her own twisted imagination! But as Generation Zero?s most militant adolescent wunderkind enters a world populated by colorful monstrosities of her own design, Animalia must lock horns ? literally ? with demons both outward and within! ?HEROSCAPE? travels to the darkest corners of the mind right here as New York Times best-selling writer Fred Van Lente (ARCHER & ARMSTRONG) and acclaimed artist Diego Bernard (X-O MANOWAR) transform Generation Zero?s deepest desires into their darkest nightmares!

Marvel's Captain Marvel

Author : Eleni Roussos
Publisher : Marvel Entertainment
Page : 336 pages
File Size : 45,8 Mb
Release : 2019-04-24
Category : Comics & Graphic Novels
ISBN : 9781302513801

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Marvel's Captain Marvel by Eleni Roussos Pdf

Go behind the scenes of the highly anticipated Captain Marvel film with this latest in Marvel's ART OF series! Ace Air Force pilot Carol Danvers becomes one of the universe's most powerful heroes when Earth is caught in the middle of a galactic war between two alien races. This collectible volume is full of exclusive concept art and interviews with the creators behind Marvel's first solo super heroine.

Exploring the Rise of Fandom in Contemporary Consumer Culture

Author : Lu Wang, Cheng
Publisher : IGI Global
Page : 300 pages
File Size : 41,5 Mb
Release : 2017-10-31
Category : Business & Economics
ISBN : 9781522532217

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Exploring the Rise of Fandom in Contemporary Consumer Culture by Lu Wang, Cheng Pdf

Every company wants their business to have a strong, loyal following, but achieving this feat can be a challenge. Examining the growth of fandom popularity in modern culture can provide insights into consumer trends and patterns. Exploring the Rise of Fandom in Contemporary Consumer Culture is an innovative scholarly resource that offers an in-depth discussion on the soaring popularity of fan communities and how these followers serve a larger purpose in a consumer-driven society. Highlighting applicable topics that include brand loyalty, fan perceptions, social media, and virtual realities, this publication is ideal for business managers, academicians, students, professionals, and researchers that are interested in learning more about how fan behavior can impact the economic environment.

The Video Game Theory Reader

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Routledge
Page : 369 pages
File Size : 51,5 Mb
Release : 2013-10-08
Category : Social Science
ISBN : 9781135205195

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The Video Game Theory Reader by Mark J.P. Wolf,Bernard Perron Pdf

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Global Branding: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 969 pages
File Size : 43,5 Mb
Release : 2019-07-05
Category : Business & Economics
ISBN : 9781522592839

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Global Branding: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

To survive in today’s competitive and globalized business environment, marketing professionals must look to develop innovative methods of reaching their customers and stakeholders. Examining the relationship between culture and marketing can provide companies with the data they need to expand their reach and increase their profits. Global Branding: Breakthroughs in Research and Practice provides international insights into marketing strategies and techniques employed to create and sustain a globally recognized brand. Highlighting a range of pertinent topics such as brand communication, consumer engagement, and product innovation, this publication is an ideal reference source for business executives, marketing professionals, business managers, academicians, and researchers actively involved in the marketing industry.

The Brawler's Encyclopedia

Author : Jason R. Rich
Publisher : Simon and Schuster
Page : 128 pages
File Size : 48,7 Mb
Release : 2019-11-05
Category : Juvenile Nonfiction
ISBN : 9781510757486

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The Brawler's Encyclopedia by Jason R. Rich Pdf

The Must-Own Insider's Guide to the Gaming Sensation! Brawl Stars is one of the latest real-time multiplayer gaming phenomena to captivate players all over the world. Players team up in threes to navigate mazes, shoot at enemies, and collect colorful gem stones. In order to triumph, players must react quickly, aim precisely, and develop strategy to perform well in each three-minute match. To keep the game interesting, Brawl Stars offers several unique game play modes, each focusing on a different primary challenge. With the valuable tips in this illustrated, information-packed guide, gamers will be better equipped to: Develop strategies for success at each different level Master the various playing arenas (mazes) and snag more wins Take advantage of the unique features of each gameplay mode The Brawler’s Encyclopedia will introduce young readers to this exciting and challenging game. This full-color how-to guide includes hundreds of full-color screenshots showcasing some of the more collectible skins that can be unlocked or purchase and explaining all aspects of the game in a way that appeals to newbs and experienced gamers.