Earnest Games

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Earnest Games

Author : Carl Lindahl
Publisher : Indiana University Press
Page : 208 pages
File Size : 48,8 Mb
Release : 1987
Category : Christian pilgrims and pilgrimages in literature
ISBN : 025332503X

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Earnest Games by Carl Lindahl Pdf

In Ernest Games Carl Lindahl recovers a folkloric world long hidden from readers of Chaucer. Lindahl is the first critic to demonstrate how the poem reflects the social and artistic patterns of medieval folk performance. Combining current approaches from the fields of literary criticism, social history, and folklore, Earnest Games begins with a study of Chaucer's setting and characters. Lindahl discovers that Chaucer gives each community -- the gentils, the churls, and the pilgrims -- a game strategy that faithfully reflects the social realities of the English Middle Ages.

Games and Gaming in Medieval Literature

Author : Serina Patterson
Publisher : Springer
Page : 241 pages
File Size : 48,6 Mb
Release : 2015-07-29
Category : Literary Criticism
ISBN : 9781137497529

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Games and Gaming in Medieval Literature by Serina Patterson Pdf

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Earnest Exuberance in Chaucer's Poetics

Author : Wolfgang E. H. Rudat
Publisher : Edwin Mellen Press
Page : 360 pages
File Size : 43,9 Mb
Release : 1993
Category : Language Arts & Disciplines
ISBN : UOM:39015032277702

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Earnest Exuberance in Chaucer's Poetics by Wolfgang E. H. Rudat Pdf

Playing the Canterbury Tales

Author : Andrew Higl
Publisher : Routledge
Page : 216 pages
File Size : 47,7 Mb
Release : 2016-04-22
Category : Literary Criticism
ISBN : 9781317079842

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Playing the Canterbury Tales by Andrew Higl Pdf

Playing the Canterbury Tales addresses the additions, continuations, and reordering of the Canterbury Tales found in the manuscripts and early printed editions of the Tales. Many modern editions present a specific set of tales in a specific order, and often leave out an entire corpus of continuations and additions. Andrew Higl makes a case for understanding the additions and changes to Chaucer's original open and fragmented work by thinking of them as distinct interactive moves in a game similar to the storytelling game the pilgrims play. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an "interactive fiction," reshaped by active readers. Readers participated in the ongoing creation and production of the tales by adding new text and rearranging existing text, and through this textual transmission, they introduced new social and literary meaning to the work. This theoretical model and the boundaries between the canonical and apocryphal texts are explored in six case studies: the spurious prologues of the Wife of Bath's Tale, John Lydgate's influence on the Tales, the Northumberland manuscript, the ploughman character, and the Cook's Tale. The Canterbury Tales are a more dynamic and unstable literary work than usually encountered in a modern critical edition.

A Companion to Chaucer

Author : Peter Brown
Publisher : John Wiley & Sons
Page : 536 pages
File Size : 55,5 Mb
Release : 2008-04-15
Category : Literary Criticism
ISBN : 9780470692745

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A Companion to Chaucer by Peter Brown Pdf

Designed as both a contribution to original research and as a stimulating and accessible text, this volume is a helpful, reliable, responsive and adaptable resource for students of Chaucer at all levels.

Emerging Genres in New Media Environments

Author : Carolyn R. Miller,Ashley R. Kelly
Publisher : Springer
Page : 308 pages
File Size : 51,5 Mb
Release : 2016-11-25
Category : Social Science
ISBN : 9783319402956

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Emerging Genres in New Media Environments by Carolyn R. Miller,Ashley R. Kelly Pdf

This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

Author : Tison Pugh
Publisher : U of Nebraska Press
Page : 306 pages
File Size : 48,6 Mb
Release : 2019-12
Category : Literary Criticism
ISBN : 9781496218858

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Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology by Tison Pugh Pdf

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

Children's Play and Development

Author : Ivy Schousboe,Ditte Winther-Lindqvist
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 43,5 Mb
Release : 2013-06-20
Category : Education
ISBN : 9789400765795

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Children's Play and Development by Ivy Schousboe,Ditte Winther-Lindqvist Pdf

This book provides new theoretical insights to our understanding of play as a cultural activity. All chapters address play and playful activities from a cultural-historical theoretical approach by re-addressing central claims and concepts in the theory and providing new models and understandings of the phenomenon of play within the framework of cultural historical theory. Empirical studies cover a wide range of institutional settings: preschool, school, home, leisure time, and in various social relations (with peers, professionals and parents) in different parts of the world (Europe, Australia, South America and North America). Common to all chapters is a goal of throwing new light on the phenomenon of playing within a theoretical framework of cultural-historical theory. Play as a cultural, collective, social, personal, pedagogical and contextual activity is addressed with reference to central concepts in relation to development and learning. Concepts and phenomena related to ZPD, the imaginary situation, rules, language play, collective imagining, spheres of realities of play, virtual realities, social identity and pedagogical environments are presented and discussed in order to bring the cultural-historical theoretical approach into play with contemporary historical issues. Essential as a must read to any scholar and student engaged with understanding play in relation to human development, cultural historical theory and early childhood education.

Essential Tools for Water Resources Analysis, Planning, and Management

Author : Omid Bozorg-Haddad
Publisher : Springer Nature
Page : 343 pages
File Size : 52,6 Mb
Release : 2021-05-25
Category : Science
ISBN : 9789813342958

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Essential Tools for Water Resources Analysis, Planning, and Management by Omid Bozorg-Haddad Pdf

This book describes concepts and tools needed for water resources management, including methods for modeling, simulation, optimization, big data analysis, data mining, remote sensing, geographical information system, game theory, conflict resolution, System dynamics, agent-based models, multiobjective, multicriteria, and multiattribute decision making and risk and uncertainty analysis, for better and sustainable management of water resources and consumption, thus mitigating the present and future global water shortage crisis. It presents the applications of these tools through case studies which demonstrate its benefits of proper management of water resources systems. This book acts as a reference for students, professors, industrial practitioners, and stakeholders in the field of water resources and hydrology.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1365 pages
File Size : 44,7 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9781440870200

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Transgressive Language in Medieval English Drama

Author : Lynn Forest-Hill
Publisher : Routledge
Page : 231 pages
File Size : 49,6 Mb
Release : 2018-05-08
Category : Social Science
ISBN : 9781351764902

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Transgressive Language in Medieval English Drama by Lynn Forest-Hill Pdf

This title was first published in 2000: Insults, abuse, oaths, scatological and bawdy language - these form the subject of Lynn Forest-Hill's study on "bad" language in the late Middle Ages. She demonstrates how, in mediaeval mystery plays and morality plays, dramatists used outrageous language with great sophistication and subtlety to create characterizations and define characters' moral status, to reflect on social conditions, to condemn social evils, and to comment upon sensitive cultural, political and religious topics of the 16th century. The author begins by defining what constitutes sinful or transgressive language in the later mediaeval period, and establishes its moral significance. She then illustrates how the moral significance of language is used in drama to define the spiritual and social status of characters, and introduces the concept of sinful language as a sign of spiritual change. In later chapters the book explores the use of "bad" language in mystery and morality plays, focusing specifically on Skelton's "Magnyfycence", Heywood's "The Play of the Weather", and Bale's "King Johan". The study shows the extent to which the moral significance of language in drama shifted during the 16th century under pressure from cultural and political change, paving the way for less morally rigorous and more socially sensitive definitions of "bad" language.

Translation, Humour and the Media

Author : Delia Chiaro
Publisher : Bloomsbury Publishing
Page : 288 pages
File Size : 42,6 Mb
Release : 2010-09-23
Category : Language Arts & Disciplines
ISBN : 9781441140678

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Translation, Humour and the Media by Delia Chiaro Pdf

Translation studies and humour studies are disciplines that have been long established but have seldom been looked at in conjunction. This volume looks at the intersection of the two disciplines as found in the media -- on television, in film and in print. From American cable drama to Japanese television this collection shows the range and insight of contemporary cross-disciplinary approaches to humour and translation. Featuring a diverse and global range of contributors, this is a unique addition to existing literature in translation studies and it will appeal to a wide cross-section of scholars and postgraduates.

The Canterbury Tales

Author : Geoffrey Chaucer
Publisher : Broadview Press
Page : 503 pages
File Size : 43,9 Mb
Release : 1972
Category : Electronic
ISBN : 8210379456XXX

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The Canterbury Tales by Geoffrey Chaucer Pdf

1576 to 1660, Part I

Author : Glynne William Gladstone Wickham
Publisher : Psychology Press
Page : 320 pages
File Size : 53,9 Mb
Release : 2002
Category : Theater
ISBN : 0415197856

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1576 to 1660, Part I by Glynne William Gladstone Wickham Pdf

Game Of Budgeting And Human Behaviour

Author : P.C. Jain
Publisher : Concept Publishing Company
Page : 242 pages
File Size : 53,5 Mb
Release : 1989
Category : Budget in business
ISBN : 8170222451

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Game Of Budgeting And Human Behaviour by P.C. Jain Pdf