Digital Performance

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Digital Performance

Author : Steve Dixon
Publisher : MIT Press
Page : 1027 pages
File Size : 47,7 Mb
Release : 2007-02-23
Category : Performing Arts
ISBN : 9780262303323

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Digital Performance by Steve Dixon Pdf

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

Digital Performance in Everyday Life

Author : Lyndsay Michalik Gratch,Ariel Gratch
Publisher : Routledge
Page : 192 pages
File Size : 55,5 Mb
Release : 2021-11-11
Category : Art
ISBN : 9780429801327

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Digital Performance in Everyday Life by Lyndsay Michalik Gratch,Ariel Gratch Pdf

Digital Performance in Everyday Life combines theories of performance, communication, and media to explore the many ways we perform in our everyday lives through digital media and in virtual spaces. Digital communication technologies and the social norms and discourses that developed alongside these technologies have altered the ways we perform as and for ourselves and each other in virtual spaces. Through a diverse range of topics and examples—including discussions of self-identity, surveillance, mourning, internet memes, storytelling, ritual, political action, and activism—this book addresses how the physical and virtual have become inseparable in everyday life, and how the digital is always rooted in embodied action. Focusing on performance and human agency, the authors offer fresh perspectives on communication and digital culture. The unique, interdisciplinary approach of this book will be useful to scholars, artists, and activists in communication, digital media, performance studies, theatre, sociology, political science, information technology, and cybersecurity—along with anyone interested in how communication shapes and is shaped by digital technologies.

Digital Performance

Author : Steve Dixon
Publisher : MIT Press
Page : 828 pages
File Size : 48,7 Mb
Release : 2015-01-30
Category : Performing Arts
ISBN : 9780262527521

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Digital Performance by Steve Dixon Pdf

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

Performing the Digital

Author : Martina Leeker,Imanuel Schipper,Timon Beyes
Publisher : transcript Verlag
Page : 302 pages
File Size : 51,9 Mb
Release : 2017-03-31
Category : Social Science
ISBN : 9783839433553

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Performing the Digital by Martina Leeker,Imanuel Schipper,Timon Beyes Pdf

How is performativity shaped by digital technologies - and how do performative practices reflect and alter techno-social formations? "Performing the Digital" explores, maps and theorizes the conditions and effects of performativity in digital cultures. Bringing together scholars from performance studies, media theory, sociology and organization studies as well as practitioners of performance, the contributions engage with the implications of digital media and its networked infrastructures for modulations of affect and the body, for performing cities, protest, organization and markets, and for the performativity of critique. With contributions by Marie-Luise Angerer, Timon Beyes, Scott deLahunta and Florian Jenett, Margarete Jahrmann, Susan Kozel, Ann-Christina Lange, Oliver Leistert, Martina Leeker, Jon McKenzie, Sigrid Merx, Melanie Mohren and Bernhard Herbordt, Imanuel Schipper and Jens Schröter.

Intimacy Across Visceral and Digital Performance

Author : M. Chatzichristodoulou,R. Zerihan
Publisher : Springer
Page : 267 pages
File Size : 41,5 Mb
Release : 2012-10-23
Category : Performing Arts
ISBN : 9781137283337

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Intimacy Across Visceral and Digital Performance by M. Chatzichristodoulou,R. Zerihan Pdf

Consisting of critical analyses, theoretical provocations and practical reflections by leading scholars/practitioners from the fields of performance studies, live art and creative technology, these essays examine the rise of intimate performance works and question the socio-historical contexts provoking those aesthetic and affective developments.

Shakespeare and Digital Performance in Practice

Author : Erin Sullivan
Publisher : Springer Nature
Page : 257 pages
File Size : 54,7 Mb
Release : 2022-10-18
Category : Literary Criticism
ISBN : 9783031057632

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Shakespeare and Digital Performance in Practice by Erin Sullivan Pdf

Shakespeare and Digital Performance in Practice explores the impact of digital technologies on the theatrical performance of Shakespeare in the twenty-first century, both in terms of widening cultural access and developing new forms of artistry. Through close analysis of dozens of productions, both high-profile and lesser known, it examines the rise of live broadcasting and recording in the theatre, the growing use of live video feeds and dynamic projections on the mainstream stage, and experiments in born-digital theatre-making, including social media, virtual reality, and video-conferencing adaptations. In doing so, it argues that technologically adventurous performances of Shakespeare allow performers and audiences to test what they believe theatre to be, as well as to reflect on what it means to be present—with a work of art, with others, with oneself—in an increasingly online world.

Digital Performance Right in Sound Recordings Act of 1995

Author : United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts and Intellectual Property
Publisher : Unknown
Page : 246 pages
File Size : 48,9 Mb
Release : 1996
Category : Copyright
ISBN : PURD:32754066420351

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Digital Performance Right in Sound Recordings Act of 1995 by United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts and Intellectual Property Pdf

Theatre and Performance in Digital Culture

Author : Matthew Causey
Publisher : Routledge
Page : 252 pages
File Size : 51,8 Mb
Release : 2007-01-24
Category : Performing Arts
ISBN : 9781134205691

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Theatre and Performance in Digital Culture by Matthew Causey Pdf

Theatre and Performance in Digital Culture examines the recent history of advanced technologies, including new media, virtual environments, weapons systems and medical innovation, and considers how theatre, performance and culture at large have evolved within those systems. The book examines the two Iraq wars, 9/11 and the War on Terror through the lens of performance studies, and, drawing on the writings of Giorgio Agamben, Alain Badiou and Martin Heidegger, alongside the dramas of Beckett, Genet and Shakespeare, and the theatre of the Kantor, Foreman, Socíetas Raffaello Sanzio and the Wooster Group, the book positions theatre and performance in technoculture and articulates the processes of aesthetics, metaphysics and politics. This wide-ranging study reflects on how the theatre and performance have been challenged and extended within these new cultural phenomena.

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies

Author : Pope, Nigel,Kuhn, Kerri-Ann L.,Forster, John J.H.
Publisher : IGI Global
Page : 414 pages
File Size : 54,8 Mb
Release : 2009-05-31
Category : Computers
ISBN : 9781605664071

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Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies by Pope, Nigel,Kuhn, Kerri-Ann L.,Forster, John J.H. Pdf

Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.

Playing Along

Author : Kiri Miller
Publisher : Oxford University Press
Page : 272 pages
File Size : 44,5 Mb
Release : 2012-02-09
Category : Music
ISBN : 9780199929917

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Playing Along by Kiri Miller Pdf

Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

Digital Video Concepts, Methods, and Metrics

Author : Shahriar Akramullah
Publisher : Apress
Page : 359 pages
File Size : 49,6 Mb
Release : 2014-11-05
Category : Computers
ISBN : 9781430267133

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Digital Video Concepts, Methods, and Metrics by Shahriar Akramullah Pdf

Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power. The practical aspects are many: Uploading video to the Internet is only the beginning of a trend where a consumer controls video quality and speed by trading off various other factors. Open source and proprietary applications such as video e-mail, private party content generation, editing and archiving, and cloud asset management would give further control to the end-user. Digital video is frequently compressed and coded for easier storage and transmission. This process involves visual quality loss due to typical data compression techniques and requires use of high performance computing systems. A careful balance between the amount of compression, the visual quality loss and the coding speed is necessary to keep the total system cost down, while delivering a good user experience for various video applications. At the same time, power consumption optimizations are also essential to get the job done on inexpensive consumer platforms. Trade-offs can be made among these factors, and relevant considerations are particularly important in resource-constrained low power devices. To better understand the trade-offs this book discusses a comprehensive set of engineering principles, strategies, methods and metrics. It also exposes readers to approaches on how to differentiate and rank video coding solutions.

Digital Theatre

Author : Nadja Masura
Publisher : Springer Nature
Page : 300 pages
File Size : 50,5 Mb
Release : 2020-10-21
Category : Performing Arts
ISBN : 9783030556280

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Digital Theatre by Nadja Masura Pdf

Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.

Improving Business Performance Through Innovation in the Digital Economy

Author : Oncioiu, Ionica
Publisher : IGI Global
Page : 272 pages
File Size : 55,5 Mb
Release : 2019-09-06
Category : Business & Economics
ISBN : 9781799810070

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Improving Business Performance Through Innovation in the Digital Economy by Oncioiu, Ionica Pdf

In the 21st century, advancements in the digital world are bringing about rapid waves of change in organizational management. As such, it is increasingly imperative to discover ways for businesses to adapt to changes in the markets and seize various digital marketing opportunities. Improving Business Performance Through Innovation in the Digital Economy is an essential reference source for the latest research on the impact of digital computing. It investigates new economic and entrepreneurial approaches to enhancing community development. Featuring research on topics such as business ethics, mobile technology, and cyber security, this book is ideally designed for knowledge workers, business managers, executives, entrepreneurs, small and medium enterprise managers, academicians, researchers, students, and global leaders seeking coverage on the management of sustainable enterprises.

Digital Spirits in Religion and Media

Author : Alvin Eng Hui Lim
Publisher : Routledge
Page : 334 pages
File Size : 43,9 Mb
Release : 2018-09-13
Category : Social Science
ISBN : 9781351188852

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Digital Spirits in Religion and Media by Alvin Eng Hui Lim Pdf

In many contemporary and popular forms of religious practice, digital technology and the spiritual are inseparable. Ranging from streaming broadcasts of spiritual possessions to screenings of mass prayer conferences in stadiums, spirits and divinities now have new forms in which they can materialise. By offering the notion of ‘digital spirits’, this book critically attends to the intersections of digital media and spiritual beings. It also puts forward a new performative perspective on how they interact. Taking cues from the work of Stewart Hoover and Heidi Campbell, among others, the book begins with an outline of the current debates around religion, performance and digital media. It then moves on to examine how mediality and religion, where embodied practices are carried out alongside virtual practices, work together in contemporary Asia. These case studies focus on lived religious practices in combination with various forms of media, and so help demonstrate that digital technology in particular reveals the layered processes of spirituality in practice. Gods and divinities have always relied on media to manifest, and this book is a fascinating exploration of how digital media has continued that tradition and taken it in new directions. As such, it will be of great interest to scholars of religious studies, digital media and performance studies.

Literary Art in Digital Performance

Author : Francisco J. Ricardo
Publisher : Bloomsbury Publishing USA
Page : 200 pages
File Size : 43,9 Mb
Release : 2009-11-26
Category : Social Science
ISBN : 9781441117991

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Literary Art in Digital Performance by Francisco J. Ricardo Pdf

Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.