Entertainment Computing Icec 2016

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Entertainment Computing - ICEC 2016

Author : Günter Wallner,Simone Kriglstein,Helmut Hlavacs,Rainer Malaka,Artur Lugmayr,Hyun-Seung Yang
Publisher : Springer
Page : 292 pages
File Size : 51,6 Mb
Release : 2016-09-19
Category : Computers
ISBN : 9783319461007

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Entertainment Computing - ICEC 2016 by Günter Wallner,Simone Kriglstein,Helmut Hlavacs,Rainer Malaka,Artur Lugmayr,Hyun-Seung Yang Pdf

This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Entertainment Computing - ICEC 2015

Author : Konstantinos Chorianopoulos,Monica Divitini,Jannicke Baalsrud Hauge,Letizia Jaccheri,Rainer Malaka
Publisher : Springer
Page : 583 pages
File Size : 41,6 Mb
Release : 2015-09-24
Category : Computers
ISBN : 9783319245898

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Entertainment Computing - ICEC 2015 by Konstantinos Chorianopoulos,Monica Divitini,Jannicke Baalsrud Hauge,Letizia Jaccheri,Rainer Malaka Pdf

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Entertainment Computing – ICEC 2017

Author : Nagisa Munekata,Itsuki Kunita,Junichi Hoshino
Publisher : Springer
Page : 518 pages
File Size : 51,8 Mb
Release : 2017-08-23
Category : Education
ISBN : 9783319667157

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Entertainment Computing – ICEC 2017 by Nagisa Munekata,Itsuki Kunita,Junichi Hoshino Pdf

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing – ICEC 2020

Author : Nuno J. Nunes,Lizhuang Ma,Meili Wang,Nuno Correia,Zhigeng Pan
Publisher : Springer Nature
Page : 471 pages
File Size : 48,7 Mb
Release : 2021-01-04
Category : Computers
ISBN : 9783030657369

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Entertainment Computing – ICEC 2020 by Nuno J. Nunes,Lizhuang Ma,Meili Wang,Nuno Correia,Zhigeng Pan Pdf

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Entertainment Computing – ICEC 2023

Author : Paolo Ciancarini,Angelo Di Iorio,Helmut Hlavacs,Francesco Poggi
Publisher : Springer Nature
Page : 531 pages
File Size : 45,8 Mb
Release : 2023-12-15
Category : Computers
ISBN : 9789819982486

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Entertainment Computing – ICEC 2023 by Paolo Ciancarini,Angelo Di Iorio,Helmut Hlavacs,Francesco Poggi Pdf

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Entertainment Computing - ICEC 2014

Author : Yusuf Pisan,Nikitas Marinos Sgouros,Tim Marsh
Publisher : Springer
Page : 248 pages
File Size : 47,6 Mb
Release : 2014-09-24
Category : Computers
ISBN : 9783662452127

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Entertainment Computing - ICEC 2014 by Yusuf Pisan,Nikitas Marinos Sgouros,Tim Marsh Pdf

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Entertainment Computing – ICEC 2018

Author : Esteban Clua,Licinio Roque,Artur Lugmayr,Pauliina Tuomi
Publisher : Springer
Page : 412 pages
File Size : 52,7 Mb
Release : 2018-09-05
Category : Computers
ISBN : 9783319994260

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Entertainment Computing – ICEC 2018 by Esteban Clua,Licinio Roque,Artur Lugmayr,Pauliina Tuomi Pdf

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Entertainment Computing - ICEC 2011

Author : Junia Anacleto,Sidney Fels,Nicholas Graham,Bill Kapralos,Magy Seif El-Nasr,Kevin Stanley
Publisher : Springer Science & Business Media
Page : 492 pages
File Size : 54,5 Mb
Release : 2011-09-23
Category : Computers
ISBN : 9783642244995

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Entertainment Computing - ICEC 2011 by Junia Anacleto,Sidney Fels,Nicholas Graham,Bill Kapralos,Magy Seif El-Nasr,Kevin Stanley Pdf

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Entertainment Computing – ICEC 2021

Author : Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Licínio Roque,Pedro A. Gonzalez-Calero
Publisher : Springer Nature
Page : 549 pages
File Size : 45,5 Mb
Release : 2021-10-31
Category : Computers
ISBN : 9783030893941

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Entertainment Computing – ICEC 2021 by Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Licínio Roque,Pedro A. Gonzalez-Calero Pdf

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2006

Author : Matthias Rauterberg,Marco Combetto
Publisher : Springer
Page : 0 pages
File Size : 54,8 Mb
Release : 2006-10-01
Category : Computers
ISBN : 3540452613

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Entertainment Computing - ICEC 2006 by Matthias Rauterberg,Marco Combetto Pdf

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing – ICEC 2022

Author : Barbara Göbl,Erik van der Spek,Jannicke Baalsrud Hauge,Rod McCall
Publisher : Springer Nature
Page : 456 pages
File Size : 43,8 Mb
Release : 2022-10-24
Category : Computers
ISBN : 9783031202124

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Entertainment Computing – ICEC 2022 by Barbara Göbl,Erik van der Spek,Jannicke Baalsrud Hauge,Rod McCall Pdf

This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2012

Author : Marc Herrlich,Rainer Malaka,Maic Masuch
Publisher : Springer
Page : 614 pages
File Size : 41,6 Mb
Release : 2012-08-30
Category : Computers
ISBN : 9783642335426

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Entertainment Computing - ICEC 2012 by Marc Herrlich,Rainer Malaka,Maic Masuch Pdf

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Entertainment Computing and Serious Games

Author : Erik van der Spek,Stefan Göbel,Ellen Yi-Luen Do,Esteban Clua,Jannicke Baalsrud Hauge
Publisher : Springer Nature
Page : 490 pages
File Size : 52,8 Mb
Release : 2019-11-07
Category : Computers
ISBN : 9783030346447

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Entertainment Computing and Serious Games by Erik van der Spek,Stefan Göbel,Ellen Yi-Luen Do,Esteban Clua,Jannicke Baalsrud Hauge Pdf

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Entertainment Computing -- ICEC 2013

Author : Junia C. Anacleto,Esteban W.G. Clua,Flavio S. Correa da Silva,Sidney Fels,Hyun S. Yang
Publisher : Springer
Page : 214 pages
File Size : 52,7 Mb
Release : 2013-09-12
Category : Computers
ISBN : 9783642411069

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Entertainment Computing -- ICEC 2013 by Junia C. Anacleto,Esteban W.G. Clua,Flavio S. Correa da Silva,Sidney Fels,Hyun S. Yang Pdf

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Entertainment Computing -- ICEC 2009

Author : Stéphane Natkin,Jérome Dupire
Publisher : Springer Science & Business Media
Page : 355 pages
File Size : 47,9 Mb
Release : 2009-08-28
Category : Computers
ISBN : 9783642040511

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Entertainment Computing -- ICEC 2009 by Stéphane Natkin,Jérome Dupire Pdf

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.