Digital Content Creation

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Digital Content Creation

Author : Rae Earnshaw,John Vince
Publisher : Springer Science & Business Media
Page : 373 pages
File Size : 43,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102939

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Digital Content Creation by Rae Earnshaw,John Vince Pdf

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

Digital Content Creation

Author : Kirsten Drotner,Kim Schrøder,Kim Christian Schrøder
Publisher : Peter Lang
Page : 340 pages
File Size : 55,5 Mb
Release : 2010
Category : Computers
ISBN : 1433106957

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Digital Content Creation by Kirsten Drotner,Kim Schrøder,Kim Christian Schrøder Pdf

The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people's rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users' own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the sobering perspectives of theory-driven empirical research, in order to examine the complexities, highlight the nuances, and illuminate the pedagogical affordances of creative digital contents. This book brings together the work of an international group of scholars from a range of disciplines including media and ICT studies, education, psychology, anthropology, sociology, and cultural studies.

Digital Content Creation in Schools

Author : Karen S. Ivers,Ann E. Barron
Publisher : Bloomsbury Publishing USA
Page : 265 pages
File Size : 53,7 Mb
Release : 2014-12-17
Category : Language Arts & Disciplines
ISBN : 9781610696302

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Digital Content Creation in Schools by Karen S. Ivers,Ann E. Barron Pdf

Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium. Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction. The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.

Digital Content Creation

Author : Megan Fromm, Ph.D.
Publisher : The Rosen Publishing Group, Inc
Page : 50 pages
File Size : 41,9 Mb
Release : 2014-12-15
Category : Juvenile Nonfiction
ISBN : 9781477780602

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Digital Content Creation by Megan Fromm, Ph.D. Pdf

Journalism is transitioning from print to digital faster than ever, and this book teaches students how to keep up in this rapidly changing environment. The digital revolution has changed how news is distributed. It has also shifted the roles and responsibilities of journalists. Readers learn about hyperlocal news sites replacing the town paper, journalists becoming computer coders, and how online communities have turned readers into virtual reporters. With one-on-one interviews with professionals in the field, this book will provide information not yet seen in traditional journalism texts.

Creating Digital Content

Author : John F. Rice,Brian McKernan
Publisher : McGraw Hill Professional
Page : 514 pages
File Size : 53,9 Mb
Release : 2001-10-17
Category : Technology & Engineering
ISBN : 9780071420839

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Creating Digital Content by John F. Rice,Brian McKernan Pdf

JOIN THE DIGITAL PRODUCTION REVOLUTION! Not very long ago, there was television, film, video, and other forms of moving imagery. Now, in the Digital Era, all of this is "content," a stream of bits providing superior picture and audio quality and options for HDTV, interactivity, e-commerce, and new ways to create and consume the world's favorite forms of visual entertainment and information. The digital content creation revolution is ushering in an exciting -- and a confusing time in TV, motion-picture, and video production. A new generation of affordable digital cameras and video-recording systems is democratizing the production industry with new opportunities for talented film- and video-makers. At the same time, cable, satellite, and Internet distribution are multiplying program-distribution options. Creating Digital Content presents a series of chapters written by industry-leading experts and journalists to help you understand this exciting new era, which is impacting everyone from corporate video professionals and major movie studios to local TV stations and talented digital filmmakers.Edited by two industry experts at the forefront of the content revolution, Creating Digital Content includes chapters on: * Digital Cinema * High Definition (24P) Production * Streaming Media * Datacasting * Webcasting * Interactive television * Asset Management * DVD * Interviews with George Lucas and James Cameron *And much more Along with outstanding post-production tutorials, the authors also provide in-depth explanations of the new business models, revealing must-know information on surviving and profiting in a digital content creation environment. At a time when clear and accurate introductory information on the technology transitions sweeping the worlds of TV, motion-pictures, and the Web is hard to find, this is THE guidebook for surviving--and thriving--in the digital content-creation age.

How To Become A Successful Digital Content Creator

Author : Ahmed Rasel,Rafayat Rakib
Publisher : Unknown
Page : 26 pages
File Size : 41,9 Mb
Release : 2021-05-29
Category : Electronic
ISBN : 9798512001646

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How To Become A Successful Digital Content Creator by Ahmed Rasel,Rafayat Rakib Pdf

How To Become A Successful Digital Content Creator

Booming Digital Stars

Author : Harsh Pamnani,Manish Pandey
Publisher : Pencil Select
Page : 8 pages
File Size : 45,8 Mb
Release : 2021-12-15
Category : Biography & Autobiography
ISBN : 9789354589485

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Booming Digital Stars by Harsh Pamnani,Manish Pandey Pdf

There are many books about becoming the CEO of a large corporation or a fast-growing start-up. But not much has been written about creating and managing a single-person brand in an emerging Creator Economy. The size of this economy is humongous, and the available opportunities immense. However, in the crowded market of creators, the chances of getting lost are higher than those of getting noticed. If you want to be part of the Creator Economy, the lessons derived from the 11 journeys of India’s leading Creators, covered in this book, will help you carve your niche and build a strong brand.

Managing Electronic Media

Author : Joan Van Tassel
Publisher : Taylor & Francis
Page : 434 pages
File Size : 50,8 Mb
Release : 2012-09-10
Category : Language Arts & Disciplines
ISBN : 9781136031618

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Managing Electronic Media by Joan Van Tassel Pdf

This college-level media management textbook reflects the changes in the media industries that have occurred in the past decade. Today's managers must address new issues that their predecessors never faced, from the threats of professional piracy and casual copying of digital media products, to global networks, on-demand consumption, and changing business models. The book explains the new new vocabulary of media moguls, such as bandwidth, digital rights management, customer relations management, distributed work groups, centralized broadcast operations, automated playlists, server-based playout, repurposing, mobisodes, TV-to-DVD, and content management. The chapters logically unfold the ways that managers are evolving their practices to make content, market it, and deliver it to consumers in a competitive, global digital marketplace. In addition to media companies, this book covers management processes that extend to all content-producing organizations, because today's students are as likely to produce high-quality video and Web video for ABC Computer Sales as they are for the ABC Entertainment Television Network.

Digital Content Marketing

Author : Agata Krowinska,Christof Backhaus,Benjamin Becker,Fabian Bosser
Publisher : Taylor & Francis
Page : 189 pages
File Size : 55,5 Mb
Release : 2023-11-23
Category : Business & Economics
ISBN : 9781000987553

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Digital Content Marketing by Agata Krowinska,Christof Backhaus,Benjamin Becker,Fabian Bosser Pdf

Digital Content Marketing: Creating Value in Practice introduces the principles of the content marketing discipline and serves as a guide to any professional or student who wants to learn how to successfully plan and implement digital content marketing strategies and tactics. Filled with contemporary examples of the most successful creative content marketing practices, case studies and professional advice from subject experts, this text offers an in-depth view of the world of content marketing from a value-based perspective. The textbook also includes practical advice on content marketing ideation, content management and content curation, as well as offering recommendations for the best content marketing software. The textbook offers a good balance of both theory and practice and is suitable for advanced undergraduate students and postgraduate students studying content marketing, digital marketing or social media marketing. Support material includes an instructor manual, chapter-by-chapter PowerPoint slides and a test bank of exam questions.

COLLADA

Author : Remi Arnaud,Mark C. Barnes
Publisher : CRC Press
Page : 250 pages
File Size : 41,5 Mb
Release : 2006-08-30
Category : Computers
ISBN : 9781439865798

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COLLADA by Remi Arnaud,Mark C. Barnes Pdf

COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at

Learning to Leap

Author : David Shindler
Publisher : Hothive Books
Page : 159 pages
File Size : 47,7 Mb
Release : 2011-06
Category : Career changes
ISBN : 1906316848

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Learning to Leap by David Shindler Pdf

Learning to Leap is a timely, practical guide to being more employable whatever the reader's working age. This book gives you the common set of personal attributes, skills and knowledge that every employer wants.

Creating Digital Content

Author : John Rice,Brian McKernan
Publisher : McGraw Hill Professional
Page : 516 pages
File Size : 42,8 Mb
Release : 2002
Category : Computers
ISBN : UOM:39015054117711

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Creating Digital Content by John Rice,Brian McKernan Pdf

In the coming years, more and more stations will throw the switch on the DTV transmitters; cable programmers will begin to increasingly offer wide-screen and HDTV signals via satellite; cable systems will begin-however grudingly-to deliver digital television programming to homes; and non-broadcast applications from Digital Cinema to corporate presentations will explore ways these technologies can impact their businesses. This is a unique time in television and video production. Much of the process of creating images for the screen will be similar, if not identical, to the processes of the past and many of the processes will be radically different. The purpose of Creating Digital Content is to be a resource for the various production aspects of DTV, and, at the same time, will allow a discussion of differing techniques, ideas, and approaches to DTV production.

Digital Media for Learning

Author : Florence Martin,Anthony Karl Betrus
Publisher : Springer Nature
Page : 193 pages
File Size : 49,8 Mb
Release : 2019-11-22
Category : Education
ISBN : 9783030331207

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Digital Media for Learning by Florence Martin,Anthony Karl Betrus Pdf

This book provides a comprehensive overview on the theories, processes, and solutions relevant to effectively creating, using, and managing digital media in a variety of instructional settings. In the first section of the book, the authors provide an overview of the theories, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions, including: Instructional Videos, Instructional Simulations and Games, Online Learning, Mobile Learning, and Emerging Learning Technologies. Overall, this book emphasizes the theoretical principles for learning with digital media and processes to design digital media solutions in various instructional settings. The readers are also provided with multiple case studies from real world projects in various instructional settings.

Student-generated Digital Media in Science Education

Author : Garry Hoban,Wendy Nielsen,Alyce Shepherd
Publisher : Routledge
Page : 254 pages
File Size : 41,9 Mb
Release : 2015-07-03
Category : Education
ISBN : 9781317563242

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Student-generated Digital Media in Science Education by Garry Hoban,Wendy Nielsen,Alyce Shepherd Pdf

"This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science." Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science "Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers." Professor Tom Russell, Queen’s University, Ontario, Canada "This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts." Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century.

Handbook of Adolescent Digital Media Use and Mental Health

Author : Jacqueline Nesi,Eva H. Telzer,Mitchell J. Prinstein
Publisher : Cambridge University Press
Page : 455 pages
File Size : 40,7 Mb
Release : 2022-07-14
Category : Psychology
ISBN : 9781108981842

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Handbook of Adolescent Digital Media Use and Mental Health by Jacqueline Nesi,Eva H. Telzer,Mitchell J. Prinstein Pdf

Digital media, including social media, has fundamentally changed how the human species communicates with, relates to, and influences one another. Adolescents use digital media extensively. Researchers, scholars, teachers, parents, and teens themselves have many questions about the effects of digital media on young people's psychological development. This handbook offers a comprehensive synthesis of scientific studies that explain what we know so far about digital media and its effects on youth mental health. With chapters from internationally renowned experts in the fields of psychology, psychiatry, media, and communications, the book offers a broad overview of the positive and negative implications of youths' engagement with digital media for brain development, relationships, identity exploration, daily behaviors, and psychological symptoms. Chapters include a discussion of the current state of knowledge, directions for future research, and practical suggestions for parents, educators, and teens themselves. This title is also available as Open Access on Cambridge Core.