Game Character Design Complete

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Game Character Design Complete

Author : David Franson,Eric Thomas
Publisher : Course Technology
Page : 244 pages
File Size : 48,8 Mb
Release : 2006
Category : Comics & Graphic Novels
ISBN : STANFORD:36105123297173

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Game Character Design Complete by David Franson,Eric Thomas Pdf

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Better Game Characters by Design

Author : Katherine Isbister
Publisher : CRC Press
Page : 443 pages
File Size : 49,5 Mb
Release : 2022-04-29
Category : Art
ISBN : 9781000688863

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Better Game Characters by Design by Katherine Isbister Pdf

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Virtual Character Design for Games and Interactive Media

Author : Robin James Stuart Sloan
Publisher : CRC Press
Page : 256 pages
File Size : 46,9 Mb
Release : 2015-05-07
Category : Computers
ISBN : 9781466598201

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Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan Pdf

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Game Character Design Complete

Author : David Franson
Publisher : Unknown
Page : 0 pages
File Size : 44,5 Mb
Release : 2006
Category : Electronic
ISBN : OCLC:1137348644

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Game Character Design Complete by David Franson Pdf

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Game Character Creation with Blender and Unity

Author : Chris Totten
Publisher : John Wiley & Sons
Page : 466 pages
File Size : 48,8 Mb
Release : 2012-06-01
Category : Computers
ISBN : 9781118237717

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Game Character Creation with Blender and Unity by Chris Totten Pdf

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

How to Make Capcom Fighting Characters

Author : Capcom
Publisher : Udon Entertainment
Page : 0 pages
File Size : 55,7 Mb
Release : 2020-10-20
Category : Art
ISBN : 1772941360

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How to Make Capcom Fighting Characters by Capcom Pdf

Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.

Character Design from the Ground Up

Author : Kevin Crossley
Publisher : CRC Press
Page : 208 pages
File Size : 45,8 Mb
Release : 2019-10-02
Category : Characters and characteristics in art
ISBN : 1138428124

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Character Design from the Ground Up by Kevin Crossley Pdf

"Make your sketches come to life. From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies."--

Creative Character Design

Author : Bryan Tillman
Publisher : Taylor & Francis
Page : 240 pages
File Size : 44,5 Mb
Release : 2012-12-12
Category : Art
ISBN : 9781136129810

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Creative Character Design by Bryan Tillman Pdf

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.

Character-Driven Game Design

Author : Petri Lankoski
Publisher : Taik Books
Page : 184 pages
File Size : 42,7 Mb
Release : 2011-05
Category : Electronic
ISBN : 9789526000022

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Character-Driven Game Design by Petri Lankoski Pdf

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Character Design Quarterly 15

Author : Publishing 3dtotal
Publisher : 3dtotal Publishing
Page : 104 pages
File Size : 54,5 Mb
Release : 2021-01-19
Category : Art
ISBN : 1912843056

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Character Design Quarterly 15 by Publishing 3dtotal Pdf

Character Design Quarterly is a creative, bright, and engaging magazine for artists, animators, illustrators, and character designers of all levels.

Sketching from the Imagination

Author : 3dtotal Publishing
Publisher : Sketching from the Imagination
Page : 0 pages
File Size : 54,6 Mb
Release : 2017-02-28
Category : Artists' preparatory studies
ISBN : 1909414395

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Sketching from the Imagination by 3dtotal Publishing Pdf

An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.

Beginner's Guide to Comic Art: Characters

Author : 3dtotal Publishing
Publisher : Beginner's Guide
Page : 0 pages
File Size : 55,8 Mb
Release : 2016-03-15
Category : Cartoon characters
ISBN : 1909414271

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Beginner's Guide to Comic Art: Characters by 3dtotal Publishing Pdf

Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive Beginner's Guide to Comic Art.

Character Design from the Ground Up

Author : Kevin Crossley
Publisher : Ilex Press
Page : 208 pages
File Size : 47,7 Mb
Release : 2014-10-06
Category : Design
ISBN : 9781781571835

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Character Design from the Ground Up by Kevin Crossley Pdf

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Fundamentals of Character Design

Author : 3dtotal 3dtotal Publishing,Publishing 3dtotal
Publisher : 3dtotal Publishing
Page : 288 pages
File Size : 44,6 Mb
Release : 2020-10
Category : Electronic
ISBN : 1912843188

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Fundamentals of Character Design by 3dtotal 3dtotal Publishing,Publishing 3dtotal Pdf

An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.

Game Character Animation All in One

Author : Les Pardew
Publisher : Course Technology
Page : 542 pages
File Size : 49,9 Mb
Release : 2007
Category : Art
ISBN : STANFORD:36105123342771

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Game Character Animation All in One by Les Pardew Pdf

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.