Divine Games

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Divine Games

Author : Steven J. Brams
Publisher : MIT Press
Page : 219 pages
File Size : 48,8 Mb
Release : 2024-03-12
Category : Mathematics
ISBN : 9780262551458

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Divine Games by Steven J. Brams Pdf

A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

Gaming and the Divine

Author : Frank G. Bosman
Publisher : Routledge
Page : 290 pages
File Size : 54,6 Mb
Release : 2019-03-28
Category : Religion
ISBN : 9780429018688

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Gaming and the Divine by Frank G. Bosman Pdf

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Behavioral Game Theory

Author : Colin Camerer
Publisher : Princeton University Press
Page : 570 pages
File Size : 51,6 Mb
Release : 2003-03-17
Category : Business & Economics
ISBN : 9780691090399

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Behavioral Game Theory by Colin Camerer Pdf

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The Divine Manifold

Author : Roland Faber
Publisher : Lexington Books
Page : 601 pages
File Size : 53,9 Mb
Release : 2014-07-30
Category : Philosophy
ISBN : 9780739191408

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The Divine Manifold by Roland Faber Pdf

The Divine Manifold is a postmodern enquiry in intersecting themes of the concept and reality of multiplicity in a chaosmos that does not refuse a dimension of theopoetics, but rather defines it in terms of divine polyphilia, the love of multiplicity. In an intricate play on Dante’s Divine Comedy, this book engages questions of religion and philosophy through the aporetic dynamics of love and power, locating its discussions in the midst of, and in between the spheres of a genuine philosophy of multiplicity. This philosophy originates from the poststructuralist approach of Gilles Deleuze and the process philosophical inspirations of Alfred N. Whitehead. As their chaosmos invites questions of ultimate reality, religious pluralism and multireligious engagement, a theopoetics of love will find paradoxical dissociations and harmonizations with postmodern sensitivities of language, power, knowledge and embodiment. At the intersection of poststructuralism’s and process theology’s insights in the liberating necessity of multiplicity for a postmodern cosmology, the book realizes its central claim. If there is a divine dimension of the chaosmos, it will not be found in any identification with mundane forces or supernatural powers, but on the contrary in the absolute difference of polyphilic love from creativity. Yet, the concurrent indifference of love and power—its mystical undecidability in terms of any conceptualization—will lead into existential questions of the insistence on multiplicity in a world of infinite becoming as inescapable background for its importance and creativeness, formulating an ecological and ethical impulse for a mystagogy of becoming intermezzo.

Classical Antiquity in Video Games

Author : Christian Rollinger
Publisher : Bloomsbury Publishing
Page : 297 pages
File Size : 44,5 Mb
Release : 2020-01-09
Category : Games & Activities
ISBN : 9781350066656

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Classical Antiquity in Video Games by Christian Rollinger Pdf

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Thus Spake The Divine - Vol. 2

Author : Ms.Padmaa Thyagarajan
Publisher : Giri Trading Agency Private Limited
Page : 938 pages
File Size : 51,8 Mb
Release : 2019-01-01
Category : Religion
ISBN : 9788179508114

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Thus Spake The Divine - Vol. 2 by Ms.Padmaa Thyagarajan Pdf

This is the first Volume in English.This is an adaptation of the renowned Deivattin Kural, which is a compilation of discourses of Kanchi Kamakoti Pithadhipati Sri Chandrashekhrendra Saraswati Mahaswamigal also known as Mahaperiyavaa. The original work was compiled by Ra Ganapathy and for the benifit of English speaking public, an adaptation in English is presented.

The Divine

Author : Niall G. F. Christie,Erik Dahl,Matt Ryan,Alexander White
Publisher : Atlas Games
Page : 144 pages
File Size : 52,7 Mb
Release : 2005-08-01
Category : Electronic
ISBN : 1589780752

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The Divine by Niall G. F. Christie,Erik Dahl,Matt Ryan,Alexander White Pdf

Fantasirollespil.

10 Cosmic Dimensions

Author : Raven Shamballa
Publisher : Balboa Press
Page : 151 pages
File Size : 50,9 Mb
Release : 2019-05-18
Category : Body, Mind & Spirit
ISBN : 9781982207953

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10 Cosmic Dimensions by Raven Shamballa Pdf

Humans are evolving in dimensional consciousness. As one ascends beyond the 5th dimension, spiritual gifts activate. Humans are healed on all levels of their being, creating a multi-dimensional perceptive. Raven brings forward information on the soul’s journey, life between lives, the light realms, and the effect of karma as we progress on our journey. Lightworkers have volunteered to be present on Earth during this difficult time in our history. All are invited to participate in bringing light to the world. The Spiritual Guidebook to Ascension provides tools for evaluating your spiritual evolution, and helping you to understand others in new light. Ten worksheets are provided for self-reflections and to assist you in moving through the guidebook.

Evolution, Games, and God

Author : Martin A. Nowak,Sarah Coakley
Publisher : Harvard University Press
Page : 398 pages
File Size : 47,6 Mb
Release : 2013-05-07
Category : Science
ISBN : 9780674075535

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Evolution, Games, and God by Martin A. Nowak,Sarah Coakley Pdf

According to the reigning competition-driven model of evolution, selfish behaviors that maximize an organism’s reproductive potential offer a fitness advantage over self-sacrificing behaviors—rendering unselfish behavior for the sake of others a mystery that requires extra explanation. Evolution, Games, and God addresses this conundrum by exploring how cooperation, working alongside mutation and natural selection, plays a critical role in populations from microbes to human societies. Inheriting a tendency to cooperate, argue the contributors to this book, may be as beneficial as the self-preserving instincts usually thought to be decisive in evolutionary dynamics. Assembling experts in mathematical biology, history of science, psychology, philosophy, and theology, Martin Nowak and Sarah Coakley take an interdisciplinary approach to the terms “cooperation” and “altruism.” Using game theory, the authors elucidate mechanisms by which cooperation—a form of working together in which one individual benefits at the cost of another—arises through natural selection. They then examine altruism—cooperation which includes the sometimes conscious choice to act sacrificially for the collective good—as a key concept in scientific attempts to explain the origins of morality. Discoveries in cooperation go beyond the spread of genes in a population to include the spread of cultural transformations such as languages, ethics, and religious systems of meaning. The authors resist the presumption that theology and evolutionary theory are inevitably at odds. Rather, in rationally presenting a number of theological interpretations of the phenomena of cooperation and altruism, they find evolutionary explanation and theology to be strongly compatible.

Games and Gaming in Medieval Literature

Author : Serina Patterson
Publisher : Springer
Page : 241 pages
File Size : 47,6 Mb
Release : 2015-07-29
Category : Literary Criticism
ISBN : 9781137497529

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Games and Gaming in Medieval Literature by Serina Patterson Pdf

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Computers and Games for Mental Health and Well-Being

Author : Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard
Publisher : Frontiers Media SA
Page : 311 pages
File Size : 50,5 Mb
Release : 2018-07-12
Category : Video games in education
ISBN : 9782889454969

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Computers and Games for Mental Health and Well-Being by Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard Pdf

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Games of Divinity

Author : White Wolf Games Studio,White Wolf Publishing, Incorporated
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 49,9 Mb
Release : 2002-08
Category : Electronic
ISBN : 1588466590

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Games of Divinity by White Wolf Games Studio,White Wolf Publishing, Incorporated Pdf

Halo: Divine Wind

Author : Troy Denning
Publisher : Simon and Schuster
Page : 384 pages
File Size : 44,9 Mb
Release : 2021-10-19
Category : Fiction
ISBN : 9781982174910

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Halo: Divine Wind by Troy Denning Pdf

An original novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. With the galaxy in the suffocating grip of a renegade artificial intelligence, another perilous threat has quietly emerged in the shadows: the Keepers of the One Freedom, a fanatical and merciless Covenant splinter group, has made its way beyond the borders of the galaxy to an ancient Forerunner installation known as the Ark. Led by an infamous Brute named Castor, the Keepers intend to achieve what the Covenant, in all its might, failed to: activate Halo and take the last steps on the path of the Great Journey into transcendence. But unknown to Castor and his new, unexpected ally on the Ark, there are traitors to the cause in their midst—namely the Ferrets, composed of Office of Naval Intelligence operative Veta Lopis and her young team of Spartan-IIIs, who have been infiltrating the Keepers to lay the groundwork for Castor’s assassination. But with ONI’s field operations now splintered and cut off by the Guardian threat, Veta’s original mission has suddenly and dramatically escalated in scope. There’s simply no choice or fallback plan—either the Ferrets somehow stop the Keepers or the galaxy faces an extinction-level event….

Not Just for Children: Interdisciplinary Explorations of Play

Author : Elena Xeni
Publisher : BRILL
Page : 100 pages
File Size : 55,6 Mb
Release : 2019-07-22
Category : Social Science
ISBN : 9781848884984

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Not Just for Children: Interdisciplinary Explorations of Play by Elena Xeni Pdf

With input from authors with a strong background in the study of play, this volume is a must-read for anyone with an interest in play from an interdisciplinary perspective, covering the areas of sociology, technology, creative arts, history, and philosophy.

CLOBBERED: An Unbelievable Story Be-Coming Innocence

Author : Drennan Gabriel
Publisher : Lulu.com
Page : 146 pages
File Size : 42,9 Mb
Release : 2019-03-11
Category : Religion
ISBN : 9781387874033

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CLOBBERED: An Unbelievable Story Be-Coming Innocence by Drennan Gabriel Pdf

With today's issues of rising suicide rates, #MeToo revelation, PTSD, substance abuse epidemic, and trauma recovery CLOBBERED encounters all and more. ""What do you do when something deep down inside starts talking to you?In your own voice but from a place far wiser than the mind you use to navigate through a day and night in this world?"" The story chronicles one woman's journey into life beyond survival offering clarity and hope during a fragmented time in American history. A compelling often sardonic storyteller in lyric, song, TV, satire and journalism, Drennan Gabriel renders a bumpy ride of poignant transformation across a backdrop of television news & entertainment with a touch of the music business add a taste of presidential politics. Based on her own experience from the horizon of the inner environment emerges an inspired discovery of Love's authority in a broken system at a moment we could all use a boost.""From great injury I was taken into great Love.""