Dungeon Board Game Refresh

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Dungeon! Board Game

Author : Wizards of the Coast LLC
Publisher : National Geographic Books
Page : 0 pages
File Size : 48,9 Mb
Release : 2014-06-24
Category : Games & Activities
ISBN : 9780786965557

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Dungeon! Board Game by Wizards of the Coast LLC Pdf

First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Dungeon! Board Game Refresh

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 40,5 Mb
Release : 2012
Category : Electronic
ISBN : 0786962984

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Dungeon! Board Game Refresh by Anonim Pdf

Practical Game Design

Author : Adam Kramarzewski,Ennio De Nucci
Publisher : Packt Publishing Ltd
Page : 464 pages
File Size : 48,5 Mb
Release : 2018-04-19
Category : Computers
ISBN : 9781787122161

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Practical Game Design by Adam Kramarzewski,Ennio De Nucci Pdf

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Author : Dungeons & Dragons
Publisher : National Geographic Books
Page : 0 pages
File Size : 41,7 Mb
Release : 2014-12-09
Category : Games & Activities
ISBN : 9780786965625

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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by Dungeons & Dragons Pdf

Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

The Skeletons

Author : Jason Morningstar
Publisher : Unknown
Page : 128 pages
File Size : 50,5 Mb
Release : 2016-09-01
Category : Electronic
ISBN : 098839099X

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The Skeletons by Jason Morningstar Pdf

The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours a private space. The Skeletons flips the script on the classic dungeon crawl-- here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you've ever played.

One-Week Dungeons

Author : David L. Craddock
Publisher : CRC Press
Page : 130 pages
File Size : 50,5 Mb
Release : 2022-02-18
Category : Computers
ISBN : 9781000427172

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One-Week Dungeons by David L. Craddock Pdf

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Return of the Lazy Dungeon Master

Author : Michael Shea
Publisher : Unknown
Page : 0 pages
File Size : 40,9 Mb
Release : 2022-04
Category : Electronic
ISBN : 9798985942101

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Return of the Lazy Dungeon Master by Michael Shea Pdf

Timeshares

Author : Jean Rabe,Martin H. Greenberg
Publisher : Astra Publishing House
Page : 240 pages
File Size : 44,7 Mb
Release : 2010-03-02
Category : Fiction
ISBN : 9781101185636

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Timeshares by Jean Rabe,Martin H. Greenberg Pdf

Sixteen original stories about taking your dream vacation-in any era you desire. Take a vacation through time with the help of a Time Travel Agency offering excursions into the past and future. Readers will find themselves in exotic, adventurous locales-and in all manner of trouble and mysteries. And figures from the past will be able to squeak by the other way. Picture Cleopatra in modern-day New York City, or Hannibal searching for elephants at Wisconsin's Circus World. And that's just the beginning of the thrills and danger...

Dungeons & Dragons For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 54,7 Mb
Release : 2005-04-08
Category : Games & Activities
ISBN : 9780764599248

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Dungeons & Dragons For Dummies by Bill Slavicsek,Richard Baker Pdf

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Postcultural Theory

Author : E. Bannet
Publisher : Springer
Page : 226 pages
File Size : 47,8 Mb
Release : 1993-04-20
Category : Social Science
ISBN : 9780230373143

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Postcultural Theory by E. Bannet Pdf

The world of literary theory and criticism is once again at a crossroads. While much of the academy has been absorbing and institutionalizing that unstable mixture of poststructuralism, deconstruction, political critique and materialist historicism which is known as Cultural Theory, some people have been working up alternative theories. This book is about some of these less familiar Postcultural theories, and about the ways in which they challenge current thinking and open other, positive and constructive, possibilities for thought and research in the nineties.

Everybody Wins

Author : James Wallis
Publisher : Simon and Schuster
Page : 115 pages
File Size : 53,8 Mb
Release : 2022-12-08
Category : Games & Activities
ISBN : 9781839081934

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Everybody Wins by James Wallis Pdf

The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.

Star Crossed

Author : Alex Roberts
Publisher : Unknown
Page : 128 pages
File Size : 45,6 Mb
Release : 2018-12
Category : Electronic
ISBN : 1945633069

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Star Crossed by Alex Roberts Pdf

Special Edition Dungeon Master's Guide

Author : Monte Cook,Wizards Team
Publisher : Unknown
Page : 0 pages
File Size : 53,9 Mb
Release : 2005-10
Category : Dungeons and Dragons (Game)
ISBN : 0786939427

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Special Edition Dungeon Master's Guide by Monte Cook,Wizards Team Pdf

A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.

The Sunless Citadel

Author : Bruce R. Cordell
Publisher : Unknown
Page : 36 pages
File Size : 50,5 Mb
Release : 2000
Category : Electronic
ISBN : 0786916400

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The Sunless Citadel by Bruce R. Cordell Pdf

Abstract Dungeon

Author : Matthew Hanson
Publisher : Unknown
Page : 128 pages
File Size : 50,5 Mb
Release : 2014-08-01
Category : Electronic
ISBN : 0985751460

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Abstract Dungeon by Matthew Hanson Pdf

A dwarven princess on a quest to reclaim her throne.A brave but dim warrior who decides to become a wizard after finding a wand with a mind of its own.A talking monkey with a magical bubble pipe who searches for the banana of gold.You can tell all of these stories and many more when you play Abstract Dungeon. Abstract Dungeon quick ans simple roleplaying game built around a resource spending mechanic. It gives you control over whether and how your character overcome obstacles in your path. The question is not whether you make your roll, but whether you are willing to pay the price.The biggest difference between Abstract Dungeon and other roleplaying games is that you roll your all your dice at the start or the adventure, then spend your dice to overcome challenges. You can always win, provided you are willing to spend the resources.You then need to describe how you overcame the challenge based on the source of the die you spent. If you spend a die from your Toughness pool, it could represent anything from punching a goblin in the face to holding your liquor, while spending a die from Intellect could represent casting a spell or presenting a logical argument.The Abstract Dungeon core rulebook contains everything you need to play including: Character creation Rules to play GM advice Optional rules Magic items Monsters Morvan's Hollow, a sample setting