Expressive Processing

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Expressive Processing

Author : Noah Wardrip-Fruin
Publisher : MIT Press
Page : 500 pages
File Size : 43,5 Mb
Release : 2012-02-10
Category : Computers
ISBN : 9780262517539

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Expressive Processing by Noah Wardrip-Fruin Pdf

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

The Expressive Instinct

Author : Girija Kaimal
Publisher : Oxford University Press
Page : 273 pages
File Size : 51,6 Mb
Release : 2022-04-18
Category : Education
ISBN : 9780197646236

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The Expressive Instinct by Girija Kaimal Pdf

Self-expression is a fundamental human drive. The need for self-expression can occur through many means both creative and mundane. The Expressive Instinct explains how the complexity of human experiences and the need to express them manifests more profoundly when distilled into artforms and dispels the idea that creativity is the domain of a select gifted few. The book explores the questions: What is the purpose of art in our lives? Could the desire for beauty, to be surrounded by elements of nature, be an innate need? Are art and creative expression essential for a good life? In this book, Dr. Kaimal links over 10 years of research, theories of evolutionary biology, brain sciences, as well as her own lifelong journey as an artist, scholar and educator in many personal and professional roles (textile designer, art therapist, researcher and educator). This book makes the case for why we as human beings need to stay creative and not lose our abilities to channel our inner lives in adaptive expressive ways. The arts, the book argues, are a container for the range of human experiences. Creative expression helps us practice and externalize imagination which in turn helps build resilience for dealing with uncertainty and change.

The Expressive Moment

Author : Marc Leman
Publisher : MIT Press
Page : 252 pages
File Size : 48,7 Mb
Release : 2016-09-09
Category : Music
ISBN : 9780262034937

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The Expressive Moment by Marc Leman Pdf

A new way to understand expressive interaction, focusing on the dynamic, fast, pre-reflective processes underlying interactions with music. The expressive moment is that point in time when we grasp a situation and respond quickly, even before we are aware of it. In this book, Marc Leman argues that expression drives this kind of interaction, and he proposes a general framework for understanding expressive interactions. He focuses on the dynamic, fast, and pre-reflective processes underlying our interactions with music—whether we are playing an instrument, dancing, listening, or using new interactive technologies. Music offers a well-established domain for studying these fast and interactive processes, and Leman argues that understanding the power of expressive interaction through music may help us understand cognitive processing in other domains, including language, human action coordination, human-animal interaction, and human-machine interaction. Leman regards expressive interactions with music as energizing and empowering. He argues that music is based on patterns that intervene with a reinforcing loop in the human brain, strengthening learning, motivation, and reward. He argues further that the reinforcing effect is influenced by the interaction flow, by fast processes that handle expressive qualities on the fly. Leman sets out the framework in which expressive interaction is situated, describing, among other things, a pragmatic model of communication in which the fundamental components are enactment and dynamics. He looks in more detail at the cognitive-motivational architecture, discussing sensorimotor and motivational schemes. Finally, he discusses applications for the concepts behind expressive motivation in such fields as sports, entertainment, rehabilitation, multimedia art, and music education.

Expressive Processing

Author : Noah Wardrip-Fruin
Publisher : MIT Press
Page : 500 pages
File Size : 41,7 Mb
Release : 2012-02-10
Category : Computers
ISBN : 9780262302685

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Expressive Processing by Noah Wardrip-Fruin Pdf

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Processing for Visual Artists

Author : Andrew Glassner
Publisher : CRC Press
Page : 955 pages
File Size : 52,9 Mb
Release : 2011-09-27
Category : Computers
ISBN : 9781466509733

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Processing for Visual Artists by Andrew Glassner Pdf

Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process

Gesture-Based Human-Computer Interaction and Simulation

Author : Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 41,7 Mb
Release : 2009-01-12
Category : Computers
ISBN : 9783540928645

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Gesture-Based Human-Computer Interaction and Simulation by Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos Pdf

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Gesture-Based Communication in Human-Computer Interaction

Author : Antonio Camurri,Gualtiero Volpe
Publisher : Springer
Page : 571 pages
File Size : 42,5 Mb
Release : 2011-04-02
Category : Computers
ISBN : 9783540245988

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Gesture-Based Communication in Human-Computer Interaction by Antonio Camurri,Gualtiero Volpe Pdf

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Software Studies

Author : Matthew Fuller
Publisher : MIT Press
Page : 349 pages
File Size : 51,8 Mb
Release : 2008
Category : Computer programs
ISBN : 9780262062749

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Software Studies by Matthew Fuller Pdf

This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

Trauma and Expressive Arts Therapy

Author : Cathy A. Malchiodi
Publisher : Guilford Publications
Page : 426 pages
File Size : 40,6 Mb
Release : 2020-03-27
Category : Medical
ISBN : 9781462543113

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Trauma and Expressive Arts Therapy by Cathy A. Malchiodi Pdf

"Psychological trauma can be a life-changing experience that affects multiple facets of health and well-being. The nature of trauma is to impact the mind and body in unpredictable and multidimensional ways. It can be a highly subjective that is difficult or even impossible to explain with words. It also can impact the body in highly individualized ways and result in complex symptoms that affect memory, social engagement, and quality of life. While many people overcome trauma with resilience and without long term effects, many do not. Trauma's impact often requires approaches that address the sensory-based experiences many survivors report. The expressive arts therapy-the purposeful application of art, music, dance/movement, dramatic enactment, creative writing and imaginative play-are largely non-verbal ways of self-expression of feelings and perceptions. More importantly, they are action-oriented and tap implicit, embodied experiences of trauma that can defy expression through verbal therapy or logic. Based on current evidence-based and emerging brain-body practices, there are eight key reasons for including expressive arts in trauma intervention, covered in this book: (1) letting the senses tell the story; (2) self-soothing mind and body; (3) engaging the body; (4) enhancing nonverbal communication; (5) recovering self-efficacy; (6) rescripting the trauma story; (7) making meaning; and (8) restoring aliveness"--

Machine Learning and Deep Learning in Natural Language Processing

Author : Anitha S. Pillai,Roberto Tedesco
Publisher : CRC Press
Page : 245 pages
File Size : 48,8 Mb
Release : 2023-10-18
Category : Computers
ISBN : 9781000960853

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Machine Learning and Deep Learning in Natural Language Processing by Anitha S. Pillai,Roberto Tedesco Pdf

Natural Language Processing (NLP) is a sub-field of Artificial Intelligence, linguistics, and computer science and is concerned with the generation, recognition, and understanding of human languages, both written and spoken. NLP systems examine the grammatical structure of sentences as well as the specific meanings of words, and then they utilize algorithms to extract meaning and produce results. Machine Learning and Deep Learning in Natural Language Processing aims at providing a review of current Neural Network techniques in the NLP field, in particular about Conversational Agents (chatbots), Text-to-Speech, management of non-literal content – like emotions, but also satirical expressions – and applications in the healthcare field. NLP has the potential to be a disruptive technology in various healthcare fields, but so far little attention has been devoted to that goal. This book aims at providing some examples of NLP techniques that can, for example, restore speech, detect Parkinson’s disease, or help psychotherapists. This book is intended for a wide audience. Beginners will find useful chapters providing a general introduction to NLP techniques, while experienced professionals will appreciate the chapters about advanced management of emotion, empathy, and non-literal content.

Business Process Management

Author : Chiara Di Francescomarino,Andrea Burattin,Christian Janiesch,Shazia Sadiq
Publisher : Springer Nature
Page : 510 pages
File Size : 53,8 Mb
Release : 2023-08-31
Category : Computers
ISBN : 9783031416200

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Business Process Management by Chiara Di Francescomarino,Andrea Burattin,Christian Janiesch,Shazia Sadiq Pdf

This book constitutes the refereed proceedings of the 21st International Conference on Business Process Management, BPM 2023, which took place in Utrecht, The Netherlands, in September 2023. The 27 papers included in this book were carefully reviewed and selected from 151 submissions. They were organized in three main research tracks: Foundations, engineering, and management.

International Encyclopedia of Linguistics

Author : William Bright
Publisher : Unknown
Page : 472 pages
File Size : 43,6 Mb
Release : 1992
Category : Linguistics
ISBN : UVA:X002037947

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International Encyclopedia of Linguistics by William Bright Pdf

A four-volume reference comprising approximately seven hundred alphabetically ordered entries, the IEL provides detailed and up-to-date information on all branches of linguistics. The IEL encompasses the full range of the contemporary field of linguistics, including historical, comparative, formal, mathematical, functional, and philosophical linguistics. It gives special attention to interrelations within branches of linguistics and to relations of linguistics with other disciplines, and covers areas of intersection with the social and behavioral sciences, as well as interdisciplinary work in language and literatures, mathematical linguistics, computational linguistics, and applied linguistics. Providing abundant examples with literal glosses and English translations, the IEL offers extensive coverage of languages and language families, from English and Japanese to Hittite and Yoruba. Bringing together the latest information on the diverse subject matters of linguistics, and including a network of cross references, this encyclopedia is an invaluable resource.

Care and Education in Early Childhood

Author : Audrey Curtis,Maureen O'Hagan
Publisher : Routledge
Page : 231 pages
File Size : 53,6 Mb
Release : 2003-12-16
Category : Education
ISBN : 9781134589791

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Care and Education in Early Childhood by Audrey Curtis,Maureen O'Hagan Pdf

This book provides a comprehensive text that brings together the core issues surrounding the training of early years students.

The Rhetoric of Videogames as Embodied Practice

Author : Steve Holmes
Publisher : Routledge
Page : 274 pages
File Size : 40,8 Mb
Release : 2017-09-11
Category : Language Arts & Disciplines
ISBN : 9781351399470

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The Rhetoric of Videogames as Embodied Practice by Steve Holmes Pdf

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Beyond Choices

Author : Miguel Sicart
Publisher : MIT Press
Page : 189 pages
File Size : 53,7 Mb
Release : 2013-09-06
Category : Games & Activities
ISBN : 9780262019781

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Beyond Choices by Miguel Sicart Pdf

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.