Dungeons Dragons And Digital Denizens

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Dungeons, Dragons, and Digital Denizens

Author : Gerald A. Voorhees,Joshua Call,Katie Whitlock
Publisher : Bloomsbury Publishing USA
Page : 392 pages
File Size : 50,7 Mb
Release : 2012-02-16
Category : Social Science
ISBN : 9781441141088

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Dungeons, Dragons, and Digital Denizens by Gerald A. Voorhees,Joshua Call,Katie Whitlock Pdf

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Human Rights and Ethics: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2121 pages
File Size : 51,5 Mb
Release : 2014-09-30
Category : Political Science
ISBN : 9781466664340

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Human Rights and Ethics: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

In today’s increasingly interconnected and global society, the protection of basic liberties is an important consideration in public policy and international relations. Profitable social interactions can begin only when a foundation of trust has been laid between two parties. Human Rights and Ethics: Concepts, Methodologies, Tools, and Applications considers some of the most important issues in the ethics of human interaction, whether in business, politics, or science and technology. Covering issues such as cybercrime, bioethics, medical care, and corporate leadership, this four-volume reference work will serve as a crucial resource for leaders, innovators, educators, and other personnel living and working in the modern world.

Identity and Leadership in Virtual Communities: Establishing Credibility and Influence

Author : Hickey, Dona J.
Publisher : IGI Global
Page : 321 pages
File Size : 44,6 Mb
Release : 2014-02-28
Category : Social Science
ISBN : 9781466651517

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Identity and Leadership in Virtual Communities: Establishing Credibility and Influence by Hickey, Dona J. Pdf

The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.

Playing with the Past

Author : Matthew Wilhelm Kapell,Andrew B.R. Elliott
Publisher : Bloomsbury Publishing USA
Page : 401 pages
File Size : 53,6 Mb
Release : 2013-10-24
Category : Social Science
ISBN : 9781623563875

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Playing with the Past by Matthew Wilhelm Kapell,Andrew B.R. Elliott Pdf

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Being Dragonborn

Author : Mike Piero,Marc A. Ouellette
Publisher : McFarland
Page : 237 pages
File Size : 50,5 Mb
Release : 2021-06-25
Category : Games & Activities
ISBN : 9781476677842

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Being Dragonborn by Mike Piero,Marc A. Ouellette Pdf

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

BioWare's Mass Effect

Author : Jerome Winter
Publisher : Springer Nature
Page : 99 pages
File Size : 46,7 Mb
Release : 2022-11-24
Category : Social Science
ISBN : 9783031188763

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BioWare's Mass Effect by Jerome Winter Pdf

The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.

Bridging Literacies with Videogames

Author : Hannah R. Gerber,Sandra Schamroth Abrams
Publisher : Springer
Page : 210 pages
File Size : 51,7 Mb
Release : 2014-09-23
Category : Education
ISBN : 9789462096684

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Bridging Literacies with Videogames by Hannah R. Gerber,Sandra Schamroth Abrams Pdf

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Teach Like a Gamer

Author : Carly Finseth
Publisher : McFarland
Page : 217 pages
File Size : 53,8 Mb
Release : 2018-05-25
Category : Games & Activities
ISBN : 9781476670546

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Teach Like a Gamer by Carly Finseth Pdf

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Engaging with Videogames: Play, Theory and Practice

Author : Dawn Stobbart,Monica Evans
Publisher : BRILL
Page : 297 pages
File Size : 44,9 Mb
Release : 2019-01-04
Category : Social Science
ISBN : 9781848882959

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Engaging with Videogames: Play, Theory and Practice by Dawn Stobbart,Monica Evans Pdf

This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

Dungeons and Dragons Fantasy Roleplaying Game

Author : Wizards RPG Team
Publisher : Unknown
Page : 0 pages
File Size : 50,7 Mb
Release : 2010-09-07
Category : Board games
ISBN : 0786956291

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Dungeons and Dragons Fantasy Roleplaying Game by Wizards RPG Team Pdf

The best way to start playing the 4th Edition Dungeons Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.

Icewind Dale: Rime of the Frostmaiden (D&D Adventure Book) (Dungeons & Dragons)

Author : Dungeons & Dragons
Publisher : National Geographic Books
Page : 0 pages
File Size : 48,7 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 9780786966981

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Icewind Dale: Rime of the Frostmaiden (D&D Adventure Book) (Dungeons & Dragons) by Dungeons & Dragons Pdf

Feel the cold touch of death in this adventure for the world's greatest roleplaying game. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.

The Digital Role-Playing Game and Technical Communication

Author : Daniel Reardon,David Wright
Publisher : Bloomsbury Publishing USA
Page : 344 pages
File Size : 42,6 Mb
Release : 2021-04-22
Category : Computers
ISBN : 9781501352560

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The Digital Role-Playing Game and Technical Communication by Daniel Reardon,David Wright Pdf

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

The Cambridge Companion to Medievalism

Author : Louise D'Arcens
Publisher : Cambridge University Press
Page : 257 pages
File Size : 47,6 Mb
Release : 2016-03-10
Category : History
ISBN : 9781107086715

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The Cambridge Companion to Medievalism by Louise D'Arcens Pdf

An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.

Dungeons & Dragons: At the Spine of the World #1

Author : Aimee Garcia,AJ Mendez
Publisher : IDW Publishing
Page : 30 pages
File Size : 53,9 Mb
Release : 2020-11-11
Category : Comics & Graphic Novels
ISBN : PKEY:AUG200539

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Dungeons & Dragons: At the Spine of the World #1 by Aimee Garcia,AJ Mendez Pdf

A never-ending winterÕs night is slowly driving an isolated town in the depths of Icewind Dale to the brink of insanity. To save them all, a perilous journey awaits a band of adventurers as they uncover the plot of an ancient primordial evil! Based on the massively popular game and featuring a cast of brand-new characters written by New York Times bestselling author AJ Mendez plus writer and actor Aimee Garcia!

Tales From the Yawning Portal

Author : Dungeons & Dragons
Publisher : National Geographic Books
Page : 0 pages
File Size : 47,9 Mb
Release : 2017-04-04
Category : Games & Activities
ISBN : 9780786966097

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Tales From the Yawning Portal by Dungeons & Dragons Pdf

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy. DREAD TALES TOLD IN THE DEAD OF NIGHT When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game. Tales from the Yawning Portal Includes the Following Adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain