From Shortest Paths To Reinforcement Learning

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From Shortest Paths to Reinforcement Learning

Author : Paolo Brandimarte
Publisher : Unknown
Page : 0 pages
File Size : 51,8 Mb
Release : 2021
Category : Electronic
ISBN : 3030618684

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From Shortest Paths to Reinforcement Learning by Paolo Brandimarte Pdf

Dynamic programming (DP) has a relevant history as a powerful and flexible optimization principle, but has a bad reputation as a computationally impractical tool. This book fills a gap between the statement of DP principles and their actual software implementation. Using MATLAB throughout, this tutorial gently gets the reader acquainted with DP and its potential applications, offering the possibility of actual experimentation and hands-on experience. The book assumes basic familiarity with probability and optimization, and is suitable to both practitioners and graduate students in engineering, applied mathematics, management, finance and economics.

From Shortest Paths to Reinforcement Learning

Author : Paolo Brandimarte
Publisher : Springer Nature
Page : 216 pages
File Size : 43,8 Mb
Release : 2021-01-11
Category : Business & Economics
ISBN : 9783030618674

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From Shortest Paths to Reinforcement Learning by Paolo Brandimarte Pdf

Dynamic programming (DP) has a relevant history as a powerful and flexible optimization principle, but has a bad reputation as a computationally impractical tool. This book fills a gap between the statement of DP principles and their actual software implementation. Using MATLAB throughout, this tutorial gently gets the reader acquainted with DP and its potential applications, offering the possibility of actual experimentation and hands-on experience. The book assumes basic familiarity with probability and optimization, and is suitable to both practitioners and graduate students in engineering, applied mathematics, management, finance and economics.

A Course in Reinforcement Learning

Author : Dimitri Bertsekas
Publisher : Athena Scientific
Page : 421 pages
File Size : 41,7 Mb
Release : 2023-06-21
Category : Computers
ISBN : 9781886529496

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A Course in Reinforcement Learning by Dimitri Bertsekas Pdf

These lecture notes were prepared for use in the 2023 ASU research-oriented course on Reinforcement Learning (RL) that I have offered in each of the last five years. Their purpose is to give an overview of the RL methodology, particularly as it relates to problems of optimal and suboptimal decision and control, as well as discrete optimization. There are two major methodological RL approaches: approximation in value space, where we approximate in some way the optimal value function, and approximation in policy space, whereby we construct a (generally suboptimal) policy by using optimization over a suitably restricted class of policies.The lecture notes focus primarily on approximation in value space, with limited coverage of approximation in policy space. However, they are structured so that they can be easily supplemented by an instructor who wishes to go into approximation in policy space in greater detail, using any of a number of available sources, including the author's 2019 RL book. While in these notes we deemphasize mathematical proofs, there is considerable related analysis, which supports our conclusions and can be found in the author's recent RL and DP books. These books also contain additional material on off-line training of neural networks, on the use of policy gradient methods for approximation in policy space, and on aggregation.

Reinforcement Learning, second edition

Author : Richard S. Sutton,Andrew G. Barto
Publisher : MIT Press
Page : 549 pages
File Size : 42,8 Mb
Release : 2018-11-13
Category : Computers
ISBN : 9780262352703

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Reinforcement Learning, second edition by Richard S. Sutton,Andrew G. Barto Pdf

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Recent Advances in Reinforcement Learning

Author : Leslie Pack Kaelbling
Publisher : Springer
Page : 286 pages
File Size : 53,9 Mb
Release : 2007-08-28
Category : Computers
ISBN : 9780585336565

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Recent Advances in Reinforcement Learning by Leslie Pack Kaelbling Pdf

Recent Advances in Reinforcement Learning addresses current research in an exciting area that is gaining a great deal of popularity in the Artificial Intelligence and Neural Network communities. Reinforcement learning has become a primary paradigm of machine learning. It applies to problems in which an agent (such as a robot, a process controller, or an information-retrieval engine) has to learn how to behave given only information about the success of its current actions. This book is a collection of important papers that address topics including the theoretical foundations of dynamic programming approaches, the role of prior knowledge, and methods for improving performance of reinforcement-learning techniques. These papers build on previous work and will form an important resource for students and researchers in the area. Recent Advances in Reinforcement Learning is an edited volume of peer-reviewed original research comprising twelve invited contributions by leading researchers. This research work has also been published as a special issue of Machine Learning (Volume 22, Numbers 1, 2 and 3).

Reinforcement Learning and Stochastic Optimization

Author : Warren B. Powell
Publisher : John Wiley & Sons
Page : 1090 pages
File Size : 41,7 Mb
Release : 2022-03-15
Category : Mathematics
ISBN : 9781119815037

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Reinforcement Learning and Stochastic Optimization by Warren B. Powell Pdf

REINFORCEMENT LEARNING AND STOCHASTIC OPTIMIZATION Clearing the jungle of stochastic optimization Sequential decision problems, which consist of “decision, information, decision, information,” are ubiquitous, spanning virtually every human activity ranging from business applications, health (personal and public health, and medical decision making), energy, the sciences, all fields of engineering, finance, and e-commerce. The diversity of applications attracted the attention of at least 15 distinct fields of research, using eight distinct notational systems which produced a vast array of analytical tools. A byproduct is that powerful tools developed in one community may be unknown to other communities. Reinforcement Learning and Stochastic Optimization offers a single canonical framework that can model any sequential decision problem using five core components: state variables, decision variables, exogenous information variables, transition function, and objective function. This book highlights twelve types of uncertainty that might enter any model and pulls together the diverse set of methods for making decisions, known as policies, into four fundamental classes that span every method suggested in the academic literature or used in practice. Reinforcement Learning and Stochastic Optimization is the first book to provide a balanced treatment of the different methods for modeling and solving sequential decision problems, following the style used by most books on machine learning, optimization, and simulation. The presentation is designed for readers with a course in probability and statistics, and an interest in modeling and applications. Linear programming is occasionally used for specific problem classes. The book is designed for readers who are new to the field, as well as those with some background in optimization under uncertainty. Throughout this book, readers will find references to over 100 different applications, spanning pure learning problems, dynamic resource allocation problems, general state-dependent problems, and hybrid learning/resource allocation problems such as those that arose in the COVID pandemic. There are 370 exercises, organized into seven groups, ranging from review questions, modeling, computation, problem solving, theory, programming exercises and a “diary problem” that a reader chooses at the beginning of the book, and which is used as a basis for questions throughout the rest of the book.

Algorithms for Reinforcement Learning

Author : Csaba Szepesvari
Publisher : Morgan & Claypool Publishers
Page : 89 pages
File Size : 54,6 Mb
Release : 2010
Category : Computers
ISBN : 9781608454921

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Algorithms for Reinforcement Learning by Csaba Szepesvari Pdf

Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming.We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations.

Keras Reinforcement Learning Projects

Author : Giuseppe Ciaburro
Publisher : Packt Publishing Ltd
Page : 280 pages
File Size : 53,6 Mb
Release : 2018-09-29
Category : Computers
ISBN : 9781789347975

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Keras Reinforcement Learning Projects by Giuseppe Ciaburro Pdf

A practical guide to mastering reinforcement learning algorithms using Keras Key FeaturesBuild projects across robotics, gaming, and finance fields, putting reinforcement learning (RL) into actionGet to grips with Keras and practice on real-world unstructured datasetsUncover advanced deep learning algorithms such as Monte Carlo, Markov Decision, and Q-learningBook Description Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library. The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You’ll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You’ll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes. Once you’ve understood the basics, you’ll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you’ll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms. By the end of this book, you’ll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI. What you will learnPractice the Markov decision process in prediction and betting evaluationsImplement Monte Carlo methods to forecast environment behaviorsExplore TD learning algorithms to manage warehouse operationsConstruct a Deep Q-Network using Python and Keras to control robot movementsApply reinforcement concepts to build a handwritten digit recognition model using an image datasetAddress a game theory problem using Q-Learning and OpenAI GymWho this book is for Keras Reinforcement Learning Projects is for you if you are data scientist, machine learning developer, or AI engineer who wants to understand the fundamentals of reinforcement learning by developing practical projects. Sound knowledge of machine learning and basic familiarity with Keras is useful to get the most out of this book

Mobile Radio Communications and 5G Networks

Author : Nikhil Kumar Marriwala
Publisher : Springer Nature
Page : 800 pages
File Size : 45,9 Mb
Release : 2024-07-01
Category : Electronic
ISBN : 9789819707003

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Mobile Radio Communications and 5G Networks by Nikhil Kumar Marriwala Pdf

Statistical Reinforcement Learning

Author : Masashi Sugiyama
Publisher : CRC Press
Page : 206 pages
File Size : 55,5 Mb
Release : 2015-03-16
Category : Business & Economics
ISBN : 9781439856901

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Statistical Reinforcement Learning by Masashi Sugiyama Pdf

Reinforcement learning is a mathematical framework for developing computer agents that can learn an optimal behavior by relating generic reward signals with its past actions. With numerous successful applications in business intelligence, plant control, and gaming, the RL framework is ideal for decision making in unknown environments with large amo

Reinforcement Learning - Principles, Concepts and Applications

Author : Bhavatarini N,Syed Thouheed Ahmed,Syed Muzamil Basha
Publisher : MileStone Research Publications
Page : 144 pages
File Size : 50,5 Mb
Release : 2024-03-25
Category : Computers
ISBN : 9789360130084

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Reinforcement Learning - Principles, Concepts and Applications by Bhavatarini N,Syed Thouheed Ahmed,Syed Muzamil Basha Pdf

Reinforcement learning (RL) is a subfield of machine learning that deals with how an agent should learn to take actions in an environment to maximize some notion of cumulative reward. In other words, reinforcement learning is a learning paradigm where an agent learns to interact with an environment by taking actions and observing the feedback it receives in the form of rewards or penalties. It is a feedback-based Machine learning technique in which an agent learns to behave in an environment by performing the actions and seeing the results of actions. For each good action, the agent gets positive feedback, and for each bad action, the agent gets negative feedback or penalty.

Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control

Author : Dimitri Bertsekas
Publisher : Athena Scientific
Page : 229 pages
File Size : 48,8 Mb
Release : 2022-03-19
Category : Computers
ISBN : 9781886529175

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Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control by Dimitri Bertsekas Pdf

The purpose of this book is to propose and develop a new conceptual framework for approximate Dynamic Programming (DP) and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call these the off-line training and the on-line play algorithms; the names are borrowed from some of the major successes of RL involving games. Primary examples are the recent (2017) AlphaZero program (which plays chess), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Both AlphaZero and TD-Gammon were trained off-line extensively using neural networks and an approximate version of the fundamental DP algorithm of policy iteration. Yet the AlphaZero player that was obtained off-line is not used directly during on-line play (it is too inaccurate due to approximation errors that are inherent in off-line neural network training). Instead a separate on-line player is used to select moves, based on multistep lookahead minimization and a terminal position evaluator that was trained using experience with the off-line player. The on-line player performs a form of policy improvement, which is not degraded by neural network approximations. As a result, it greatly improves the performance of the off-line player. Similarly, TD-Gammon performs on-line a policy improvement step using one-step or two-step lookahead minimization, which is not degraded by neural network approximations. To this end it uses an off-line neural network-trained terminal position evaluator, and importantly it also extends its on-line lookahead by rollout (simulation with the one-step lookahead player that is based on the position evaluator). Significantly, the synergy between off-line training and on-line play also underlies Model Predictive Control (MPC), a major control system design methodology that has been extensively developed since the 1980s. This synergy can be understood in terms of abstract models of infinite horizon DP and simple geometrical constructions, and helps to explain the all-important stability issues within the MPC context. An additional benefit of policy improvement by approximation in value space, not observed in the context of games (which have stable rules and environment), is that it works well with changing problem parameters and on-line replanning, similar to indirect adaptive control. Here the Bellman equation is perturbed due to the parameter changes, but approximation in value space still operates as a Newton step. An essential requirement here is that a system model is estimated on-line through some identification method, and is used during the one-step or multistep lookahead minimization process. In this monograph we aim to provide insights (often based on visualization), which explain the beneficial effects of on-line decision making on top of off-line training. In the process, we will bring out the strong connections between the artificial intelligence view of RL, and the control theory views of MPC and adaptive control. Moreover, we will show that in addition to MPC and adaptive control, our conceptual framework can be effectively integrated with other important methodologies such as multiagent systems and decentralized control, discrete and Bayesian optimization, and heuristic algorithms for discrete optimization. One of our principal aims is to show, through the algorithmic ideas of Newton's method and the unifying principles of abstract DP, that the AlphaZero/TD-Gammon methodology of approximation in value space and rollout applies very broadly to deterministic and stochastic optimal control problems. Newton's method here is used for the solution of Bellman's equation, an operator equation that applies universally within DP with both discrete and continuous state and control spaces, as well as finite and infinite horizon.

Reinforcement Learning and Approximate Dynamic Programming for Feedback Control

Author : Frank L. Lewis,Derong Liu
Publisher : John Wiley & Sons
Page : 498 pages
File Size : 40,5 Mb
Release : 2013-01-28
Category : Technology & Engineering
ISBN : 9781118453971

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Reinforcement Learning and Approximate Dynamic Programming for Feedback Control by Frank L. Lewis,Derong Liu Pdf

Reinforcement learning (RL) and adaptive dynamic programming (ADP) has been one of the most critical research fields in science and engineering for modern complex systems. This book describes the latest RL and ADP techniques for decision and control in human engineered systems, covering both single player decision and control and multi-player games. Edited by the pioneers of RL and ADP research, the book brings together ideas and methods from many fields and provides an important and timely guidance on controlling a wide variety of systems, such as robots, industrial processes, and economic decision-making.