Game Engine Architecture

Game Engine Architecture Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Game Engine Architecture book. This book definitely worth reading, it is an incredibly well-written.

Game Engine Architecture, Third Edition

Author : Jason Gregory
Publisher : CRC Press
Page : 1240 pages
File Size : 41,7 Mb
Release : 2018-07-20
Category : Computers
ISBN : 9781351974288

Get Book

Game Engine Architecture, Third Edition by Jason Gregory Pdf

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Game Engine Architecture

Author : Jason Gregory
Publisher : CRC Press
Page : 1042 pages
File Size : 47,8 Mb
Release : 2017-03-27
Category : Computers
ISBN : 9781351605649

Get Book

Game Engine Architecture by Jason Gregory Pdf

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

3D Game Engine Architecture

Author : David H. Eberly
Publisher : Unknown
Page : 736 pages
File Size : 52,6 Mb
Release : 2005
Category : Electronic
ISBN : OCLC:989544303

Get Book

3D Game Engine Architecture by David H. Eberly Pdf

Game Coding Complete

Author : Mike McShaffry
Publisher : Unknown
Page : 0 pages
File Size : 46,7 Mb
Release : 2005
Category : Computer games
ISBN : 1932111913

Get Book

Game Coding Complete by Mike McShaffry Pdf

Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 354 pages
File Size : 49,9 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

Get Book

Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

3D Game Engine Design

Author : David Eberly
Publisher : CRC Press
Page : 1008 pages
File Size : 47,5 Mb
Release : 2006-11-03
Category : Art
ISBN : 9781482267303

Get Book

3D Game Engine Design by David Eberly Pdf

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Game Engine Black Book: DOOM

Author : Fabien Sanglard
Publisher : Software Wizards
Page : 432 pages
File Size : 53,5 Mb
Release : 2024-05-25
Category : Computers
ISBN : 8210379456XXX

Get Book

Game Engine Black Book: DOOM by Fabien Sanglard Pdf

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Game Physics Engine Development

Author : Ian Millington
Publisher : CRC Press
Page : 542 pages
File Size : 42,9 Mb
Release : 2010-07-23
Category : Art
ISBN : 9780123819772

Get Book

Game Physics Engine Development by Ian Millington Pdf

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Ultimate 3D Game Engine Design and Architecture

Author : Allen Sherrod
Publisher : Charles River Media
Page : 538 pages
File Size : 42,7 Mb
Release : 2009
Category : Computers
ISBN : 1111055661

Get Book

Ultimate 3D Game Engine Design and Architecture by Allen Sherrod Pdf

Game Engine Gems 2

Author : Eric Lengyel
Publisher : CRC Press
Page : 532 pages
File Size : 46,6 Mb
Release : 2011-02-14
Category : Computers
ISBN : 9781439869772

Get Book

Game Engine Gems 2 by Eric Lengyel Pdf

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

SFML Game Development

Author : Jan Haller,Henrik Vogelius Hansson
Publisher : Packt Publishing Ltd
Page : 442 pages
File Size : 48,7 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849696852

Get Book

SFML Game Development by Jan Haller,Henrik Vogelius Hansson Pdf

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Game Architecture and Design

Author : Andrew Rollings,Dave Morris
Publisher : New Riders Publishing
Page : 964 pages
File Size : 52,9 Mb
Release : 2004
Category : Computers
ISBN : 0735713634

Get Book

Game Architecture and Design by Andrew Rollings,Dave Morris Pdf

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.