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E-learning and Virtual Science Centers by Ramanathan Subramaniam Pdf
"The book provides an overview of the state-of-the-art developments in the new and emerging field of science education, called virtual science centers"--Provided by publisher.
E-learning and Virtual Science Centers by Anonim Pdf
"The book provides an overview of the state-of-the-art developments in the new and emerging field of science education, called virtual science centers"--Provided by publisher.
Developing and Utilizing E-Learning Applications by Lazarinis, Fotis,Green, Steve,Pearson, Elaine Pdf
Developing and Utilizing E-Learning Applications provides a complete investigation of new methods, technologies, and practices critical to modern educational environments. Exploring topics such as virtual worlds, learning methods, and ICTs as well as interoperability in e-learning environments, this reference provides essential knowledge for educators, practitioners, and students alike.
Technologies for E-Learning and Digital Entertainment by Zhigeng Pan,Ruth Aylett,Holger Diener,Xiaogang Jin,Stefan Göbel,Li Li Pdf
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Online and Distance Learning: Concepts, Methodologies, Tools, and Applications by Tomei, Lawrence A. Pdf
"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.
Flexible Learning in an Information Society by Badrul Huda Khan Pdf
"This book uses a flexible learning framework to explain the best ways of creating a meaningful learning environment. This framework consists of eight factors - institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation;a systematic understanding of these factors creates successful flexible learning environments"--Provided by publisher.
Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends by Yang, Harrison Hao,Yuen, Steve Chi-Yin Pdf
"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.
Author : Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Publisher : Bloomsbury Publishing USA Page : 244 pages File Size : 51,7 Mb Release : 2016-09-26 Category : Language Arts & Disciplines ISBN : 9798216153023
Teaching and Learning in Virtual Environments by Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Pdf
Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.
Designing for technology enhanced learning (TEL) is often a demanding process. It involves creating challenging learning tasks, making sure that students have access to the right tools and resources, and ensuring there are appropriate opportunities for them to learn with and from each other. This book introduces the use of design patterns and pattern languages as ways of capturing and sharing TEL design knowledge. The editors have assembled a team of authors who have pioneered research and development in this rapidly expanding field.
Sport in Museums by Kevin Moore,John Hughson,Christian Wacker Pdf
This book explores, in breadth and depth, the role of sport in museums. It surveys the history of sport in museums, including the growth in sport museums and halls of fame driven by major sports teams and sport organisations. The book considers the humanistic benefits of the promotion of sporting heritage within museums, and presents cases, museums stories and best practice from around the world. Sport in Museums is essential reading for all students, researchers, curators, and historians with an interest in sport. It is also a useful resource for researchers and advanced students working in museum studies, heritage studies or cultural history.
Online Course Management: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. Online Course Management: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and management of online and distance-learning environments and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as blended learning, social presence, and educational online games, this multi-volume book is ideally designed for administrators, developers, instructors, staff, technical support, and students actively involved in teaching in online learning environments.
Successful use of information and communication technologies depends on usable designs that do not require expensive training, accommodate the needs of diverse users and are low cost. There is a growing demand and increasing pressure for adopting innovative approaches to the design and delivery of education, hence, the use of online learning (also called E-learning) as a mode of study. This is partly due to the increasing number of learners and the limited resources available to meet a wide range of various needs, backgrounds, expectations, skills, levels, ages, abilities and disabilities. The advances of new technology and communications (WWW, Human Computer Interaction and Multimedia) have made it possible to reach out to a bigger audience around the globe. By focusing on the issues that have impact on the usability of online learning programs and their implementation, Usability Evaluation of Online Learning Programs specifically fills-in a gap in this area, which is particularly invaluable to practitioners.
New Frontiers for Entertainment Computing by Paolo Ciancarini,Ryohei Nakatsu,Matthias Rauterberg,Marco Roccetti Pdf
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
The Impact of the Laboratory and Technology on Learning and Teaching Science K-16 by Dennis W. Sunal,Emmett L. Wright,Cheryl Sundberg Pdf
The Impact of the Laboratory and Technology on K-12 Science Learning and Teaching examines the development, use, and influence of active laboratory experiences and the integration of technology in science teaching. This examination involves the viewpoints of policymakers, researchers, and teachers that are expressed through research involving original documents, interviews, analysis and synthesis of the literature, case studies, narrative studies, observations of teachers and students, and assessment of student learning outcomes. Volume 3 of the series, Research in Science Education, addresses the needs of various constituencies including teachers, administrators, higher education science and science education faculty, policymakers, governmental and professional agencies, and the business community. The guiding theme of this volume is the role of practical laboratory work and the use of technology in science learning and teaching, K-16. The volume investigates issues and concerns related to this theme through various perspectives addressing design, research, professional practice, and evaluation. Beginning with definitions, the historical evolution and policy guiding these learning experiences are explored from several viewpoints. Effective design and implementation of laboratory work and technology experiences is examined for elementary and high school classrooms as well as for undergraduate science laboratories, informal settings, and science education courses and programs. In general, recent research provides evidence that students do benefit from inquirybased laboratory and technology experiences that are integrated with classroom science curricula. The impact and status of laboratory and technology experiences is addressed by exploring specific strategies in a variety of scientific fields and courses. The chapters outline and describe in detail researchbased best practices for a variety of settings.