Digital Play

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Digital Play in Early Childhood

Author : Mona Sakr
Publisher : SAGE
Page : 213 pages
File Size : 50,9 Mb
Release : 2019-09-30
Category : Education
ISBN : 9781526479976

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Digital Play in Early Childhood by Mona Sakr Pdf

Critically examining the fears that commonly surround young children′s play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.

Digital Play and Technologies in the Early Years

Author : Christine Stephen,Liz Brooker,Pamela Oberhuemer,Rod Parker-Rees
Publisher : Routledge
Page : 140 pages
File Size : 46,9 Mb
Release : 2020-04-24
Category : Education
ISBN : 9780429815003

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Digital Play and Technologies in the Early Years by Christine Stephen,Liz Brooker,Pamela Oberhuemer,Rod Parker-Rees Pdf

Technologies are a pervasive feature of contemporary life for adults and children. However, young children’s experiences with digital technologies are often the subject of polarised debate among parents, educators, policymakers and social commentators, particularly since the advent of tablets and smartphones changed access to the Internet and the nature of interactions with digital resources. Some are opposed to children’s engagement with digital resources, concerned that the activities they afford are not developmentally appropriate, limit physical activity and restrict the development of social skills. Others welcome digital technologies which they see as offering new and enhanced ways of learning and sharing knowledge. Despite this level of popular and policy interest in young children’s interactions with digital technologies our understanding of the influence of these technologies on playing and learning, and on the role of educators, has remained surprisingly limited. The contributions to this book fill in the gaps of our existing understanding of the field. They focus on children and families from Australia to England to Estonia, the how and why of encounters with digital technologies, the nature of digital play and questions about practice and practitioners. The book raises critical questions and offers new understandings and theoretical insights around one of the ‘hot topics’ in early years research. This book was originally published as a special issue of the Early Years journal.

Digital Playgrounds

Author : Sara M. Grimes
Publisher : University of Toronto Press
Page : 367 pages
File Size : 40,6 Mb
Release : 2021-07-30
Category : Social Science
ISBN : 9781442668201

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Digital Playgrounds by Sara M. Grimes Pdf

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children’s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children’s culture, rights, and – ironically – play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children’s digital play spaces. In so doing, it argues that children’s online play spaces be reimagined as a crucial new form of public sphere in which children’s rights and digital citizenship must be prioritized.

Digital Play Therapy

Author : Jessica Stone
Publisher : Routledge
Page : 244 pages
File Size : 50,9 Mb
Release : 2021-12-28
Category : Psychology
ISBN : 9781000531282

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Digital Play Therapy by Jessica Stone Pdf

The newly updated Digital Play Therapy focuses on the responsible integration of technology into play therapy during and after the COVID-19 pandemic. With respect for the many different modalities and approaches under the play therapy umbrella, this book incorporates therapist fundamentals, play therapy tenets, and practical information for the responsible integration of digital tools into play therapy treatment. All chapters have been updated, and new chapters discuss strategies for using teletherapy effectively during and beyond the pandemic. This revised edition provides a solid grounding both for clinicians who are brand new to the incorporation of digital tools as well as for those who have already begun to witness digital play therapy’s power.

The Place of Play

Author : Maaike Lauwaert
Publisher : Amsterdam University Press
Page : 160 pages
File Size : 49,9 Mb
Release : 2009
Category : Social Science
ISBN : 9789089640802

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The Place of Play by Maaike Lauwaert Pdf

A fascinating, eclectic analysis of the changing geographies of play in contemporary society.

SAGE Handbook of Play and Learning in Early Childhood

Author : Elizabeth Brooker,Mindy Blaise,Susan Edwards
Publisher : SAGE
Page : 448 pages
File Size : 55,5 Mb
Release : 2014-06-17
Category : Education
ISBN : 9781473907164

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SAGE Handbook of Play and Learning in Early Childhood by Elizabeth Brooker,Mindy Blaise,Susan Edwards Pdf

'This Handbook offers diverse perspectives from scholars across the globe who help us see play in new ways. At the same time the basic nature of play gives a context for us to learn new theoretical frameworks and methods. A real gem!' - Beth Graue, Department of Curriculum and Instruction, Wisconsin Center for Education Research, USA Play and learning scholarship has developed considerably over the last decade, as has the recognition of its importance to children’s learning and development. Containing chapters from highly respected researchers, whose work has been critical to building knowledge and expertise in the field, this Handbook focuses on examining historical, current and future research issues in play and learning scholarship. Organized into three sections which consider: theoretical and philosophical perspectives on play and learning play in pedagogy, curriculum and assessment play contexts. The Handbook's breadth, clarity and rigor will make it essential reading for researchers and postgraduate students, as well as professionals with interest in this dynamic and changing field. Liz Brooker is Reader in Early Childhood in the Faculty of Children and Learning at the Institute of Education, University of London. Mindy Blaise is an Associate Professor of Early Childhood Education in the Department of Early Childhood Education at the Hong Kong Institute of Education. Susan Edwards is Associate Professor in Curriculum and Pedagogy at Australian Catholic University. This handbook's International Advisory Board included: Jo Aliwood, The University of Newcastle, Australia Pat Broadhead, Leeds Metropolitan University, Australia Stig Brostrom, Aarhus University, Denmark Hasina Ebrahim, University of the Free State, South Africa Beth Graue, Wisconsin Center for Education Research, USA Amita Gupta, The City College of New York, CUNY, USA Marjatta Kalliala, University of Helsinki, Finland Rebecca Kantor, University of Colorado Denver, USA Colette Murphy, Trinity College, Dublin, Republic of Ireland Ellen Sandseter, Queen Maud University College of Early Childhood Education, Norway

Play, Creativity and Digital Cultures

Author : Rebekah Willett,Muriel Robinson,Jackie Marsh
Publisher : Routledge
Page : 256 pages
File Size : 40,6 Mb
Release : 2012-08-21
Category : Education
ISBN : 9781135894474

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Play, Creativity and Digital Cultures by Rebekah Willett,Muriel Robinson,Jackie Marsh Pdf

Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media, both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialized spaces? Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the twenty-first century.

Values at Play in Digital Games

Author : Mary Flanagan,Helen Nissenbaum
Publisher : MIT Press
Page : 222 pages
File Size : 54,6 Mb
Release : 2016-09-02
Category : Computers
ISBN : 9780262529976

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Values at Play in Digital Games by Mary Flanagan,Helen Nissenbaum Pdf

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Educational Research and Innovation Education in the Digital Age Healthy and Happy Children

Author : OECD
Publisher : OECD Publishing
Page : 207 pages
File Size : 51,6 Mb
Release : 2020-10-15
Category : Electronic
ISBN : 9789264706491

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Educational Research and Innovation Education in the Digital Age Healthy and Happy Children by OECD Pdf

The COVID-19 pandemic was a forceful reminder that education plays an important role in delivering not just academic learning, but also in supporting physical and emotional well-being. Balancing traditional “book learning” with broader social and personal development means new roles for schools and education more generally.

Serious Games and Edutainment Applications

Author : Minhua Ma,Andreas Oikonomou
Publisher : Springer
Page : 702 pages
File Size : 48,6 Mb
Release : 2017-03-03
Category : Computers
ISBN : 9783319516455

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Serious Games and Edutainment Applications by Minhua Ma,Andreas Oikonomou Pdf

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Play in the Early Years

Author : Kay Owen
Publisher : SAGE
Page : 216 pages
File Size : 51,6 Mb
Release : 2021-04-07
Category : Education
ISBN : 9781529758641

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Play in the Early Years by Kay Owen Pdf

Play in the Early Years provides an accessible overview of key concepts, debates and approaches to children’s Play. This book: · Considers play from a variety of perspectives · Offers expert insights into theory and research in each area · Encourages the reader to critically reflect on both theory and practice With features including key terms, case studies, reflective questions, spotlights on research and an accompanying glossary, this text is perfect for everyone who is interested in Play - from those just starting undergraduate degrees through to those with more advanced knowledge or experience.

Young Children Playing and Learning in a Digital Age

Author : Christine Stephen,Susan Edwards
Publisher : Routledge
Page : 160 pages
File Size : 54,8 Mb
Release : 2017-11-27
Category : Education
ISBN : 9781317224976

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Young Children Playing and Learning in a Digital Age by Christine Stephen,Susan Edwards Pdf

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.

Teacher Education and Play Pedagogy

Author : Eleni Loizou,Jeffrey Trawick-Smith
Publisher : Routledge
Page : 207 pages
File Size : 44,6 Mb
Release : 2022-04-21
Category : Education
ISBN : 9781000555769

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Teacher Education and Play Pedagogy by Eleni Loizou,Jeffrey Trawick-Smith Pdf

Play has always been vital to the field of early childhood education, for teacher educators and early years teachers, as a pedagogy and way of organizing learning. With diverse perspectives from scholars around the world, Teacher Education and Play Pedagogy is a unique text focusing on teacher education for play pedagogy and uniquely blends research and praxis on authentically implementing play practices. This book is divided into two main sections: part 1 unfolds the different ways in which teacher educators have been preparing early years teachers to support children’s play and consider professional preparation for a play pedagogy; part 2 provides information on how teachers take on different roles, act in diverse ways to effectively support children to develop play skills, to learn and develop. With contributions from across the early childhood spectrum, researchers present their empirical work through multiple forms of data with deep reflections and critical stances towards the play pedagogy implementation. Teacher Education and Play Pedagogy is a valuable text for early childhood education undergraduate and graduate courses, for early childhood education researchers, as well as an essential reference for professional development programs and seminars.

STEM Education in the Early Years

Author : Kevin Larkin,Thomas Lowrie
Publisher : Springer Nature
Page : 161 pages
File Size : 42,9 Mb
Release : 2022-08-30
Category : Education
ISBN : 9789811928109

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STEM Education in the Early Years by Kevin Larkin,Thomas Lowrie Pdf

This book analyses and synthesises past and current approaches to STEM Education in the Early Years, particularly the role of digital technologies and play based pedagogies, and provides a look forward to a new way of conceiving STEM Education. It presents a literature review of existing best practice in STEM education, both in Australia and internationally. It also presents theoretical and pedagogical discussions that outlines a new approach to STEM Education, based on a four-year, longitudinal, Early Years project. It provides educational frameworks for educators' use to enhance student learning in STEM, both in formal school contexts and beyond. This book focuses on a number of core themes in the research literature, including STEM education policy (nationally and internationally); the economic, social and political implication of STEM Education; the nexus between digital technologies, STEM, and play based pedagogies; the confidence and competence of early childhood educators and their professional development requirements; STEM education beyond formal schooling; and a new pedagogical approach to STEM education.

Peer Pedagogies on Digital Platforms

Author : Michael Dezuanni
Publisher : MIT Press
Page : 219 pages
File Size : 46,6 Mb
Release : 2020-09-22
Category : Education
ISBN : 9780262539722

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Peer Pedagogies on Digital Platforms by Michael Dezuanni Pdf

How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.