First Steps In Coding What S A Variable

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First Steps in Coding: What's a Variable?

Author : Kaitlyn Siu
Publisher : Wayland
Page : 0 pages
File Size : 50,9 Mb
Release : 2022-03-10
Category : Coding theory
ISBN : 1526315793

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First Steps in Coding: What's a Variable? by Kaitlyn Siu Pdf

What's a Variable? a story-time adventure! is fun tale that leads children through the idea of variables in everyday life, and the super-important concept of debugging errors in their code. Flex and Type, the super-powered robots who star in this story, learn these fundamentals of coding as they write a flexible-and-fun story at the library called All About Me!

A Programming Approach to Computability

Author : A.J. Kfoury,Robert N. Moll,Michael A. Arbib
Publisher : Springer Science & Business Media
Page : 259 pages
File Size : 52,7 Mb
Release : 2012-12-06
Category : Mathematics
ISBN : 9781461257493

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A Programming Approach to Computability by A.J. Kfoury,Robert N. Moll,Michael A. Arbib Pdf

Computability theory is at the heart of theoretical computer science. Yet, ironically, many of its basic results were discovered by mathematical logicians prior to the development of the first stored-program computer. As a result, many texts on computability theory strike today's computer science students as far removed from their concerns. To remedy this, we base our approach to computability on the language of while-programs, a lean subset of PASCAL, and postpone consideration of such classic models as Turing machines, string-rewriting systems, and p. -recursive functions till the final chapter. Moreover, we balance the presentation of un solvability results such as the unsolvability of the Halting Problem with a presentation of the positive results of modern programming methodology, including the use of proof rules, and the denotational semantics of programs. Computer science seeks to provide a scientific basis for the study of information processing, the solution of problems by algorithms, and the design and programming of computers. The last 40 years have seen increasing sophistication in the science, in the microelectronics which has made machines of staggering complexity economically feasible, in the advances in programming methodology which allow immense programs to be designed with increasing speed and reduced error, and in the develop ment of mathematical techniques to allow the rigorous specification of program, process, and machine.

JavaScript Coding for Teens

Author : Andrew Yueh
Publisher : Sourcebooks, Inc.
Page : 279 pages
File Size : 45,8 Mb
Release : 2022-01-11
Category : Young Adult Nonfiction
ISBN : 9781648761126

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JavaScript Coding for Teens by Andrew Yueh Pdf

Everything teens need to get started with JavaScript Have you ever wanted to make your own game? How about an awesome website? Then JavaScript Coding for Teens is the book for you! It doesn't matter if you're not sure what a variable is, are stumped about syntax, or don't even know how to use JavaScript on your computer! This simple guide to coding for beginners walks you through every part of the process with easy-to-understand language and straightforward directions. You'll be coding like a pro in no time! JavaScript Coding for Teens includes: Beginner-friendly lessons—This guide to coding for teens starts out with the basics, providing the perfect foundation for coding novices. A variety of uses—Stretch your skills and discover how amazingly flexible and powerful JavaScript is as you learn to use it for programming websites and games. Practical practice—Gain confidence with exercises that test your ability to modify existing programs or create new ones. Build computer skills that will last a lifetime with JavaScript Coding for Teens.

Programming Basics with C#

Author : Svetlin Nakov,Nakov's Team
Publisher : SoftUni
Page : 408 pages
File Size : 51,7 Mb
Release : 2019-09-01
Category : Computers
ISBN : 9786190009023

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Programming Basics with C# by Svetlin Nakov,Nakov's Team Pdf

The free book "Programming Basics with C#" (https://csharp-book.softuni.org) is a comprehensive entry level computer programming tutorial for absolute beginners that teaches basics of coding (variables and data, conditional statements, loops and methods), logical thinking and problem solving using the C# language. The book comes with free video lessons for each chapter, 150+ practical exercises with an automated online evaluation system (online judge) and solution guidelines for the exercises. The book "Programming Basics with C#" introduces the readers with writing programming code at a beginners level (basic coding skills), working with development environment (IDE), using variables and data, operators and expressions, working with the console (reading input data and printing output), using conditional statements (if, if-else, switch-case), loops (for, while, do-while, foreach) and methods (declaring and calling methods, passing parameters and returning values), as well as algorithmic thinking and solving practical programming problems. This free coding book for beginners is written by a team of developers lead by Dr. Svetlin Nakov (https://nakov.com) who has 25+ years practical software development experience and 15+ years as software development trainer. The free book "Programming Basics with C#" is an official textbook for the "Programming Basics" classes at the Software University (SoftUni), used by tens of thousands of students at the start of their software development education. The book relies on the "explain by examples" and "learn by doing" approaches to learning the practical coding skills required to become a software engineer. Each chapter provides some concepts, explained as video lesson with lots of code examples, followed by practical exercises involving the use of the new concepts with online evaluation system (online judge). Learners watch the videos, try the sample code and solve the exercises, which come as part of each book chapter. Exercises are given in series with increasing complexity: from quite trivial, though little complicated to highly complicated, requiring more thinking and research in Internet. Most exercises come with detailed hints and guidelines about how to construct a correct solution. Download the free C# programming basics book (as PDF, ePub and Mobi formats), watch the video lessons and the live coding demos, solve the practical exercises and evaluate your solutions at the book official Web site: https://csharp-book.softuni.org. Tags: book, programming, free, computer programming, coding, writing code, programming basics, ebook, programming book, book programming, C#, CSharp, C# book, Visual Studio, .NET, tutorial, C# tutorial, video lessons, C# videos, programming videos, programming lessons, coding lessons, coding videos, programming concepts, data types, variables, operators, expressions, calculations, statements, console input and output, control-flow logic, program logic, conditional statements, nested conditions, loops, nested loops, methods, functions, method parameters, method return values, problem solving, practical exercises, practical coding, learn by examples, learn by doing, code examples, online judge system, Nakov, Svetlin Nakov, SoftUni, ISBN 978-619-00-0902-3, ISBN 9786190009023 Detailed Book Contents: Preface - about the book, scope, how to learn programming, how to become a developer, authors team, SoftUni, the online judge, forums and other resources Chapter 1. First Steps in Programming - writing simple commands, writing simple computer programs, runtime environments, the C# language, Visual Studio and other IDEs, creating a console program, writing computer programs in C# using Visual Studio, building a simple GUI and Web apps in Visual Studio Chapter 2.1. Simple Calculations - using the system console, reading and printing integers, using data types and variables, reading floating-point numbers, using arithmetic operations, concatenating text and numbers, using numerical expressions, exercises with simple calculations, creating a simple GUI app for converting currencies Chapter 2.2. Simple Calculations – Exam Problems - practical problems with console input / output and simple calculations, with solution guidelines, from programming basics exams Chapter 3.1. Simple Conditions - using simple conditional statements, comparing numbers, simple if-else conditions, variable scope, sequence of if-else conditions, using the debugger, practical exercises with simple conditions with solution guidelines Chapter 3.2. Simple Conditions – Exam Problems - practical problems with simple if-else conditions, with solution guidelines, from programming basics exams Chapter 4.1. More Complex Conditions - nested if conditions (if-else inside if-else), using the logical "OR", "AND" and "NOT" operators, using the switch-case conditional statements, building GUI app for visualizing a point in a rectangle, practical exercises with solution guidelines Chapter 4.2. More Complex Conditions – Exam Problems - practical problems with more complex if-else conditions and nested if conditions, with solution guidelines, from programming basics exams Chapter 5.1. Repetitions (Loops) - using simple for-loops, iterating over the numbers from 1 to n, reading and processing sequences of numbers from the console, using the for-loop code snipped in Visual Studio, many practical exercises with loops, with solution guidelines, summing numbers, finding min / max element, drawing with the "turtle graphics" in a GUI app Chapter 5.2. Loops – Exam Problems - practical problems with simple loops, with solution guidelines, from programming basics exams Chapter 6.1. Nested Loops - using nested loops (loops inside other loops), implementing more complex logic with loops and conditional statements, printing simple and more complex 2D figures on the console using nested loops, calculations and if conditions, practical exercises with nested loops with solution guidelines, building a simple Web app to draw ratings in Visual Studio using ASP.NET MVC Chapter 6.2. Nested Loops – Exam Problems - practical problems with nested loops and more complex logic, with solution guidelines, from programming basics exams Chapter 7.1. More Complex Loops - using for-loops with a step, loops with decreasing loop variable, using while loops, and do-while loops, solving non-trivial problems like calculating GCD (greatest common divisor) and finding the prime numbers in certain range, infinite loops with break inside, using simple try-catch statements to handle errors, building a simple Web based game using Visual Studio and ASP.NET MVC, practical exercises with more complex loops with solution guidelines Chapter 7.2. More Complex Loops – Exam Problems - practical problems with nested and more complex loops with non-trivial logic, with solution guidelines, from programming basics exams Chapter 8.1. Practical Exam Preparations – Part I - sample practical exam from the entrance exams at the Software University, with solution guidelines, covering 6 problems with simple calculations, with simple conditions, with more complex conditions, with a simple loop, with nested loops, with nested loops and more complex logic Chapter 8.2. Practical Exam Preparations – Part II - another sample practical exam from the entrance exams at the Software University, with solution guidelines, covering 6 problems with simple calculations, with simple conditions, with more complex conditions, with a simple loop, with nested loops, with nested loops and more complex logic Chapter 9.1. Problems for Champions – Part I - a sample set of more complex problems, requiring stronger algorithmic thinking and programming techniques, with solution guidelines Chapter 9.2. Problems for Champions – Part II - another set of more complex problems, requiring stronger algorithmic thinking and programming techniques, with solution guidelines Chapter 10. Methods - what is method, when to use methods, defining and calling methods (functions), passing parameters and returning values, returning multiple values, overloading methods, using nested methods (local functions), naming methods correctly, good practices for using methods Chapter 11. Tricks and Hacks - some special techniques, tricks and hacks for improving our performance with C# and Visual Studio: hints how to format the code, conventions an guidelines about naming the code elements, using keyboard shortcuts in VS, defining and using code snippets in VS, debugging code, using breakpoints and watches Conclusion - the skills of the software engineers, how to continue learning software development after this book (study software engineering in SoftUni, study in your own way), how to get learning resources and how many time it takes to become a skillful software engineer and start a job

Practical C++ Programming

Author : Steve Oualline
Publisher : "O'Reilly Media, Inc."
Page : 576 pages
File Size : 51,8 Mb
Release : 2002-12-13
Category : Computers
ISBN : 9781449367169

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Practical C++ Programming by Steve Oualline Pdf

C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking

Author : Pankaj Kumar Verma,Dhrupal R Shah,Khushbu Chauhan,Devi M
Publisher : STEMpedia
Page : 100 pages
File Size : 55,5 Mb
Release : 2022-12-12
Category : Computers
ISBN : 9788196940249

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SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking by Pankaj Kumar Verma,Dhrupal R Shah,Khushbu Chauhan,Devi M Pdf

The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.

Head First HTML5 Programming

Author : Eric Freeman,Elisabeth Robson
Publisher : "O'Reilly Media, Inc."
Page : 611 pages
File Size : 46,8 Mb
Release : 2011-10-06
Category : Computers
ISBN : 9781449331511

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Head First HTML5 Programming by Eric Freeman,Elisabeth Robson Pdf

HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs. Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications. Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5. Here are just some of the things you’ll learn in Head First HTML5 Programing: Learn how to make your pages truly interactive by using the power of the DOM. Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters. Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages. Use the Geolocation API to know where your users are. Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface. Go beyond just plugging a video into your pages, and create custom video experiences. Learn the secret to grabbing five megabytes of storage in every user’s browser. Improve your page’s responsiveness and performance with Web workers. And much more.

Basic Steps in Planning Nursing Research

Author : Marilynn J. Wood,Janet C. Kerr
Publisher : Jones & Bartlett Learning
Page : 564 pages
File Size : 48,9 Mb
Release : 2006
Category : Medical
ISBN : 0763734780

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Basic Steps in Planning Nursing Research by Marilynn J. Wood,Janet C. Kerr Pdf

As an introduction to the research process, Basic Steps in Planning Nursing Research, Sixth Edition focuses on the development of an effective research plan, and guides readers through all stages of the process--from finding a research topic, to the final written proposal. The text presents the research steps in a logical manner and demonstrates how decisions at each stage directly affect what can be accomplished at the subsequent step. Throughout the entire process, the actual research question remains at the forefront of the plan.Beginning researchers new to the process will find Basic Steps particularly helpful, learning where to find information relevant to their topic, how to organize the information, and how to clearly communicate their questions, ideas, and plans. This text is also a great resource for researchers with higher levels of expertise who need guidance in developing a quality research plan. Regardless of the researcher's expertise level, Basic Steps in Planning Nursing Research treats the planning process as an art and maintains that research is only as good as its plan.

First Steps in Coding: What's Branching?

Author : Kaitlyn Siu
Publisher : Wayland
Page : 0 pages
File Size : 45,9 Mb
Release : 2022-04-12
Category : Juvenile Nonfiction
ISBN : 1526315769

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First Steps in Coding: What's Branching? by Kaitlyn Siu Pdf

Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's Branching? ... a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code. Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!

First Steps in Coding: What's Sequencing?

Author : Kaitlyn Siu
Publisher : Wayland
Page : 0 pages
File Size : 43,8 Mb
Release : 2022-04-12
Category : Electronic
ISBN : 1526315742

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First Steps in Coding: What's Sequencing? by Kaitlyn Siu Pdf

Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's Sequencing? ... a school-day adventure! is an exciting story that leads children through the idea of sequencing in everyday life, and the super-important concept of ordering a sequence properly, and debugging errors in their code. Zeb and Astro, the super-powered sibling robots who star in this story, demonstrate these fundamentals of coding as Zeb teaches Astro how to get ready for her very first day of robot school. In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!

Learn Python by Building Data Science Applications

Author : Philipp Kats,David Katz
Publisher : Packt Publishing Ltd
Page : 464 pages
File Size : 45,8 Mb
Release : 2019-08-30
Category : Computers
ISBN : 9781789533064

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Learn Python by Building Data Science Applications by Philipp Kats,David Katz Pdf

Understand the constructs of the Python programming language and use them to build data science projects Key FeaturesLearn the basics of developing applications with Python and deploy your first data applicationTake your first steps in Python programming by understanding and using data structures, variables, and loopsDelve into Jupyter, NumPy, Pandas, SciPy, and sklearn to explore the data science ecosystem in PythonBook Description Python is the most widely used programming language for building data science applications. Complete with step-by-step instructions, this book contains easy-to-follow tutorials to help you learn Python and develop real-world data science projects. The “secret sauce” of the book is its curated list of topics and solutions, put together using a range of real-world projects, covering initial data collection, data analysis, and production. This Python book starts by taking you through the basics of programming, right from variables and data types to classes and functions. You’ll learn how to write idiomatic code and test and debug it, and discover how you can create packages or use the range of built-in ones. You’ll also be introduced to the extensive ecosystem of Python data science packages, including NumPy, Pandas, scikit-learn, Altair, and Datashader. Furthermore, you’ll be able to perform data analysis, train models, and interpret and communicate the results. Finally, you’ll get to grips with structuring and scheduling scripts using Luigi and sharing your machine learning models with the world as a microservice. By the end of the book, you’ll have learned not only how to implement Python in data science projects, but also how to maintain and design them to meet high programming standards. What you will learnCode in Python using Jupyter and VS CodeExplore the basics of coding – loops, variables, functions, and classesDeploy continuous integration with Git, Bash, and DVCGet to grips with Pandas, NumPy, and scikit-learnPerform data visualization with Matplotlib, Altair, and DatashaderCreate a package out of your code using poetry and test it with PyTestMake your machine learning model accessible to anyone with the web APIWho this book is for If you want to learn Python or data science in a fun and engaging way, this book is for you. You’ll also find this book useful if you’re a high school student, researcher, analyst, or anyone with little or no coding experience with an interest in the subject and courage to learn, fail, and learn from failing. A basic understanding of how computers work will be useful.

Teaching Coding through Game Creation

Author : Sarah Kepple
Publisher : Bloomsbury Publishing USA
Page : 369 pages
File Size : 47,6 Mb
Release : 2018-08-24
Category : Language Arts & Disciplines
ISBN : 9798216153061

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Teaching Coding through Game Creation by Sarah Kepple Pdf

This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library. In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals—even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages—including GameMaker, JavaScript, Python, and Scratch—to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range—from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community.

Beginning C

Author : German Gonzalez-Morris,Ivor Horton
Publisher : Apress
Page : 128 pages
File Size : 48,7 Mb
Release : 2021-01-12
Category : Computers
ISBN : 1484259750

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Beginning C by German Gonzalez-Morris,Ivor Horton Pdf

Learn how to program using C, beginning from first principles and progressing through step-by-step examples to become a competent, C-language programmer. All you need are this book and any of the widely available C compilers, and you'll soon be writing real C programs. You’ll discover that C is a foundation language that every programmer ought to know. Beginning C is written by renowned author Ivor Horton and expert programmer German Gonzalez-Morris. This book increases your programming expertise by guiding you through the development of fully working C applications that use what you've learned in a practical context. You’ll also be able to strike out on your own by trying the exercises included at the end of each chapter. At the end of the book you'll be confident in your skills with all facets of the widely-used and powerful C language. What You Will Learn Discover the C programming language Program using C starting with first steps, then making decisions Use loops, arrays, strings, text, pointers, functions, I/O, and more Code applications with strings and text Structure your programs efficiently Work with data, files, facilities, and more Who This Book Is For Those new to C programming who may or may not have some prior programming experience.

Discovering Statistics Using IBM SPSS Statistics

Author : Andy Field
Publisher : SAGE
Page : 1269 pages
File Size : 45,6 Mb
Release : 2017-11-14
Category : Social Science
ISBN : 9781526422965

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Discovering Statistics Using IBM SPSS Statistics by Andy Field Pdf

With an exciting new look, new characters to meet, and its unique combination of humour and step-by-step instruction, this award-winning book is the statistics lifesaver for everyone. From initial theory through to regression, factor analysis and multilevel modelling, Andy Field animates statistics and SPSS software with his famously bizarre examples and activities. What’s brand new: A radical new design with original illustrations and even more colour A maths diagnostic tool to help students establish what areas they need to revise and improve on. A revamped online resource that uses video, case studies, datasets, testbanks and more to help students negotiate project work, master data management techniques, and apply key writing and employability skills New sections on replication, open science and Bayesian thinking Now fully up to date with latest versions of IBM SPSS Statistics©. All the online resources above (video, case studies, datasets, testbanks) can be easily integrated into your institution′s virtual learning environment or learning management system. This allows you to customize and curate content for use in module preparation, delivery and assessment. Please note that ISBN: 9781526445780 comprises the paperback edition of the Fifth Edition and the student version of IBM SPSS Statistics.

A Comparative Historical and Typological Approach to the Middle Eastern State System

Author : Lars Mjøset,Nils Butenschøn,Kristian Berg Harpviken
Publisher : Emerald Group Publishing
Page : 252 pages
File Size : 44,7 Mb
Release : 2024-04-19
Category : Social Science
ISBN : 9781837531240

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A Comparative Historical and Typological Approach to the Middle Eastern State System by Lars Mjøset,Nils Butenschøn,Kristian Berg Harpviken Pdf

Showcasing the legacy of Norwegian political scientist and sociologist Stein Rokkan, this volume ushers in a new vision in the field of state formation and nation building.