Finding Chess Jewels Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Finding Chess Jewels book. This book definitely worth reading, it is an incredibly well-written.
A treasure chest of puzzles designed to stretch the minds of all players. Imagination and calculation are two of the most important qualities of a chess player, and they are qualities which, with purposeful practice, can be developed significantly.
Jewels of morning Dew is a unique self-help e-book which basically says that you can solve your problem smartly if you can evaluate your belief, your perception and your attitude toward your problems. What you act or react is directly influence by the way of your thinking, your values, and your beliefs. The book describes how it is possible to change your own perspective, attitude, and belief in such a way so that the responses of other persons or situations surround will be advantageous to you. Jewels of Morning Dew discuss many broad subjects that may refresh your mind on happiness, life purpose, destiny, luck and opportunity. The book also discuss personal management of time and money and many practical ideas in how to do the best, how to be well-prepare, how to be self-motivation, how to winning competition and how to face critics and discouragement, how to enhance creativity, and how to be self-discipline and many more. Moreover, Jewels of Morning Dew also contains some advance subjects such ritual, meditation, setting body clock and controlling your own dream. This book will give you many new perspectives to face your daily problems productively. The topics are explained in very simple and self-contained description with examples and illustrations for real world applications. You may use this book for your personal meditation companion as well as for a group discussion.
The Gambit Book of Instructive Chess Puzzles by Graham Burgess Pdf
Solving tactical puzzles is one of the most effective ways to improve your chess. This convenient book provides 300 exercises, with instructive points highlighted in the solutions. There is something here for everyone. The puzzles in the first two chapters are based on a clear-cut tactic or checkmate, such as those explained in Gambit's best-sellers How to Beat Your Dad at Chess and Chess Tactics for Kids. The endgame challenges highlight tactics and principles in action. In practice it is vital to defend resiliently and seek counterattacking chances - there is an innovative chapter on these rarely-covered themes as well as puzzles where the reader must decide how to punch home an attack. Later chapters help readers develop a vital skill: the ability to make tough chessboard decisions. Attack, sacrifice, grab material, defend or simplify - it's for you to decide! Principles and guidelines are emphasized, together with common sources of error. The final section of puzzles will prove a stern challenge even for the best players, with the reader exposed to the full complexity of modern chess - with a few helpful hints along the way.
New York Times bestselling poet and multi-platinum singer-songwriter Jewel explores her unconventional upbringing and extraordinary life in an inspirational memoir that covers her childhood to fame, marriage, and motherhood. When Jewel’s first album, Pieces of You, topped the charts in 1995, her emotional voice and vulnerable performance were groundbreaking. Drawing comparisons to Joan Baez and Joni Mitchell, a singer-songwriter of her kind had not emerged in decades. Now, with more than thirty million albums sold worldwide, Jewel tells the story of her life, and the lessons learned from her experience and her music. Living on a homestead in Alaska, Jewel learned to yodel at age five, and joined her parents’ entertainment act, working in hotels, honky-tonks, and biker bars. Behind a strong-willed family life with an emphasis on music and artistic talent, however, there was also instability, abuse, and trauma. At age fifteen, she moved out and tasked herself with a mission: to see if she could avoid being the kind of statistic that her past indicated for her future. Soon after, she was accepted to the prestigious Interlochen Arts Academy in Michigan, and there she began writing her own songs as a means of expressing herself and documenting her journey to find happiness. Jewel was eighteen and homeless in San Diego when a radio DJ aired a bootleg version of one of her songs and it was requested into the top-ten countdown, something unheard-of for an unsigned artist. By the time she was twenty-one, her debut had gone multiplatinum. There is much more to Jewel’s story, though, one complicated by family legacies, by crippling fear and insecurity, and by the extraordinary circumstances in which she managed to flourish and find happiness despite these obstacles. Along her road of self-discovery, learning to redirect her fate, Jewel has become an iconic singer and songwriter. In Never Broken she reflects on how she survived, and how writing songs, poetry, and prose has saved her life many times over. She writes lyrically about the natural wonders of Alaska, about pain and loss, about the healing power of motherhood, and about discovering her own identity years after the entire world had discovered the beauty of her songs.
In this instructional book for chess players looking to take their game to the next level, prolific and popular chess authors Irving Chernev and Fred Reinfeld share tips on how to perfect winning plays. Sharing their phenomenal knowledge of chess literature, Chernev and Reinfeld teach readers how the proper use of combination play is the secret to winning the game. Winning Chess not only tells you, but graphically and forcefully shows how to recognize the elements of winning tactical combinations and how to apply them to actual game positions. Each chapter of this guide constitutes a unique lesson in attacking play that can be applied directly to the game, putting readers well on the way to playing and winning chess.
“Chuky, you’re a genius.” Leading grandmasters have been heard to whisper these words, impressed with yet another brilliancy of Vassily Ivanchuk. The Ukrainian wizard, immensely popular with pros and amateurs alike, has been a member of the world elite for more than twenty years and is one of the most active players on the international circuit. Ivanchuk has finished first in all major tournaments in the world, at times with astonishing supremacy and always with deeply creative chess. He has won the Junior World Championship, the Blitz World Championship and reached the number two spot in the world rankings. Four times he was a member of the team that won the Chess Olympiad, once also claiming the individual gold medal on first board. The question why Ivanchuk, with his phenomenal talent and uncompromising passion for the game, has never become World Champion is something of a mystery. The inability to handle stress has been suggested and he himself has pointed at periods of ‘black moods’ or ‘psychological crises’. Still, despite occasional erratic results, he has always maintained his position among the very best. For this book Correspondence Grandmaster and chess author Nikolay Kalinichenko has selected 100 of Vassily Ivanchuk’s best and most instructive games, explaining his moves and plans for club players. The result is a fascinating and rewarding journey to ‘Planet Ivanchuk’, the extraterrestrial location where the sphinx from Lvov is said to receive his best brainwaves.
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Utopia is a work of fiction and socio-political satire by Thomas More published in 1516 in Latin. The book is a frame narrative primarily depicting a fictional island society and its religious, social and political customs. Many aspects of More's description of Utopia are reminiscent of life in monasteries.