Game Design Foundations

Game Design Foundations Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Game Design Foundations book. This book definitely worth reading, it is an incredibly well-written.

Game Design Foundations

Author : Roger Pedersen
Publisher : Jones & Bartlett Publishers
Page : 400 pages
File Size : 47,8 Mb
Release : 2009-06-23
Category : Computers
ISBN : 9780763782740

Get Book

Game Design Foundations by Roger Pedersen Pdf

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Video Game Design Foundations

Author : D. Michael Ploor
Publisher : Goodheart-Wilcox Publisher
Page : 0 pages
File Size : 54,7 Mb
Release : 2013-02-26
Category : COMPUTERS
ISBN : 1619602784

Get Book

Video Game Design Foundations by D. Michael Ploor Pdf

"Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--

Foundation Game Design with HTML5 and JavaScript

Author : Rex van der Spuy
Publisher : Apress
Page : 747 pages
File Size : 55,9 Mb
Release : 2013-01-28
Category : Computers
ISBN : 9781430247173

Get Book

Foundation Game Design with HTML5 and JavaScript by Rex van der Spuy Pdf

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 48,8 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

Get Book

Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Foundation Game Design with ActionScript 3.0

Author : Rex van der Spuy
Publisher : Apress
Page : 677 pages
File Size : 50,9 Mb
Release : 2012-03-28
Category : Computers
ISBN : 9781430239949

Get Book

Foundation Game Design with ActionScript 3.0 by Rex van der Spuy Pdf

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Educational Game Design Fundamentals

Author : George Kalmpourtzis
Publisher : CRC Press
Page : 479 pages
File Size : 50,9 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781351804714

Get Book

Educational Game Design Fundamentals by George Kalmpourtzis Pdf

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Game Design Foundations, 2/e (with CD ROM)

Author : Roger E. Pedersen
Publisher : Unknown
Page : 400 pages
File Size : 53,7 Mb
Release : 2010-01-01
Category : Electronic
ISBN : 9380108427

Get Book

Game Design Foundations, 2/e (with CD ROM) by Roger E. Pedersen Pdf

About the Book : - Game Design Foundation, Second Edition covers the basics of designing a game from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills. Understand the different genres of games Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence Understand the basics of programming, scriptwriting, and researching your concept Learn about innovations in gaming and outlets for your game On the CD: Reel Deal Poker Challenge demo Full code for tic-tac example in Visual Basic and Visual C++ Demo film What Is Machinima? More than 1,200 game ideas

Fundamentals of Game Development

Author : Heather Chandler,Rafael Chandler
Publisher : Jones & Bartlett Learning
Page : 408 pages
File Size : 54,8 Mb
Release : 2011-08-24
Category : Computers
ISBN : 9780763778958

Get Book

Fundamentals of Game Development by Heather Chandler,Rafael Chandler Pdf

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Game Design Foundations

Author : Roger Pedersen
Publisher : Jones & Bartlett Publishers
Page : 401 pages
File Size : 47,5 Mb
Release : 2009-06-23
Category : Computers
ISBN : 9781449663926

Get Book

Game Design Foundations by Roger Pedersen Pdf

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Introduction to Game Systems Design

Author : Dax Gazaway
Publisher : Pearson
Page : 522 pages
File Size : 42,5 Mb
Release : 2021-08-13
Category : Computers
ISBN : 9780137440788

Get Book

Introduction to Game Systems Design by Dax Gazaway Pdf

As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

Video Game Design Composition

Author : D. Michael Ploor
Publisher : Goodheart-Wilcox Publisher
Page : 0 pages
File Size : 42,9 Mb
Release : 2014
Category : Computer art
ISBN : 1605257699

Get Book

Video Game Design Composition by D. Michael Ploor Pdf

Video Game Design Composition delivers in-depth instruction, including theory and application, on the details of video game design. This full-year curriculum is authored by an active instructor with over a decade of classroom experience teaching video game design. Included scope and sequence chart information outlines each day's activities for the student and the instructor. - A free, fully functional game engine download is included with the Software Design Guide. - STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter. - Text content is aligned with the International Game Developers Association (IGDA)-recommended educational framework.

Game Design Workshop

Author : Tracy Fullerton
Publisher : CRC Press
Page : 851 pages
File Size : 45,5 Mb
Release : 2018-08-06
Category : Computers
ISBN : 9781351597692

Get Book

Game Design Workshop by Tracy Fullerton Pdf

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 935 pages
File Size : 55,9 Mb
Release : 2019-07-31
Category : Computers
ISBN : 9781351803632

Get Book

The Art of Game Design by Jesse Schell Pdf

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 53,5 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

Get Book

Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 577 pages
File Size : 50,5 Mb
Release : 2013-12-19
Category : Computers
ISBN : 9780133435719

Get Book

Fundamentals of Game Design by Ernest Adams Pdf

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.