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Fabled Lands 2: Cities of Gold & Glory by Dave Morris,Jamie Thomson Pdf
A choose-your-own-adventure style gamebook that gives the reader a choice of different quests and adventures. The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands. In this second volume of the series, you adventure in a land of faerie magic, folklore and bucolic whimsy.
Cities of Gold and Glory by Dave Morris,Jamie Thomson Pdf
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth, honours and power that will take you on voyages to uncharted regions. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you have ever dreamed of. Here is role-playing as you've never known it before - in the perilous world of the FABLED LANDS.
The War-Torn Kingdom by Jamie Thomson,Dave Morris Pdf
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.
The Court of Hidden Faces by Dave Morris,Jamie Thomson Pdf
This gamebook is set on the edge of the world in the ancient lands of Uttaku and Old Harkuna, where exotic intrigue and betrayal await those brave enough to venture ashore. It is interconnected with the other " Fabled Lands" books, and readers can play from one book to another.
The acclaimed author of Conquistador and Labyrinth of Ice charts one of history’s greatest expeditions, a legendary 16th-century adventurer’s death-defying navigation of the Amazon River. In 1541, Spanish conquistador Gonzalo Pizarro and his lieutenant Francisco Orellana searched for La Canela, South America’s rumored Land of Cinnamon, and the fabled El Dorado, “the golden man.” Quickly, the enormous expedition of mercenaries, enslaved natives, horses, and hunting dogs were decimated through disease, starvation, and attacks in the jungle. Hopelessly lost in the swampy labyrinth, Pizarro and Orellana made the fateful decision to separate. While Pizarro eventually returned home in rags, Orellana and fifty-seven men continued into the unknown reaches of the mighty Amazon jungle and river. Theirs would be the greater glory. Interweaving historical accounts with newly uncovered details, Levy reconstructs Orellana’s journey as the first European to navigate the world’s largest river. Every twist and turn of the powerful Amazon holds new wonders and the risk of death. Levy gives a long-overdue account of the Amazon’s people—some offering sustenance and guidance, others hostile, subjecting the invaders to gauntlets of unremitting attacks and signs of terrifying rituals. Violent and beautiful, noble and tragic, River of Darkness is riveting history and breathtaking adventure that will sweep readers on a voyage unlike any other.
The Serpent King's Domain by Paul Gresty,Dave Morris,Jamie Thomson Pdf
FABLED LANDS is an epic series of interactive books with the scope of a massively multiplayer game world. You can choose to be an explorer, merchant, priest, scholar or soldier of fortune. Buy a ship or a townhouse, join a temple, undertake desperate adventures in the wilderness or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or stay a free agent and find fortune where you will. A thousand quests await you and every decision is in your hands. Be whoever you choose, go anywhere you please, do anything you want. The only limit is your imagination. * * * SET OUT ON A JOURNEY OF FABULOUS ADVENTURE IN LANDS TO STAGGER YOUR IMAGINATION Enter THE SERPENT KING'S DOMAIN, a vast jungle forbidden to outsiders. Along these uncharted paths lie a thousand opportunities for adventurers bold enough to seek profit, glory, knowledge or raw power. Defy the ever-vigilant hunters whose traps wait to claim the lives of the unwary. Explore the mysteries of the Plateau of Dragons, high above the forest canopy where no human has ever set foot. Exorcise the ghosts that haunt the creeper-choked city of Tarshesh. And finally confront the immortal Serpent King, living avatar of an ancient god, the deadliest warrior of this mysterious realm. Choose your own destiny - what role to play, where to go, and what to do. Pick from hundreds of quests and encounters. Decide for yourself how to face the snares and dangers of the jungle, and reap the rewards that will carry you on to even greater adventures in the role-playing world of the FABLED LANDS.
"A treasure of a book."—David McCullough The harrowing story of a pathbreaking naval expedition that set out to map the entire Pacific Ocean, dwarfing Lewis and Clark with its discoveries, from the New York Times bestselling author of Valiant Ambition and In the Hurricane's Eye. A New York Times Notable Book America's first frontier was not the West; it was the sea, and no one writes more eloquently about that watery wilderness than Nathaniel Philbrick. In his bestselling In the Heart of the Sea Philbrick probed the nightmarish dangers of the vast Pacific. Now, in an epic sea adventure, he writes about one of the most ambitious voyages of discovery the Western world has ever seen—the U.S. Exploring Expedition of 1838–1842. On a scale that dwarfed the journey of Lewis and Clark, six magnificent sailing vessels and a crew of hundreds set out to map the entire Pacific Ocean and ended up naming the newly discovered continent of Antarctica, collecting what would become the basis of the Smithsonian Institution. Combining spellbinding human drama and meticulous research, Philbrick reconstructs the dark saga of the voyage to show why, instead of being celebrated and revered as that of Lewis and Clark, it has—until now—been relegated to a footnote in the national memory. Winner of the Theodore and Franklin D. Roosevelt Naval History Prize
A Little History of the World by E. H. Gombrich Pdf
E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.
In the desert's fiery heart, secrets and wonders await you that even the gods have forgotten. Brooding sphinxes, whose centuries of stony sleep only the most resourceful hero dare disturb. The skeletal Spartoi, consumed with cold hate, waging perpetual war against all living things. Proud Amazons, who may make you their monarch or their sworn foe. And seers and demigods who will guide you through the hidden reaches of this fabled realm - at a price. Defy the ravages of time to restore the ancient city of Iskandria to its former grandeur. Hunt monsters among the stars. Uncover the mysteries of sand-covered ruins. Range out into the wilderness to face primordial dangers and strange creatures out of deepest dream. Venture into lost tombs and haunted temples to uncover the truth about what threatens the Vulcanverse - a danger from the dawn of time that now stirs and plots in the darkness. As you explore you will forge friendships, meet companions, make enemies - all of whom have long memories and will help or hinder you throughout your adventures. In this vast open world you will find hundreds of amazing quests, make choices with lasting consequences, win glory, cheat death, and face challenges at every turn. Every decision is in your hands. Start in any book, be whoever you choose, go anywhere you please, and do anything you want. The only limit is your imagination.
Fabled Lands 3: Over the Blood-Dark Sea by Dave Morris,Jamie Thomson Pdf
A choose-your-own-adventure style gamebook that gives the reader a choice of different quests and adventures. The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands. In this volume you get to sail over the oceans, experiencing fantastic adventures to rival those of Odysseus, Jason and Sinbad.