Dungeon Grappling

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Dungeon Grappling

Author : Douglas Cole,Christopher Rice
Publisher : Unknown
Page : 128 pages
File Size : 53,7 Mb
Release : 2017-02-01
Category : Electronic
ISBN : 099833541X

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Dungeon Grappling by Douglas Cole,Christopher Rice Pdf

Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.

Fantastic Dungeon Grappling

Author : Douglas Cole
Publisher : Unknown
Page : 128 pages
File Size : 42,7 Mb
Release : 2019-05-15
Category : Electronic
ISBN : 1950368025

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Fantastic Dungeon Grappling by Douglas Cole Pdf

Terraria: Exploration and Adventure Handbook

Author : Anonim
Publisher : Penguin UK
Page : 82 pages
File Size : 51,7 Mb
Release : 2018-01-11
Category : Computers
ISBN : 9780241343296

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Terraria: Exploration and Adventure Handbook by Anonim Pdf

In Terraria, the size of your world can range from fairly big to absolutely massive! This third book in Puffin's essential guide series will help you find your way around the incredible universe you have created. From first-time players to seasoned Terrarians, there's something here for everyone. Explore different biomes, venture up to the floating islands and dig deep to the very pits of the Underworld. All of the info you need to do all of this - and more - is right here! Here's what some of the top Terraria players on YouTube had to say about the first book in the series, The Ultimate Survival Handbook: "This is a super-sick book! It's chock-full of information!" Pedguin "It really does have everything you could possibly need!" Python

Exploration and Adventure Handbook

Author : Daniel Roy
Publisher : Penguin
Page : 43 pages
File Size : 49,6 Mb
Release : 2017-03-07
Category : Juvenile Nonfiction
ISBN : 9781524784409

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Exploration and Adventure Handbook by Daniel Roy Pdf

Explore every corner of the map and embark on thrilling adventures in this handbook companion to Terraria, the hit multiplatform adventure game! Every map in the world of Terraria is different, giving adventurers an infinite number of worlds to explore and discover! This handbook is full of tips and tricks to help explorers find their way through different types of terrain and defend themselves in battle. A journey through Terraria is a risky endeavor, but this handbook will help intrepid adventurers find their way.

Introduction to Game Design, Prototyping, and Development

Author : Jeremy Gibson Bond
Publisher : Addison-Wesley Professional
Page : 1940 pages
File Size : 55,8 Mb
Release : 2017-08-17
Category : Computers
ISBN : 9780134659886

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Introduction to Game Design, Prototyping, and Development by Jeremy Gibson Bond Pdf

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

Dungeons & Dragons Art & Arcana

Author : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publisher : Ten Speed Press
Page : 450 pages
File Size : 44,7 Mb
Release : 2018-10-23
Category : Games & Activities
ISBN : 9780399580949

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Dungeons & Dragons Art & Arcana by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Dungeons and Dragons 4th Edition For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 458 pages
File Size : 45,8 Mb
Release : 2009-01-29
Category : Games & Activities
ISBN : 9780470406397

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Dungeons and Dragons 4th Edition For Dummies by Bill Slavicsek,Richard Baker Pdf

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers

Indian Antiquary

Author : Anonim
Publisher : Unknown
Page : 972 pages
File Size : 45,7 Mb
Release : 1884
Category : India
ISBN : UFL:31262058466516

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Indian Antiquary by Anonim Pdf

"At a time when each Society had its own medium of propogation of its researches ... in the form of Transactions, Proceedings, Journals, etc., a need was strongly felt for bringing out a journal devoted exclusively to the study and advancement of Indian culture in all its aspects. [This] encouraged Jas Burgess to launch the 'Indian antiquary' in 1872. The scope ... was in his own words 'as wide as possible' incorporating manners and customs, arts, mythology, feasts, festivals and rites, antiquities and the history of India ... Another laudable aim was to present the readers abstracts of the most recent researches of scholars in India and the West ... 'Indian antiquary' also dealt with local legends, folklore, proverbs, etc. In short 'Indian antiquary' was ...entirely devoted to the study of MAN - the Indian - in all spheres ... " -- introduction to facsimile volumes, published 1985.

The Legend of Zelda Encyclopedia Deluxe Edition

Author : Nintendo
Publisher : Dark Horse Comics
Page : 348 pages
File Size : 44,6 Mb
Release : 2018-06-19
Category : Games & Activities
ISBN : 9781506707402

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The Legend of Zelda Encyclopedia Deluxe Edition by Nintendo Pdf

The Legend of Zelda(TM) is one of the most successful franchises of all time with nearly twenty video games and thirty years of history, but it all started with a gold cartridge... The Legend of Zelda Encyclopedia Deluxe Edition honors the game that started it all by recreating the original gold cartridge as faithfully as possible. The book comes with a black polypropylene sleeve, lined with velvet flocking, and a scale instruction booklet with fun, theme-appropriate material inside. The cover is a gold foil paper with gloss lamination and a spot gritty varnish. The details are embossed and debossed. It has gold gilding on the top and foredge, with black gilding on the bottom. This book looks and feels so much like the original cartridge you might find yourself blowing into the bottom before you open it! This 328-page book is an exhaustive guide to The Legend of Zelda, from the original The Legend of Zelda to Twilight Princess HD. A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! Celebrate over thirty years of The Legend of Zelda with a heartfelt homage to the origins of this legendary franchise!

Monsters of the Mat

Author : Robert Picarello
Publisher : Penguin
Page : 244 pages
File Size : 44,7 Mb
Release : 2002
Category : Sports & Recreation
ISBN : 042518594X

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Monsters of the Mat by Robert Picarello Pdf

From the "New York Times" bestselling author of "Rulers of the Ring" comes the ultimate guide to pro wrestling's superstars from A to Z. Photos.

George Gordienko

Author : Steven Verrier
Publisher : McFarland
Page : 253 pages
File Size : 48,8 Mb
Release : 2022-04-14
Category : Sports & Recreation
ISBN : 9781476687698

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George Gordienko by Steven Verrier Pdf

George Gordienko (1928-2002) may be the greatest wrestler you've never heard of. From humble, Ukrainian/Cossack immigrant roots in the Canadian Prairies, he endured a tough childhood during the Great Depression to emerge as a leading "shooter" and one-of-a-kind artist on the mat. Excluded from wrestling in the United States during the McCarthy era because of his association with the Communist Party as a young man, he was deprived of a run with the NWA World Heavyweight Championship, for which he was hand-picked by the great Lou Thesz. After retirement, Gordienko transitioned to a different sort of canvas and became a successful painter. This first full-length biography traces his remarkable career.

The Official Far Cry Survival Manual

Author : Insight Editions
Publisher : Simon and Schuster
Page : 125 pages
File Size : 47,7 Mb
Release : 2021-09-21
Category : Games & Activities
ISBN : 9781647221508

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The Official Far Cry Survival Manual by Insight Editions Pdf

Learn to survive extreme situations in wild locales from around the world with The Far Cry Survival Manual, based on the hit game series. The Far Cry video game series has taken players on extreme adventures around the world: from untamed tropical islands to towering mountains and beyond, this blockbuster series thrusts players into exciting but deadly scenarios. The Far Cry Survival Manual immerses readers in the Far Cry universe with practical tips on survival, self-defense, extreme sports, stunt driving, and more, inspired by the games they love. The book is narrated by a journalist who will go to any extreme for his story, traveling to the Rook Islands, the Kingdom of Kyrat, Montana’s Hope County, and beyond to explore and survive some of the most extreme situations and environments. This guide is his personal record of his perilous adventures and includes tips and instructions on how readers might be able to make it out alive as well. Readers will learn how to face and survive increasingly dramatic and deadly scenarios, from executing tense covert-ops to escaping pirate-filled South Pacific islands, and even surviving the prehistoric past. Packed with applicable real-world advice, this manual will entertain and inform fans of this thrilling franchise and survival enthusiasts alike.

Dungeons & Dragons For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 45,9 Mb
Release : 2005-04-08
Category : Games & Activities
ISBN : 9780764599248

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Dungeons & Dragons For Dummies by Bill Slavicsek,Richard Baker Pdf

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Stranger Things and Dungeons & Dragons (Graphic Novel)

Author : Jody Houser,Jim Zub
Publisher : Dark Horse Comics
Page : 98 pages
File Size : 54,7 Mb
Release : 2021-07-06
Category : Comics & Graphic Novels
ISBN : 9781506721088

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Stranger Things and Dungeons & Dragons (Graphic Novel) by Jody Houser,Jim Zub Pdf

Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their everyday. Written by comics and RPG all-stars Jim Zub (Rick and Morty vs. D&D, Conan: Serpent War, Dungeons & Dragons: Infernal Tides) and Jody Houser (Critical Role: Vox Machina, Stranger Things, Star Wars), with vorpal-sharp line art from rising talent Diego Galindo (Power Rangers, Kino) and eye-popping colors from MsassyK (Isola) that strike as true as a Magic Missile. Dive into this love letter to a game that has defined role-playing through the lens of your current favorite icons of eighties nostalgia.

The Monsters Know What They're Doing

Author : Keith Ammann
Publisher : Simon and Schuster
Page : 560 pages
File Size : 43,7 Mb
Release : 2019-10-29
Category : Games & Activities
ISBN : 9781982122683

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The Monsters Know What They're Doing by Keith Ammann Pdf

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.