Free Play

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Free Play

Author : Stephen Nachmanovitch
Publisher : Penguin
Page : 257 pages
File Size : 41,5 Mb
Release : 1991-05-01
Category : Self-Help
ISBN : 9781440673085

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Free Play by Stephen Nachmanovitch Pdf

Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.

Free-to-Play

Author : Will Luton
Publisher : New Riders
Page : 217 pages
File Size : 40,8 Mb
Release : 2013-05-27
Category : Business & Economics
ISBN : 9780133411249

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Free-to-Play by Will Luton Pdf

“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Free-to-Play

Author : Christopher A. Paul
Publisher : MIT Press
Page : 306 pages
File Size : 54,8 Mb
Release : 2020-10-13
Category : Games & Activities
ISBN : 9780262539418

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Free-to-Play by Christopher A. Paul Pdf

An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

Children’s Free Play and Participation in the City

Author : Raymond Lorenzo
Publisher : Springer Nature
Page : 453 pages
File Size : 40,9 Mb
Release : 2022-06-03
Category : Education
ISBN : 9789811903007

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Children’s Free Play and Participation in the City by Raymond Lorenzo Pdf

This book presents an interplay of imaginative memoir-telling, action research data and future projection that reminds and inspires experiences academics, researchers, professionals, as well as a wider public to recognize the fundamental importance and the impellent need for more and better work in favour of true political and societal recognition of the needs and rights of children to play freely, to participate, to live fully and enjoy their neighbourhoods and cities, and to imagine and construct alternative futures, together with adults. The book's abundant spoken dialogue is, in effect, storytelling between children (and youth) on their own and with adults (especially the elderly). It conveys an appreciation of children’s special capacities to think critically about their everyday places—and the greater world around them—and to develop solutions (or ‘projects’) for the problems they identify. This book serves an effective catalyst for stimulating rich discussion of the theoretical and practical bases of the many themes, or areas of study, which are treated in the story.

1,001 Boredom Busting Play Ideas

Author : Jean Oram
Publisher : Oram Productions
Page : 285 pages
File Size : 47,5 Mb
Release : 2015-06-30
Category : Juvenile Nonfiction
ISBN : 9781928198192

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1,001 Boredom Busting Play Ideas by Jean Oram Pdf

AWESOME boredom busting play ideas—from creative crafts to zany new travel games! From mind-boggling science experiments to tricky challenges that will give your kids a case of the giggles. Beat the boredom blues with over 1,000 play ideas suitable for three-year-olds to eleven-year olds. There's something for everyone in this tried and tested book from NY Times bestselling author (and mom!), Jean Oram. "A lifesaver for parents and educators." --Kenneth, reader. Make it easy to say “no” to more screen time and “yes” to more play time with activities that will delight your children. Want to be the new favorite in the family? Check out some of the fun to be had with this one-of-a-kind book, 1,001 Boredom Busting Play Ideas: + 101 tricky, goofy challenges for kids + 36 Travel games PLUS 24 more games that can be played in the car + Arts and crafts (and holiday crafts, too) + Outside play ideas + Mad scientist safe & easy experiments--including Flubber! + Birthday party games + Family day trip ideas + Homeschool and classroom games + And more play, play, play! Includes 26 BONUS activities for a grand total of 1,027 activities to keep your kids happy! Have your best sleepover, birthday party, road tip, babysitting experience, snowy day, or homeschool play time ever! Play time is MORE than just crafts. The brain learns by playing. Build smarter, happier, healthier children... start with 1,001 Boredom Busting Play Ideas, because your kids deserve it. Keywords: crafts, crafts for kids, free play ideas, free range kids, antidote for helicopter parents, games for kids, challenges for kids, play ideas, game rules, game ideas, classic games, classic outdoor games, teacher resources, camp counselor idea books, Easter crafts, birthday party games, Christmas crafts, Halloween crafts, outdoor play ideas, family fun ideas, playcation, staycation ideas, family game night, family time, daycare resources, playschool resources, kindergarten resources, child development, empathy development, confidence building in kids, books for babysitters, keep kids busy, keep kids busy book, screen free play ideas, screen-free, healthy children, healthy kids, raising kids, raising children, how to raise kids, over scheduled kids, over scheduled children, over-scheduled kids, childhood anxiety, outdoor games, outdoor play, active play ideas, quiet play ideas, reading games, math games, travel games, family travel games.

Free-to-Play

Author : Christopher A. Paul
Publisher : MIT Press
Page : 306 pages
File Size : 49,6 Mb
Release : 2020-10-13
Category : Games & Activities
ISBN : 9780262360524

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Free-to-Play by Christopher A. Paul Pdf

An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

Games As A Service

Author : Oscar Clark
Publisher : CRC Press
Page : 311 pages
File Size : 42,6 Mb
Release : 2014-02-05
Category : Computers
ISBN : 9781317908876

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Games As A Service by Oscar Clark Pdf

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Fair Play

Author : Eve Rodsky
Publisher : Penguin
Page : 354 pages
File Size : 55,6 Mb
Release : 2019-10-01
Category : Social Science
ISBN : 9780525541950

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Fair Play by Eve Rodsky Pdf

A REESE'S BOOK CLUB PICK "A hands-on, real talk guide for navigating the hot-button issues that so many families struggle with."--Reese Witherspoon Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the "shefault" parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family -- and then sent that list to her husband, asking for things to change. His response was... underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up chores and responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With four easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore from laundry to homework to dinner. "Winning" this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space -- as in, the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 354 pages
File Size : 49,8 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Free to Learn

Author : Peter Gray
Publisher : Basic Books
Page : 227 pages
File Size : 41,8 Mb
Release : 2013-03-05
Category : Education
ISBN : 9780465037919

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Free to Learn by Peter Gray Pdf

A leading expert in childhood development makes the case for why self-directed learning -- "unschooling" -- is the best way to get kids to learn. In Free to Learn, developmental psychologist Peter Gray argues that in order to foster children who will thrive in today's constantly changing world, we must entrust them to steer their own learning and development. Drawing on evidence from anthropology, psychology, and history, he demonstrates that free play is the primary means by which children learn to control their lives, solve problems, get along with peers, and become emotionally resilient. A brave, counterintuitive proposal for freeing our children from the shackles of the curiosity-killing institution we call school, Free to Learn suggests that it's time to stop asking what's wrong with our children, and start asking what's wrong with the system. It shows how we can act—both as parents and as members of society—to improve children's lives and to promote their happiness and learning.

3D Math Primer for Graphics and Game Development, 2nd Edition

Author : Fletcher Dunn,Ian Parberry
Publisher : CRC Press
Page : 848 pages
File Size : 48,7 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9781568817231

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3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn,Ian Parberry Pdf

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Alien RPG

Author : Free League Publishing
Publisher : Free League Publishing
Page : 392 pages
File Size : 53,9 Mb
Release : 2019-12-10
Category : Fantasy games
ISBN : 9188805557

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Alien RPG by Free League Publishing Pdf

"Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. Things alien. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can"--Back cover.

Cat Kid Comic Club

Author : Dav Pilkey
Publisher : Graphix
Page : 176 pages
File Size : 49,9 Mb
Release : 2020-12
Category : Cartoonists
ISBN : 1536467456

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Cat Kid Comic Club by Dav Pilkey Pdf

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Real Games

Author : Mia Consalvo,Christopher A. Paul
Publisher : MIT Press
Page : 219 pages
File Size : 51,8 Mb
Release : 2019-10-01
Category : Games & Activities
ISBN : 9780262042604

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Real Games by Mia Consalvo,Christopher A. Paul Pdf

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Play in Architecture

Author : Veronica Keefer
Publisher : Lulu.com
Page : 100 pages
File Size : 40,5 Mb
Release : 2024-05-25
Category : Electronic
ISBN : 9781105683961

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Play in Architecture by Veronica Keefer Pdf