Electric Gadgets And Gizmos

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Electric Gadgets and Gizmos

Author : Alan Bartholomew
Publisher : Unknown
Page : 52 pages
File Size : 47,6 Mb
Release : 1998
Category : Juvenile Nonfiction
ISBN : 1550744399

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Electric Gadgets and Gizmos by Alan Bartholomew Pdf

Electric gadgets and gizmos; battery-powered buildable gadgets that go!

Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Author : Michael Mahin
Publisher : Henry Holt and Company (BYR)
Page : 40 pages
File Size : 52,7 Mb
Release : 2021-09-07
Category : Juvenile Nonfiction
ISBN : 9781250849649

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Gizmos, Gadgets, and Guitars: The Story of Leo Fender by Michael Mahin Pdf

The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

Gadgets, Games and Gizmos for Learning

Author : Karl M. Kapp
Publisher : John Wiley & Sons
Page : 448 pages
File Size : 42,9 Mb
Release : 2007-09-24
Category : Business & Economics
ISBN : 0787995665

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Gadgets, Games and Gizmos for Learning by Karl M. Kapp Pdf

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Gadgets and Gizmos

Author : Jason Griffey
Publisher : American Library Association
Page : 37 pages
File Size : 53,6 Mb
Release : 2010
Category : Language Arts & Disciplines
ISBN : 9780838958094

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Gadgets and Gizmos by Jason Griffey Pdf

From e-readers to cameras and audio recorders to the iPad, Jason provides insight into what these devices can do, how much they cost, and how librarians can use them to enhance their facilities and service.

Gadgets and Gizmos

Author : Jason Griffey
Publisher : ALA TechSource
Page : 0 pages
File Size : 55,7 Mb
Release : 2010-01-01
Category : Language Arts & Disciplines
ISBN : 0838958095

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Gadgets and Gizmos by Jason Griffey Pdf

From e-readers to cameras and audio recorders to the iPad, Jason provides insight into what these devices can do, how much they cost, and how librarians can use them to enhance their facilities and service.

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Author : Thomas Willeford
Publisher : McGraw Hill Professional
Page : 240 pages
File Size : 42,6 Mb
Release : 2011-11-05
Category : Crafts & Hobbies
ISBN : 9780071762373

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Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts by Thomas Willeford Pdf

Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Using Physics Gadgets and Gizmos, Grades 9-12

Author : Matthew Bobrowsky,Mikko Korhonen,Jukka Kohtamäki
Publisher : NSTA Press
Page : 189 pages
File Size : 54,5 Mb
Release : 2014-03-01
Category : Education
ISBN : 9781938946622

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Using Physics Gadgets and Gizmos, Grades 9-12 by Matthew Bobrowsky,Mikko Korhonen,Jukka Kohtamäki Pdf

What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits

Sneaky Uses for Everyday Things

Author : Cy Tymony
Publisher : Andrews McMeel Publishing
Page : 136 pages
File Size : 49,5 Mb
Release : 2013-07-16
Category : Games & Activities
ISBN : 9780740786983

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Sneaky Uses for Everyday Things by Cy Tymony Pdf

The original, practical guide that offers readers “a chance to become real-life MacGyvers” with “sections on gimmicks, gadgets and survival techniques” (Publishers Weekly). Do you know how to generate battery power with simple household items? Or how to create your own home security system? Science-savvy author Cy Tymony does. And now you can learn how to create these things—and more than 40 other handy gadgets and gizmos—in Sneaky Uses For Everyday Things. More than a simple do-it-yourself guide, this quirky collection teaches you how to transform ordinary objects into the extraordinary just a few minutes. With more than 80 solutions and bonus applications at your disposal, you will be ready for almost any situation. Included are survival, security, self-defense, and silly applications that are just plain fun

Garner's Gizmos and Gadgets

Author : Philip Garner
Publisher : Perigee Trade
Page : 90 pages
File Size : 40,5 Mb
Release : 1987
Category : Technology & Engineering
ISBN : STANFORD:36105114692374

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Garner's Gizmos and Gadgets by Philip Garner Pdf

Gizmos and Gadgets

Author : Jill Frankel Hauser
Publisher : Turtleback Books
Page : 0 pages
File Size : 42,6 Mb
Release : 1999-06
Category : Creative ability in science
ISBN : 0613163575

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Gizmos and Gadgets by Jill Frankel Hauser Pdf

Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor

The Useful Book of Gadgets, Gizmos & Apps

Author : Martin Bailey
Publisher : Management Books 2000
Page : 210 pages
File Size : 53,8 Mb
Release : 2017-11-17
Category : Electronic
ISBN : 1852527781

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The Useful Book of Gadgets, Gizmos & Apps by Martin Bailey Pdf

Covering over 100 gadgets, whether you're looking to improve your golf game, fix your PC and fill it with free software, measure a room using your phone or even alter your state of mind without drink or drugs, The Useful Book of Gadgets, Gizmos & Apps has something for everyone.

Electronics for Kids

Author : Oyvind Nydal Dahl
Publisher : No Starch Press
Page : 328 pages
File Size : 46,6 Mb
Release : 2016-07-15
Category : Technology & Engineering
ISBN : 9781593277475

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Electronics for Kids by Oyvind Nydal Dahl Pdf

Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.

Antique Phonograph

Author : Timothy C. Fabrizio,George F. Paul
Publisher : Schiffer Publishing
Page : 236 pages
File Size : 45,5 Mb
Release : 1999
Category : Antiques & Collectibles
ISBN : STANFORD:36105011445322

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Antique Phonograph by Timothy C. Fabrizio,George F. Paul Pdf

Antique phonographs enjoyed a vigorous commercial existence 100 years ago, and have come to symbolize the romance and elegance of days gone by. To present the fascinating accessories, horns, storage cabinets, advertising and ephemera which surrounded the early years of recorded sound, the authors display here over 500 color photos which illustrate nearly 700 items.

Electric Mischief

Author : Alan Bartholomew
Publisher : Unknown
Page : 0 pages
File Size : 51,6 Mb
Release : 2002
Category : Electric apparatus and appliance
ISBN : 1550749234

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Electric Mischief by Alan Bartholomew Pdf

This book in the Kids Can Do It series contains crafts for the electrically minded.

Electronics Projects For Dummies

Author : Earl Boysen,Nancy C. Muir
Publisher : John Wiley & Sons
Page : 397 pages
File Size : 46,6 Mb
Release : 2011-02-23
Category : Technology & Engineering
ISBN : 9781118044025

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Electronics Projects For Dummies by Earl Boysen,Nancy C. Muir Pdf

These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities