Game Art Complete

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Game Art Complete

Author : Andrew Gahan
Publisher : CRC Press
Page : 624 pages
File Size : 42,6 Mb
Release : 2008-10-30
Category : Art
ISBN : 9781317441526

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Game Art Complete by Andrew Gahan Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Game Art Complete

Author : Andrew Gahan
Publisher : Focal Press
Page : 128 pages
File Size : 50,8 Mb
Release : 2017-10-23
Category : Electronic
ISBN : 1138427411

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Game Art Complete by Andrew Gahan Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Game Art Complete

Author : Makowski
Publisher : Unknown
Page : 624 pages
File Size : 55,6 Mb
Release : 2008
Category : Computer animation
ISBN : OCLC:671761216

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Game Art Complete by Makowski Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to creat.

Game Art Complete

Author : Andrew Gahan
Publisher : Unknown
Page : 0 pages
File Size : 42,5 Mb
Release : 2008
Category : Computer animation
ISBN : OCLC:1153430640

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Game Art Complete by Andrew Gahan Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Drawing Basics and Video Game Art

Author : Chris Solarski
Publisher : Watson-Guptill
Page : 242 pages
File Size : 45,9 Mb
Release : 2012-09-18
Category : Art
ISBN : 9780823098484

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Drawing Basics and Video Game Art by Chris Solarski Pdf

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Marvel Vs Capcom

Author : Capcom
Publisher : Udon Entertainment
Page : 0 pages
File Size : 50,9 Mb
Release : 2012
Category : Cartoon characters
ISBN : 1926778499

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Marvel Vs Capcom by Capcom Pdf

Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.

3D Game Environments

Author : Luke Ahearn
Publisher : CRC Press
Page : 399 pages
File Size : 42,8 Mb
Release : 2008-05-05
Category : Art
ISBN : 9781136141584

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3D Game Environments by Luke Ahearn Pdf

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 522 pages
File Size : 53,6 Mb
Release : 2008-08-04
Category : Art
ISBN : 9780123694966

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The Art of Game Design by Jesse Schell Pdf

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

The Art of Game of Thrones, the Official Book of Design from Season 1 to Season 8

Author : Deborah Riley,Jody Revenson
Publisher : Simon and Schuster
Page : 432 pages
File Size : 41,6 Mb
Release : 2019-11-05
Category : Art
ISBN : 9781683835332

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The Art of Game of Thrones, the Official Book of Design from Season 1 to Season 8 by Deborah Riley,Jody Revenson Pdf

Filled with gorgeous illustrations and artwork from HBO's hit series, The Art of Game of Thrones is the definitive collection. Beautifully crafted and presented in a deluxe, large format, these pages present a visual chronicle of the meticulous work done by artists to bring the world of Westeros to life on-screen.

The Complete Guide to Game Development, Art, and Design

Author : David McCarthy,Ste Curran,Simon Byron
Publisher : Ilex Press
Page : 192 pages
File Size : 43,5 Mb
Release : 2005
Category : Computer animation
ISBN : 1904705480

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The Complete Guide to Game Development, Art, and Design by David McCarthy,Ste Curran,Simon Byron Pdf

Analysing everything that goes into designing and building a successful video game, this book looks at initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics and music.

Creating the Art of the Game

Author : Matthew Omernick
Publisher : New Riders
Page : 595 pages
File Size : 41,7 Mb
Release : 2004-03-24
Category : Computers
ISBN : 9780132705073

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Creating the Art of the Game by Matthew Omernick Pdf

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Mastering the Art of Poultry, Meat & Game

Author : Anneka Manning
Publisher : Allen & Unwin
Page : 384 pages
File Size : 50,8 Mb
Release : 2012-09-01
Category : Cooking
ISBN : 9781743364727

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Mastering the Art of Poultry, Meat & Game by Anneka Manning Pdf

Meat and poultry cookery involves far more than just a flash in the pan or sizzle on the barbecue, but many are daunted by the prospect of complicated techniques and specialist equipment. Mastering the Art of Poultry, Meat & Game will arm you with all the information needed to explore the 165 easy-to-follow and highly approachable recipes contained within these pages.

アートオブグラスホッパー・マニファクチュア

Author : グラスホッパー・マニファクチュア,須田剛一
Publisher : Pie International
Page : 0 pages
File Size : 42,6 Mb
Release : 2015-05
Category : Comics & Graphic Novels
ISBN : 4756245862

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アートオブグラスホッパー・マニファクチュア by グラスホッパー・マニファクチュア,須田剛一 Pdf

『シルバー事件』から『SHORT PEACE月極蘭子のいちばん長い日』までGhMが手がけた全ゲームのアートワークを須田剛一が解説。

Artcade

Author : Tim Nicholls
Publisher : Bitmap Books Limited
Page : 0 pages
File Size : 48,8 Mb
Release : 2016
Category : Computer games
ISBN : 0993012973

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Artcade by Tim Nicholls Pdf

Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

The Far Shore

Author : Adam Hammond
Publisher : Coach House Books
Page : 198 pages
File Size : 53,9 Mb
Release : 2021-11-30
Category : Games & Activities
ISBN : 9781770566682

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The Far Shore by Adam Hammond Pdf

The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.