Dismounted Warrior Network Enhanced Restricted Terrain Dwn Ert

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Dismounted Warrior Network Enhanced Restricted Terrain (DWN ERT)

Author : David E. Eakin,Bruce W. Knerr
Publisher : Unknown
Page : 106 pages
File Size : 40,7 Mb
Release : 1999
Category : Computers
ISBN : UVA:X004399495

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Dismounted Warrior Network Enhanced Restricted Terrain (DWN ERT) by David E. Eakin,Bruce W. Knerr Pdf

This research encompassed the second in a series of experiments on the functional capabilities of a collection of four Virtual Individual Combatant(VIC) simulation technologies linked in the Dismounted Warrior Network (DWN). These experiments (user and engineering) provided enhanced restricted terrain (ERT) an improved database and VIC systems. The intent was to demonstrate a reliable low cost easy to use way to insert Dismounted Infantry into synthetic virtual environments. Multiple agencies collaborated over several months; experimentation occurred in July 1998. Data collection occurred at the U.S. ArmyInfantry Centers Dismounted Battlespace Battle Lab Land Warrior Testbed and the Fort Benning McKenna Military Observations on Urban Terrain (MOUT) site. The four VICs were networked and the individual soldiers in their VICs appeared (visually) to each other in the virtual environment. User exercises measured theVICs' ability to support the individual soldiers as part of a team performing a collective virtual task of room clearing. The MOUT data collection was an attempt to observe the soldiers in actual room clearing. The U.S. Army Research Institute provided man in the loop observations, results of questionnaires and structured interviews.

Dismounted Warrior Network Enhanced Restricted Terrain (DWN ERT)

Author : Anonim
Publisher : Unknown
Page : 106 pages
File Size : 55,8 Mb
Release : 1999
Category : Soldiers
ISBN : UIUC:30112001093522

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Dismounted Warrior Network Enhanced Restricted Terrain (DWN ERT) by Anonim Pdf

"This research encompassed the second in a series of experiments on the functional capabilities of a collection of four Virtual Individual Combatant (VIC) simulation technologies linked in the Dismounted Warrior Network (DWN). These experiments (user and engineering) provided enhanced restricted terrain (ERT) an improved database and VIC systems. The intent was to demonstrate a reliable low cost easy to use way to insert Dismounted Infantry into synthetic virtual environments. Multiple agencies collaborated over several months; experimentation occurred in July 1998. Data collection occurred at the U.S. Army Infantry Centers Dismounted Battlespace Battle Lab Land Warrior Testbed and the Fort Benning McKenna Military Observations on Urban Terrain (MOUT) site. The four VICs were networked and the individual soldiers in their VICs appeared (visually) to each other in the virtual environment. User exercises measured the VICs' ability to support the individual soldiers as part of a team performing a collective virtual task of room clearing. The MOUT data collection was an attempt to observe the soldiers in actual room clearing. The U.S. Army Research Institute provided man in the loop observations, results of questionnaires and structured interviews." -- Stinet.

Research Report

Author : Anonim
Publisher : Unknown
Page : 94 pages
File Size : 42,6 Mb
Release : 2003
Category : Military education
ISBN : PURD:32754073515847

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Research Report by Anonim Pdf

Virtual Environments for Infantry Soldiers

Author : Charlotte H. Campbell
Publisher : Unknown
Page : 38 pages
File Size : 47,7 Mb
Release : 2004
Category : Military education
ISBN : UIUC:30112055140435

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Virtual Environments for Infantry Soldiers by Charlotte H. Campbell Pdf

"This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U. S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal."--DTIC.

Technical Report

Author : Anonim
Publisher : Unknown
Page : 620 pages
File Size : 52,7 Mb
Release : 2002
Category : Military research
ISBN : UOM:39015081877691

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Technical Report by Anonim Pdf

List of U.S. Army Research Institute Research and Technical Publications

Author : U.S. Army Research Institute for the Behavioral and Social Sciences
Publisher : Unknown
Page : 246 pages
File Size : 53,8 Mb
Release : 1994
Category : Military research
ISBN : PURD:32754081535456

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List of U.S. Army Research Institute Research and Technical Publications by U.S. Army Research Institute for the Behavioral and Social Sciences Pdf

The PSI Handbook of Virtual Environments for Training and Education

Author : Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson
Publisher : Bloomsbury Publishing USA
Page : 1441 pages
File Size : 54,7 Mb
Release : 2008-11-30
Category : Psychology
ISBN : 9780313351662

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The PSI Handbook of Virtual Environments for Training and Education by Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson Pdf

The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Author : Robert J. Pleban
Publisher : Unknown
Page : 96 pages
File Size : 55,5 Mb
Release : 2000
Category : Computer simulation
ISBN : UIUC:30112058622363

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Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments by Robert J. Pleban Pdf

"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

Situation Awareness in a Virtual Environment

Author : Michael D. Matthews
Publisher : Unknown
Page : 48 pages
File Size : 42,9 Mb
Release : 2002
Category : Awareness
ISBN : UVA:X004712211

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Situation Awareness in a Virtual Environment by Michael D. Matthews Pdf

The Mission Awareness Rating Scale (MARS), a subjective situation awareness (SA) rating scale designed to assess SA content and SA workload, was tested in a series of virtual environment exercises. Sixteen enlisted soldiers, working in teams of four soldiers each, completed four urban combat missions in a virtual night environment designed to simulate the experience of working with night vision goggles - NVG (PVS-7Bs) and aiming lights. In each scenario, a different approach for simulating this NVG environment was used. After each scenario was completed, each soldier completed the MARS instrument. This yielded estimates of the SA level and workload involved in four dimensions of SA - perception, understanding, projection, and knowing what decision to make. The results indicated that MARS significantly and rebustly discriminated among the different approaches, and these SA estimates were congruent with general estimates of SA content and workload while operating at night in the real world, and with the soldier's subjective rankings of the four simulated NVG environments. While promising, MARS must be validated against objective SA measures, both in the virtual environment and in the field environment. However, MARS seems to hold premise as a relatively unobtrusive and effective SA measure.

Simulating Night Vision Goggle Effects in a Virtual Environment

Author : Robert J. Pleban
Publisher : Unknown
Page : 64 pages
File Size : 49,6 Mb
Release : 2002
Category : Night vision
ISBN : IND:30000092243207

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Simulating Night Vision Goggle Effects in a Virtual Environment by Robert J. Pleban Pdf

"This research examined the capabilities of virtual environments to simulate night vision goggle (NVG) effects. Different solutions for simulating NVG images were assessed. Two conditions simulated NVGs but used different software approaches. Two additional conditions simulated unaided night environments that required soldiers to wear NVGs. Four-man infantry teams conducted urban operation missions under each condition. Objective assessments were obtained on the number of events correctly detected and the average time required to detect an event. Subjective assessments of task difficulty and image fidelity were also made. No significant differences were found across night conditions for either event detection or time. Significant differences in task difficulty ratings occurred for movement, visual detection, and maintaining situation awareness. In general, tasks were more difficult to perform while wearing the NVGs compared to simulated versions of NVG images. Soldiers also ranked the conditions involving actual NVGs as more realistic. The unique contribution of virtual environments for night operations training may be at the entry level. However, specific image fidelity issues associated with the use of NVGs in simulated unaided night environments must be addressed if this approach is to be used as an effective training medium."--Stinet.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Bruce W. Knerr
Publisher : Unknown
Page : 122 pages
File Size : 55,8 Mb
Release : 2002
Category : Computer simulation
ISBN : UIUC:30112055140922

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Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Bruce W. Knerr Pdf

"This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Rept. doc. p.

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Author : Robert J. Pleban
Publisher : Unknown
Page : 90 pages
File Size : 41,6 Mb
Release : 1995
Category : Soldiers
ISBN : UIUC:30112055142241

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Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals by Robert J. Pleban Pdf

"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Anonim
Publisher : Unknown
Page : 124 pages
File Size : 49,6 Mb
Release : 2003
Category : Computer simulation
ISBN : UIUC:30112055141029

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Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Anonim Pdf

This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal.