Essential Rendering

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Essential Skills for 3D Modeling, Rendering, and Animation

Author : Nicholas Bernhardt Zeman
Publisher : CRC Press
Page : 264 pages
File Size : 55,5 Mb
Release : 2014-11-06
Category : Computers
ISBN : 9781482224146

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Essential Skills for 3D Modeling, Rendering, and Animation by Nicholas Bernhardt Zeman Pdf

The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

Author : Giorgio Luciano
Publisher : CRC Press
Page : 229 pages
File Size : 55,7 Mb
Release : 2019-02-07
Category : Computers
ISBN : 9780429624551

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Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells by Giorgio Luciano Pdf

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Essential Rendering

Author : David L. Meeker
Publisher : Unknown
Page : 302 pages
File Size : 40,9 Mb
Release : 2006-01-01
Category : Animal industry
ISBN : 0965466035

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Essential Rendering by David L. Meeker Pdf

Marker Rendering for Fashion, Accessories, and Home Fashion

Author : Bina Abling
Publisher : Bloomsbury Publishing USA
Page : 226 pages
File Size : 48,7 Mb
Release : 2014-12-24
Category : Design
ISBN : 9781501308864

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Marker Rendering for Fashion, Accessories, and Home Fashion by Bina Abling Pdf

With the growing trend of licensing apparel, accessories, and home fashions under a single logo, today's students must expand their portfolios to include concepts with broader applications. Marker Rendering for Fashion, Accessories, and Home Fashions provides detailed instructions for marker rendering methods relevant to a variety of products. Allowing designers to express their ideas immediately, the marker is an essential tool for the design professional. The author's step-by-step instructions provide a sound introduction to the skills that students need, and teaches methods of overlapping media applications for an assortment of colors, patterns, and materials. The lessons are taught as a progression of skills, building slowly from basic to complex rendering methods used in the design industry today.

Rendering in Pen and Ink

Author : Arthur L. Guptill
Publisher : Watson-Guptill
Page : 257 pages
File Size : 53,7 Mb
Release : 2014-07-01
Category : Art
ISBN : 9780307831880

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Rendering in Pen and Ink by Arthur L. Guptill Pdf

Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Rendering in SketchUp

Author : Daniel Tal
Publisher : John Wiley & Sons
Page : 645 pages
File Size : 41,9 Mb
Release : 2013-03-25
Category : Architecture
ISBN : 9780470642191

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Rendering in SketchUp by Daniel Tal Pdf

The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 42,5 Mb
Release : 2010-06-28
Category : Computers
ISBN : 9780123750792

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Bridging the Gap between Rendering and Simulation Frameworks

Author : Nico Hempe
Publisher : Springer
Page : 244 pages
File Size : 51,8 Mb
Release : 2016-06-06
Category : Computers
ISBN : 9783658144012

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Bridging the Gap between Rendering and Simulation Frameworks by Nico Hempe Pdf

Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.

Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering

Author : Pradeep Mamgain
Publisher : Neurons Factory
Page : 246 pages
File Size : 54,9 Mb
Release : 2024-06-13
Category : Computers
ISBN : 8210379456XXX

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Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering by Pradeep Mamgain Pdf

The book “Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering” offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It’s a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you’re just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered. This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you’ll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you’ll gain insight into Cinema 4D’s node-based material system for creating material networks using nodes. With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It’s a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you’ll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence. Table of content: Chapter 1 - Introduction to UV Mapping Chapter 2 - Standard Renderer Chapter 3 - Physical Renderer Chapter 4 - Material Presets Chapter 5 - Creating Materials Chapter 6 - Node-Based Materials Chapter 7 - Lighting Key Features of the Book: A detailed explanation of Physical and Standard renderers and render settings Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping In-depth coverage of depth-of-field and motion blur effects Tutorial on rendering flicker-free animation Use of the Depth pass to achieve dynamic depth-of-field Illuminating a scene using only polygon lights Exploration of Cinema 4D lights Techniques for product visualization and interior rendering Coverage of UV mapping A detailed explanation of the Node Editor and use of nodes in Cinema 4D More than 46 tutorials are included, along with before and after files. Explains the process of creating various materials. Additional guidance is provided through tips, notes, and cautions. Important terms are in boldface so that you never miss them. The material presented under the heading “What just happened?” provides an explanation of how the instructions are functioning. Under the “What next?” heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.

3D Graphics Rendering Cookbook

Author : Sergey Kosarevsky,Viktor Latypov
Publisher : Packt Publishing Ltd
Page : 671 pages
File Size : 48,8 Mb
Release : 2021-08-25
Category : Computers
ISBN : 9781838985301

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3D Graphics Rendering Cookbook by Sergey Kosarevsky,Viktor Latypov Pdf

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Rendering Inedible Animal Fats

Author : John William Thompson
Publisher : Unknown
Page : 72 pages
File Size : 51,6 Mb
Release : 1958
Category : Oils and fats
ISBN : UVA:X030493349

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Rendering Inedible Animal Fats by John William Thompson Pdf

Real-Time Massive Model Rendering

Author : Sung-eui Yoon,Enrico Gobbetti,David Kasik,Dinesh Manocha
Publisher : Springer Nature
Page : 112 pages
File Size : 42,7 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031795312

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Real-Time Massive Model Rendering by Sung-eui Yoon,Enrico Gobbetti,David Kasik,Dinesh Manocha Pdf

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Eco-efficient Rendering Mortars

Author : Catarina Brazao Farinha,Joseph Jankovic,Maria Do Rosario Veiga
Publisher : Woodhead Publishing
Page : 266 pages
File Size : 45,7 Mb
Release : 2021-04-15
Category : Architecture
ISBN : 9780128196892

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Eco-efficient Rendering Mortars by Catarina Brazao Farinha,Joseph Jankovic,Maria Do Rosario Veiga Pdf

Eco-Efficient Rendering Mortars: Use of Recycled Materials focuses on the use of waste materials into cement-based renders, discussing the origins, treatment processes and properties of relevant wastes. The book dispels mistrust through demonstrating the technical feasibility and environmental benefits of eco-efficient rendering mortars. It considers the characteristics of different waste products, such as aggregates, fillers, binders and additions. The functional requirements of renders are also discussed alongside their impact. Finally, the title considers the lifecycle and durability of modified mortars. This book offers robust support and clear guidance on the use of wastes as a substitute for natural aggregates and binders. Presents evidence supporting the use of wastes as a substitute for natural aggregates and binders Characterizes wastes and considers how to best incorporate different kinds of waste into renders Gives details on the technical efficiency and environmental impact of different waste materials on mortars Analyzes the impact of wastes on render performance in terms of fresh state, mechanical, water and durability Considers the lifecycle assessment and durability of modified mortars

The Robbins Process for Rendering Wood Imperishable

Author : Massachusetts wood preserving Co
Publisher : Unknown
Page : 80 pages
File Size : 48,7 Mb
Release : 1868
Category : Electronic
ISBN : HARVARD:32044091953232

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The Robbins Process for Rendering Wood Imperishable by Massachusetts wood preserving Co Pdf