Five Hundred And One Tesuji Problems

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Five Hundred and One Tesuji Problems

Author : Richard Bozulich
Publisher : Unknown
Page : 292 pages
File Size : 53,7 Mb
Release : 2016-10-27
Category : Games
ISBN : 4906574742

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Five Hundred and One Tesuji Problems by Richard Bozulich Pdf

Tesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones, rescuing one of your own groups, linking up your stones, separating your opponent's stones, making good shape, etc. There are about 45 different kinds of moves that make up tesujis. In this book, examples of every kind of tesuji are presented

A Thousand and One Life-and-death Problems

Author : Richard Bozulich
Publisher : Unknown
Page : 244 pages
File Size : 46,6 Mb
Release : 2002
Category : Go (Game)
ISBN : 4906574726

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A Thousand and One Life-and-death Problems by Richard Bozulich Pdf

Along with playing games, practice is essential for mastering go technique; namely, practice in analyzing positions and reading out all their variations. However, the practice players get from their games is limited, whereas problem books can give the amateur go player a vast variety of positions that might occur in their games. Practice also keeps the mind sharp and in top form.This is the reason professionals are always solving problems and often spend considerable time composing them. Practice must also include repetition if it is to be effective. If you have to find the same kind of tesuji in similar patterns over and over again, spotting that tesuji in a problem or in a game will become second nature. It is the purpose of this book to provide a vast number and a large variety of life-and-death problems for the in experienced player.The problems are not hard; they range from very easy to moderately difficult. A dan player should be able to solve them within a minute, sometimes on sight, but it may take a bit longer for kyu-level players. If you have just learned the rule s and played only a few games, you will benefit from studying these problems. Three types are presented: 1) problems in which you have to read only one move ahead; 2) problems in which you have to read three moves ahead; and 3) problems in which you have to read five moves ahead. In this way, the problems become progressively harder, from very easy to rather difficult.It may take you a bit of time to work through this book, but in the end you will have mastered the basic techniques of the life and death of groups.

Tesuji

Author : James Davies
Publisher : Unknown
Page : 198 pages
File Size : 48,7 Mb
Release : 2017-04-26
Category : Games & Activities
ISBN : 4906574122

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Tesuji by James Davies Pdf

Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.

Lessons in the Fundamentals of Go

Author : Toshirō Kageyama
Publisher : Unknown
Page : 272 pages
File Size : 45,8 Mb
Release : 1998-09-01
Category : Games
ISBN : 4906574289

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Lessons in the Fundamentals of Go by Toshirō Kageyama Pdf

The Book of Basketball

Author : Bill Simmons
Publisher : ESPN
Page : 754 pages
File Size : 43,8 Mb
Release : 2010-12-07
Category : Sports & Recreation
ISBN : 9780345520104

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The Book of Basketball by Bill Simmons Pdf

NEW YORK TIMES BESTSELLER • The NBA according to The Sports Guy—now updated with fresh takes on LeBron, the Celtics, and more! Foreword by Malcom Gladwell • “The work of a true fan . . . it might just represent the next phase of sports commentary.”—The Atlantic Bill Simmons, the wildly opinionated and thoroughly entertaining basketball addict known to millions as ESPN’s The Sports Guy, has written the definitive book on the past, present, and future of the NBA. From the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time, Simmons opens—and then closes, once and for all—every major pro basketball debate. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.

Get Strong at Tesuji

Author : Anonim
Publisher : Kiseido
Page : 182 pages
File Size : 46,5 Mb
Release : 1998-04
Category : Games & Activities
ISBN : 4906574564

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Get Strong at Tesuji by Anonim Pdf

Graded Go Problems for Beginners

Author : Yoshinori Kanō
Publisher : Unknown
Page : 240 pages
File Size : 47,9 Mb
Release : 1985
Category : Go (Game) problems
ISBN : UCSC:32106019253829

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Graded Go Problems for Beginners by Yoshinori Kanō Pdf

Winning Go

Author : Richard Bozulich,Peter Shotwell
Publisher : Tuttle Publishing
Page : 256 pages
File Size : 41,5 Mb
Release : 2011-06-28
Category : Games & Activities
ISBN : 9781462900749

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Winning Go by Richard Bozulich,Peter Shotwell Pdf

Master the game of Go with this expert guide. Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.

The Second Book of Go

Author : Richard Bozulich
Publisher : Unknown
Page : 156 pages
File Size : 44,9 Mb
Release : 1998
Category : Games
ISBN : 4906574319

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The Second Book of Go by Richard Bozulich Pdf

The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.

Making Good Shape

Author : Rob van Zeijst,Richard Bozulich
Publisher : Unknown
Page : 206 pages
File Size : 47,7 Mb
Release : 2017-03-13
Category : Games & Activities
ISBN : 4906574734

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Making Good Shape by Rob van Zeijst,Richard Bozulich Pdf

Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.

Basic Techniques of Go

Author : Haruyama Isamu,Nagahara Yoshiaki
Publisher : Kiseido Publishing Company
Page : 172 pages
File Size : 55,6 Mb
Release : 2002-12-01
Category : Games
ISBN : 4906574025

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Basic Techniques of Go by Haruyama Isamu,Nagahara Yoshiaki Pdf

Handicap Go

Author : Nagahara Yoshiaki,Richard Bozulich
Publisher : Kiseido Publishing Company
Page : 220 pages
File Size : 49,8 Mb
Release : 2016-06-14
Category : Games
ISBN : 4906574165

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Handicap Go by Nagahara Yoshiaki,Richard Bozulich Pdf

In handicap games, the handicap stones are high on the star points and are not efficient in securing territory. It is therefore natural and strategically correct for Black to emphasize influence. However, kyu-level players lack the ability and the confidence to play an influence-oriented game; instead of taking chances.

Games of Go

Author : Neil Moffatt
Publisher : Unknown
Page : 224 pages
File Size : 47,8 Mb
Release : 2009-05-15
Category : Games
ISBN : 0956156215

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Games of Go by Neil Moffatt Pdf

Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves. Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu. The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.

The Direction of Play

Author : Takeo Kajiwara
Publisher : Unknown
Page : 270 pages
File Size : 48,8 Mb
Release : 1979
Category : Go (Game)
ISBN : STANFORD:36105031527133

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The Direction of Play by Takeo Kajiwara Pdf