Game Physics Pearls

Game Physics Pearls Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Game Physics Pearls book. This book definitely worth reading, it is an incredibly well-written.

Game Physics Pearls

Author : Gino van den Bergen,Dirk Gregorius
Publisher : CRC Press
Page : 352 pages
File Size : 51,9 Mb
Release : 2010-07-23
Category : Computers
ISBN : 9781439865552

Get Book

Game Physics Pearls by Gino van den Bergen,Dirk Gregorius Pdf

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

Game Physics Engine Development

Author : Ian Millington
Publisher : CRC Press
Page : 542 pages
File Size : 53,7 Mb
Release : 2010-07-23
Category : Art
ISBN : 9780123819772

Get Book

Game Physics Engine Development by Ian Millington Pdf

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Introduction to Game Physics with Box2D

Author : Ian Parberry
Publisher : CRC Press
Page : 275 pages
File Size : 51,6 Mb
Release : 2013-02-06
Category : Computers
ISBN : 9781466565777

Get Book

Introduction to Game Physics with Box2D by Ian Parberry Pdf

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Game Physics Cookbook

Author : Gabor Szauer
Publisher : Packt Publishing Ltd
Page : 481 pages
File Size : 45,5 Mb
Release : 2017-03-24
Category : Computers
ISBN : 9781787120815

Get Book

Game Physics Cookbook by Gabor Szauer Pdf

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Game Physics

Author : David H. Eberly
Publisher : CRC Press
Page : 846 pages
File Size : 44,8 Mb
Release : 2004
Category : Art
ISBN : UOM:39015058111504

Get Book

Game Physics by David H. Eberly Pdf

CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside cover.

GPU Computing Gems Jade Edition

Author : Anonim
Publisher : Elsevier
Page : 560 pages
File Size : 55,6 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9780123859648

Get Book

GPU Computing Gems Jade Edition by Anonim Pdf

GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely useful. This second volume of GPU Computing Gems offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUs Even more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields

Design Recommendations for Intelligent Tutoring Systems

Author : Dr. Robert A. Sottilare, US Army Research Laboratory,Dr. Arthur Graesser, University of Memphis,Dr. Xiangen Hu, University of Memphis,Dr. Benjamin Goldberg, US Army Research Laboratory
Publisher : U.S. Army Research Laboratory
Page : 426 pages
File Size : 44,8 Mb
Release : 2014-07-01
Category : Electronic
ISBN : 9780989392327

Get Book

Design Recommendations for Intelligent Tutoring Systems by Dr. Robert A. Sottilare, US Army Research Laboratory,Dr. Arthur Graesser, University of Memphis,Dr. Xiangen Hu, University of Memphis,Dr. Benjamin Goldberg, US Army Research Laboratory Pdf

Design Recommendations for Intelligent Tutoring Systems explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Instructional Management” techniques, strategies and tactics, and identifies best practices, emerging concepts and future needs to promote efficient and effective adaptive tutoring solutions. Design recommendations include current, projected, and emerging capabilities within the Generalized Intelligent Framework for Tutoring (GIFT), an open source, modular, service-oriented architecture developed to promote simplified authoring, reuse, standardization, automated instructional management and analysis of tutoring technologies.

Surprises in Theoretical Physics

Author : Rudolf Peierls
Publisher : Princeton University Press
Page : 178 pages
File Size : 54,7 Mb
Release : 2020-09-01
Category : Science
ISBN : 9780691217888

Get Book

Surprises in Theoretical Physics by Rudolf Peierls Pdf

Problems in theoretical physics often lead to paradoxical answers; yet closer reasoning and a more complete analysis invariably lead to the resolution of the paradox and to a deeper understanding of the physics involved. Drawing primarily from his own experience and that of his collaborators, Sir Rudolf Peierls selects examples of such "surprises" from a wide range of physical theory, from quantum mechanical scattering theory to the theory of relativity, from irreversibility in statistical mechanics to the behavior of electrons in solids. By studying such surprises and learning what kind of possibilities to look for, he suggests, scientists may be able to avoid errors in future problems. In some cases the surprise is that the outcome of a calculation is contrary to what physical intuition seems to demand. In other instances an approximation that looks convincing turns out to be unjustified, or one that looks unreasonable turns out to be adequate. Professor Peierls does not suggest, however, that theoretical physics is a hazardous game in which one can never foresee the surprises a detailed calculation might reveal. Rather, he contends, all the surprises discussed have rational explanations, most of which are very simple, at least in principle. This book is based on the author's lectures at the University of Washington in the spring of 1977 and at the Institut de Physique Nucleaire, University de Paris-Sud, Orsay, during the winter of 1977-1978.

Multithreading for Visual Effects

Author : Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders
Publisher : CRC Press
Page : 245 pages
File Size : 42,7 Mb
Release : 2014-07-29
Category : Computers
ISBN : 9781482243567

Get Book

Multithreading for Visual Effects by Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders Pdf

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Causality

Author : Judea Pearl
Publisher : Cambridge University Press
Page : 487 pages
File Size : 54,9 Mb
Release : 2009-09-14
Category : Computers
ISBN : 9780521895606

Get Book

Causality by Judea Pearl Pdf

Causality offers the first comprehensive coverage of causal analysis in many sciences, including recent advances using graphical methods. Pearl presents a unified account of the probabilistic, manipulative, counterfactual and structural approaches to causation, and devises simple mathematical tools for analyzing the relationships between causal connections, statistical associations, actions and observations. The book will open the way for including causal analysis in the standard curriculum of statistics, artificial intelligence ...

Programming Pearls

Author : Jon Bentley
Publisher : Addison-Wesley Professional
Page : 262 pages
File Size : 48,5 Mb
Release : 2016-04-21
Category : Computers
ISBN : 9780134498034

Get Book

Programming Pearls by Jon Bentley Pdf

When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

Pearls

Author : C. Frederick Charles
Publisher : Xlibris Corporation
Page : 189 pages
File Size : 42,7 Mb
Release : 2007-09-05
Category : Philosophy
ISBN : 9781469101262

Get Book

Pearls by C. Frederick Charles Pdf

Pearls is a synopsis of books written by such insightful authors as Phillip Wylie, Manly Palmer Hall, Thomas Sugrue, Gina Cerminara, Arthur Ford and Bishop James Pike. All of whom are now deceased. The pearls of wisdom extracted from these books helped me to form a personal philosophy of life. Pearls critiques and offers my studied opinions relating to love and marriage; the theory of evolution; gay/lesbian issues; Jesus Christ and organized religion; the concept of reincarnation; the mysteries of clairvoyance; and proven health improvement techniques as put forward by the foregoing writers.

Pearls from a Lost City

Author : Roman Duda
Publisher : American Mathematical Society
Page : 231 pages
File Size : 46,6 Mb
Release : 2014-08-07
Category : Mathematics
ISBN : 9781470410766

Get Book

Pearls from a Lost City by Roman Duda Pdf

The fame of the Polish school at Lvov rests with the diverse and fundamental contributions of Polish mathematicians working there during the interwar years. In particular, despite material hardship and without a notable mathematical tradition, the school made major contributions to what is now called functional analysis. The results and names of Banach, Kac, Kuratowski, Mazur, Nikodym, Orlicz, Schauder, Sierpiński, Steinhaus, and Ulam, among others, now appear in all the standard textbooks. The vibrant joie de vivre and singular ambience of Lvov's once scintillating social scene are evocatively recaptured in personal recollections. The heyday of the famous Scottish Café--unquestionably the most mathematically productive cafeteria of all time--and its precious Scottish Book of highly influential problems are described in detail, revealing the special synergy of scholarship and camaraderie that permanently elevated Polish mathematics from utter obscurity to global prominence. This chronicle of the Lvov school--its legacy and the tumultuous historical events which defined its lifespan--will appeal equally to mathematicians, historians, or general readers seeking a cultural and institutional overview of key aspects of twentieth-century Polish mathematics not described anywhere else in the extant English-language literature.

The Science of the Perfect Swing

Author : Peter Dewhurst
Publisher : Oxford University Press
Page : 224 pages
File Size : 46,9 Mb
Release : 2015-11-05
Category : Science
ISBN : 9780199382217

Get Book

The Science of the Perfect Swing by Peter Dewhurst Pdf

The Science of the Perfect Swing appeals to those who are seeking a clear explanation of the inner workings of golf. It allows golfers to visualize the underlying physics of their sport, and so enjoy a deeper appreciation of good shot making. With numerous charts, tables, and drawings, Peter Dewhurst walks the reader through every scientific aspect of the game--including factors that many readers aren't even aware affect their game at all! Each chapter is concerned with the findings and consequences of the science on actual shot making; rather than with the science itself. The science is relegated to the back of each chapter as optional reading. The intention of the work is to foster improved technique in the light of a broader fundamental understanding of the game. The majority of case studies in the book are taken from PGA and LPGA Tour players. With this engaging treatment of the science of golf, the seeming impossibility of the achievements of the world's best players becomes all the more incredible. To drive a tiny ball hundreds of yards using a selection of equipment, to loft it over and around obstacles, to stop it on a green that it impacts at high speed, and then roll it over slopes and surface imperfections into a hole which can seem barely bigger than the golf ball itself, seems to defy, rather than illustrate, the laws of physics! Perhaps because of this, golf has remained wildly, and widely, popular for the last half-millennium. Peter Dewhurst helps clear up any confusion about the fundamentals of golf by examining all of the details from the one-second generation of speed in the swing, to the 0.0005-second explosive transfer of energy into the ball, through the dimple-powered flight, to the final elements of finesse leading to capture in the hole. Dewhurst combines expertise, from decades of award-winning engineering research and effective teaching, to make his writing engaging and educational for all readers.

Physics for Game Developers

Author : David M. Bourg
Publisher : "O'Reilly Media, Inc."
Page : 348 pages
File Size : 40,8 Mb
Release : 2002
Category : Physics
ISBN : 0596000065

Get Book

Physics for Game Developers by David M. Bourg Pdf

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.