Exploring Modeling Texturing Lighting And Rendering With Autodesk 3ds Max 2021 3rd Edition

Exploring Modeling Texturing Lighting And Rendering With Autodesk 3ds Max 2021 3rd Edition Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Exploring Modeling Texturing Lighting And Rendering With Autodesk 3ds Max 2021 3rd Edition book. This book definitely worth reading, it is an incredibly well-written.

Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition

Author : Pradeep Mamgain
Publisher : Padexi Academy
Page : 725 pages
File Size : 46,9 Mb
Release : 2020-08-26
Category : Computers
ISBN : 8210379456XXX

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Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition by Pradeep Mamgain Pdf

The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.

Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition

Author : Pradeep Mamgain
Publisher : Unknown
Page : 672 pages
File Size : 40,8 Mb
Release : 2020-06-22
Category : Computers
ISBN : 1393597076

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Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition by Pradeep Mamgain Pdf

The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Explains how to manage external design data. Detailed coverage of tools and features. Features 34 hands-on exercises - complete with before and after files. Features 40+ practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit PADEXI ACADEMY'S website.

Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition

Author : Pradeep Mamgain
Publisher : Padexi Academy
Page : 726 pages
File Size : 42,8 Mb
Release : 2020-06-22
Category : Computers
ISBN : 8210379456XXX

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Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition by Pradeep Mamgain Pdf

The Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021. Key Features - Covers 3ds Max’s user interface, navigation, tools, functions, and commands. - Explains the polygon, subdivision, and spline modeling techniques. - Covers all modifiers. - Covers UV mapping. - Explains how to manage external design data. - Covers material editors. - Explains what is Arnold and how it is different from other renderers. - Covers Arnold lights and light filters. - Covers Arnold shaders, materials, and maps. - Covers the motion blur and depth-of-field effects. - Covers AOVs and Arnold render settings. - Cover the Physical material. - Detailed coverage of tools and features. - Features 57 hands-on exercises–complete with before and after files. - Features 44 practice activities to test the knowledge gained. - Additional guidance is provided in the form of tips, notes, and cautions. - Important terms are in boldface so that you never miss them. - The content under “What just happened?” heading explains the working of the instructions. - The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). - Tech support from the author. - Access to each exercise’s initial and final states along with the resources used in hands-on exercises. - Quiz to assess knowledge. - Bonus hands-on exercises. - Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. ages will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: - Unit 1: Introduction to 3ds Max -I - Unit 2: Introduction to 3ds Max -II - Unit 3: Geometric Primitives and Architectural Objects - Unit 4: Polygon Modeling - Unit 5: Graphite Modeling Tools - Unit 6: Spline Modeling - Unit 7: Modifiers - Unit 8: External Design Data - Unit 9: Bonus Hands-on Exercises - Unit 10: Material Editors - Unit 11: Physical Material - Unit 12: Introduction to Arnold - Unit 13: Arnold Lights - Unit 14: Arnold Shaders and Materials - Unit 15: Arnold Maps - Unit 16: Cameras - Unit 17: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.

Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition

Author : Pradeep Mamgain
Publisher : PADEXI Academy
Page : 417 pages
File Size : 45,7 Mb
Release : 2020-06-20
Category : Computers
ISBN : 8210379456XXX

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Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition by Pradeep Mamgain Pdf

The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features - Covers 3ds Max's user interface, navigation, tools, functions, and commands. - Explains the polygon, subdivision, and spline modeling techniques. - Covers all modifiers. - Explains how to manage external design data. - Detailed coverage of tools and features. - Features 34 hands-on exercises – complete with before and after files. - Features 40+ practice activities to test the knowledge gained. - Additional guidance is provided in the form of tips, notes, and cautions. - Important terms are in boldface so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Tech support from the author. - Access to each exercise's initial and final states along with the resources used in hands-on exercises. - Quiz to assess knowledge. - Bonus hands-on exercises. - Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit PADEXI ACADEMY'S website.

Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition

Author : Pradeep Mamgain
Publisher : Padexi Academy
Page : 239 pages
File Size : 48,5 Mb
Release : 2020-06-21
Category : Computers
ISBN : 8210379456XXX

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Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition by Pradeep Mamgain Pdf

The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Salient Features • A comprehensive guide to learning and using Arnold for 3ds Max. • Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. • Covers material editors. • Explains what is Arnold and how it is different from other renderers. • Covers Arnold lights and light filters. • Covers Arnold shaders, materials, and maps. • Covers the motion blur and depth-of-field effects. • Covers AOVs and Arnold render settings. • Cover the Physical material. • Detailed coverage of nodes and features. • Features more than 23 hands-on exercises – complete with before and after files. • Contains practice activities to test the knowledge gained. • Additional guidance is provided in the form of tips, notes, and cautions. • Important terms are in boldface so that you never miss them. • The content under the "What just happened?" heading explains the working of the instructions. • The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). • Tech support from the author. • Access to each exercise's initial and final states along with the resources used in hands-on exercises. • Quiz to assess knowledge. • Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit Padexi Academy's Website.

Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 623 pages
File Size : 52,9 Mb
Release : 2020-09-04
Category : Computers
ISBN : 9781640570962

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Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition by Prof. Sham Tickoo Pdf

Autodesk 3ds Max 2021: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only) We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'

Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 1254 pages
File Size : 43,7 Mb
Release : 2022-01-25
Category : Computers
ISBN : 9781640571341

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Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition by Prof. Sham Tickoo Pdf

Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 840 pages
File Size : 41,8 Mb
Release : 2023-04-23
Category : Computers
ISBN : 9781640571754

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Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition by Prof. Sham Tickoo Pdf

Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2023 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation tests, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. A student project has been given at the end of this book to test and enhance the skills of students. Download Resources Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2023 (Enhanced) Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Autodesk 3ds Max 2021 Basic Education Book

Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 174 pages
File Size : 49,7 Mb
Release : 2024-05-10
Category : Computers
ISBN : 8210379456XXX

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Autodesk 3ds Max 2021 Basic Education Book by Serdar Hakan DÜZGÖREN Pdf

Content of the book : I have prepared our book for architects, engineers, game developers and designers working, educated in the fields and sector mentioned above. I tried to put my 15 years of experience into our book as much as I could. In our book, I tried to explain all the subjects in detail to teach you Autodesk 3Ds Max 2021 from 0 to 100 in the best way and to improve yourself. The content of the book has been listed under 11 main titles to help you learn Autodesk 3Ds Max 2021's course topics in the best way possible. 1- Interface of Autodesk 3Ds Max 2021 2- Autodesk 3Ds Max 2021 Basics 3- Modeling Techniques, Types, Methods 4- Converting 2D Objects to 3D Objects 5- Compound Objects 6- Autodesk 3ds Max 2021 also ready Objects 7- Use the Material Editor (Material Editor / Coating) 8- Autodesk 3Ds Max 2021 Lights 9- Cameras 10- Animation 11- Render Systems We supported these topics we have listed with case studies, and made our lectures with screenshots. Our book is also a reference book for all Autodesk 3Ds Max 2021 users with this general topic content. Who is our book for: Our book has been prepared for users who do not have any knowledge of Autodesk 3Ds Max. For users who know how to use Autodesk 3Ds Max program, they will be able to learn about the new features. Autodesk 3Ds Max 2021 version includes many innovations in terms of both design and modeling. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition (in Full Color)

Author : Pradeep Mamgain
Publisher : Unknown
Page : 444 pages
File Size : 43,9 Mb
Release : 2020-07-13
Category : Electronic
ISBN : 9798665857107

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Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition (in Full Color) by Pradeep Mamgain Pdf

Description The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Explains how to manage external design data. Detailed coverage of tools and features. Features 34 hands-on exercises - complete with before and after files. Features 40+ practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises For more info, visit PADEXI ACADEMY'S website.

Autodesk 3ds Max 2024 for Beginners: A Tutorial Approach, 24th Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 1263 pages
File Size : 53,6 Mb
Release : 2024-02-02
Category : Computers
ISBN : 9781640571969

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Autodesk 3ds Max 2024 for Beginners: A Tutorial Approach, 24th Edition by Prof. Sham Tickoo Pdf

Autodesk 3ds Max 2024 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2024 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2024 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II (Enhanced) Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Autodesk 3ds Max 2021 Lighting and Shading Book

Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 542 pages
File Size : 40,6 Mb
Release : 2024-05-10
Category : Computers
ISBN : 8210379456XXX

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Autodesk 3ds Max 2021 Lighting and Shading Book by Serdar Hakan DÜZGÖREN Pdf

Types of Lights 3ds Max provides two types of lights: photometric and standard. All types are displayed in viewports as light objects. They share many of the same parameters, including shadow generators. Photometric Lights Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can set their distribution, intensity, color temperature, and other characteristics of real-world lights. You can also import specific photometric files available from lighting manufacturers to design lighting based on commercially available lights. Standard Lights Standard lights are computer-based objects that simulate lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, simulating different kinds of light sources. Unlike photometric lights, Standard lights do not have physically-based intensity values.

Autodesk 3ds Max 2021

Author : Pradeep Mamgain
Publisher : Unknown
Page : 234 pages
File Size : 41,9 Mb
Release : 2020-06-21
Category : Electronic
ISBN : 9798655899797

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Autodesk 3ds Max 2021 by Pradeep Mamgain Pdf

Description The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs.As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Key Features A comprehensive guide to learning and using Arnold for 3ds Max. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers material editors. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Cover the Physical material. Detailed coverage of nodes and features. Features more than 23 hands-on exercises - complete with before and after files. Contains practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under the "What just happened?" heading explains the working of the instructions. The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: Unit 1: Material Editors Unit 2: Physical Material Unit 3: Introduction to Arnold Unit 4: Arnold Lights Unit 5: Arnold Shaders and Materials Unit 6: Arnold Maps Unit 7: Cameras Unit 8: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.

Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition

Author : Prof. Sham Tickoo
Publisher : CADCIM Technologies
Page : 1236 pages
File Size : 49,6 Mb
Release : 2021-11-09
Category : Computers
ISBN : 9781640571228

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Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition by Prof. Sham Tickoo Pdf

Autodesk 3ds Max 2022: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2022 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the book has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2022 such as Smart Extrude, Retopology modifier, Relax modifier, Slice modifier, Symmetry modifier, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Object Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)

Autodesk 3ds Max 2021

Author : Pradeep Mamgain
Publisher : Unknown
Page : 670 pages
File Size : 43,6 Mb
Release : 2020-06-22
Category : Electronic
ISBN : 9798656132152

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Autodesk 3ds Max 2021 by Pradeep Mamgain Pdf

Description The Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Covers UV mapping. Explains how to manage external design data. Covers material editors. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Cover the Physical material. Detailed coverage of tools and features. Features 57 hands-on exercises-complete with before and after files. Features 44 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. ages will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises Unit 10: Material Editors Unit 11: Physical Material Unit 12: Introduction to Arnold Unit 13: Arnold Lights Unit 14: Arnold Shaders and Materials Unit 15: Arnold Maps Unit 16: Cameras Unit 17: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.