Game Poems

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Game Poems

Author : Jordan Magnuson
Publisher : Amherst College Press
Page : 220 pages
File Size : 52,9 Mb
Release : 2023-05-12
Category : Art
ISBN : 9781943208531

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Game Poems by Jordan Magnuson Pdf

Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. “Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design “Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT “[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats “Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives “For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University “In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center “Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology “A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz “This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU “A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design “I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of “With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games “Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light “Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming “Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path “So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software “In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy “As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid “Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore “To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

Sunday Poems

Author : Raph Koster
Publisher : Altered Tuning Press
Page : 140 pages
File Size : 43,7 Mb
Release : 2015-11-07
Category : Electronic
ISBN : 0996793704

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Sunday Poems by Raph Koster Pdf

Starting in 2005, game designer Raph Koster decided to post a poem to his popular blog every Sunday. Ten years later, this is a selection of eighty of those poems, accompanied by gorgeous pen-and-ink illustrations and illuminating endnotes. These are verses written to an audience that didn't necessarily care about poetry; verses about whatever was happening that week. They comment on the news, on his children's homework, on books he was reading or music he heard. In them we voyage across the world, or deep inside apples; we see a toddler become a pterodactyl, and clouds become mundane water vapor. We see sonnets written in computer code. These are poems for everyday people about ordinary things made extraordinary. " In these engaging poems, which tease the conventions of formal verse, Raph Koster shines a curiosity laser on topics ranging from the building of the Globe Theatre to the BASIC programming language. Koster memorializes far-flung journeys through such locales as mountainous Afghanistan, exurban China, Las Vegas casinos, and a very real-seeming Seoni jungle visited not IRL but through Kipling and gaming. -Tarin Towers, author of Sorry, We're Close On a stormy night in Tuscaloosa, reading Raph Koster's collection of poems: I congratulate you on the sustained and sustaining enthusiasm, joy, play, and wit at work in these poems. In your poems - as in the gaming world - you've created a richly varied world saturated with myth and stories. -Hank Lazer, poet, author of The New Spirit and N18 (complete) "

Ghazal Games

Author : Roger Sedarat
Publisher : Ohio University Press
Page : 83 pages
File Size : 53,6 Mb
Release : 2011-06-28
Category : Poetry
ISBN : 9780821419502

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Ghazal Games by Roger Sedarat Pdf

As an Iranian American poet, Roger Sedarat fuses Western and Eastern traditions to reinvent the classical Persian form of the ghazal. For its humor as well as its spirituality, the poems in this collection can perhaps best be described as “Wallace Stevens meets Rumi.” Perhaps most striking is the poet’s use of the ancient ghazal form in the tradition of the classical masters like Hafez and Rumi to politically challenge the Islamic Republic of Iran’s continual crackdown on protesters. Not since the late Agha Shahid Ali has a poet translated the letter as well as the spirit of this form into English, using musicality and inventive rhyme to extend the reach of the ghazal in a new language and tradition.

The Circle Game

Author : Margaret Atwood
Publisher : House of Anansi
Page : 99 pages
File Size : 50,5 Mb
Release : 2012
Category : Poetry
ISBN : 9781770892781

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The Circle Game by Margaret Atwood Pdf

The appearance of Margaret Atwood's first major collection of poetry marked the beginning of a truly outstanding career in Canadian and international letters. The voice in these poems is as witty, vulnerable, direct, and incisive as we've come to know in later works, such as Power Politics, Bodily Harm, and Alias Grace. Atwood writes compassionately about the risks of love in a technological age, and the quest for identity in a universe that cannot quite be trusted. Containing many of Atwood's best and most famous poems, The Circle Game won the 1966 Governor General's Award for Poetry and rapidly attained an international reputation as a classic of modern poetry.

Paint Chips

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 53,9 Mb
Release : 2017
Category : Electronic
ISBN : 1452158800

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Paint Chips by Anonim Pdf

Into Perfect Spheres Such Holes Are Pierced

Author : Catherine Barnett
Publisher : Alice James Books
Page : 80 pages
File Size : 42,8 Mb
Release : 2016-05-30
Category : Poetry
ISBN : 9781938584886

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Into Perfect Spheres Such Holes Are Pierced by Catherine Barnett Pdf

The family response to the sudden deaths of the speaker's two young nieces is at the center of Catherine Barnett's award-winning first collection. This series of elegies records the transit of grief, observing with an unflinching eye how a singular traumatic event can permanently alter our understanding of time, danger, the material world and family. Marked by clarity and restraint, these lyric poems narrate a suspenseful, wrenching story that explores the depths and limits of empathy. “Living Room Altar” Except for the shirt pulled from the ocean, except for her hands, which keep folding the shirt, except for her body, which once held their bodies, my sister wants everything back now— If there were a god who could out of empty shells carried by waves to shore make amends— If the ocean saved in a jar could keep from turning to salt— She’s hearing things: bird calling to bird, cat outside the door, thorn of the blackberry against the trellis. "These heart-breaking poems of an all-too-human life stay as absolute as the determined craft which made them. There is finally neither irony nor simple despair in what they record. Rather, it is the far deeper response of witness, of recognizing what must be acknowledged and of having the courage and the care to say so." —Robert Creeley

Game Poems

Author : Jordan Magnuson
Publisher : Amherst College Press
Page : 220 pages
File Size : 50,5 Mb
Release : 2023-05-12
Category : Art
ISBN : 9781943208524

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Game Poems by Jordan Magnuson Pdf

Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

The Poems of John Godfrey Saxe

Author : John Godfrey Saxe
Publisher : Unknown
Page : 496 pages
File Size : 44,5 Mb
Release : 1868
Category : Electronic
ISBN : HARVARD:32044010339851

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The Poems of John Godfrey Saxe by John Godfrey Saxe Pdf

Selected Poems, 1965-1975

Author : Margaret Atwood
Publisher : Houghton Mifflin Harcourt
Page : 244 pages
File Size : 50,8 Mb
Release : 1987
Category : Poetry
ISBN : 0395404223

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Selected Poems, 1965-1975 by Margaret Atwood Pdf

Celebrated as a major novelist throughout the English-speaking world, Atwood has also written eleven volumes of poetry. Houghton Mifflin is proud to have published SELECTED POEMS, 1965-1975, a volume of selections from Atwood's poetry of that decade.

Dying of the Light

Author : George R. R. Martin
Publisher : Bantam
Page : 288 pages
File Size : 44,5 Mb
Release : 2004-09-28
Category : Fiction
ISBN : 9780553900972

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Dying of the Light by George R. R. Martin Pdf

In this unforgettable space opera, #1 New York Times bestselling author George R. R. Martin presents a chilling vision of eternal night—a volatile world where cultures clash, codes of honor do not exist, and the hunter and the hunted are often interchangeable. A whisperjewel has summoned Dirk t’Larien to Worlorn, and a love he thinks he lost. But Worlorn isn’t the world Dirk imagined, and Gwen Delvano is no longer the woman he once knew. She is bound to another man, and to a dying planet that is trapped in twilight. Gwen needs Dirk’s protection, and he will do anything to keep her safe, even if it means challenging the barbaric man who has claimed her. But an impenetrable veil of secrecy surrounds them all, and it’s becoming impossible for Dirk to distinguish between his allies and his enemies. In this dangerous triangle, one is hurtling toward escape, another toward revenge, and the last toward a brutal, untimely demise. Praise for Dying of the Light “Dying of the Light blew the doors off of my idea of what fiction could be and could do, what a work of unbridled imagination could make a reader feel and believe.”—Michael Chabon “Slick science fiction . . . the Wild West in outer space.”—Los Angeles Times “Something special which will keep Worlorn and its people in the reader’s mind long after the final page is read.”—Galileo magazine “The galactic background is excellent. . . . Martin knows how to hold the reader.”—Asimov’s “George R. R. Martin has the voice of a poet and a mind like a steel trap.”—Algis Budrys

A Slow Year

Author : Ian Bogost
Publisher : Unknown
Page : 139 pages
File Size : 53,5 Mb
Release : 2010
Category : Games
ISBN : 1933900164

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A Slow Year by Ian Bogost Pdf

A collection of four one kilobyte games for the Atari Video Computer System, one for each seasosn, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical iput. Accompanying the game are essays about the commonalities between videogames and poetry and 1,024 machined haiku--poetry generated by computer--9 bits worth for each season."--Unedited summary from back cover.

The Cambridge Companion to American Poetry and Politics since 1900

Author : Daniel Morris
Publisher : Cambridge University Press
Page : 355 pages
File Size : 54,9 Mb
Release : 2023-04-27
Category : Literary Criticism
ISBN : 9781009180023

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The Cambridge Companion to American Poetry and Politics since 1900 by Daniel Morris Pdf

This book helps readers make sense of the scope and complexity of the relationships between poetry and politics since 1900.

The Loving Game

Author : Vernon Scannell
Publisher : Robson Books Limited
Page : 56 pages
File Size : 48,5 Mb
Release : 1975
Category : English poetry
ISBN : UOM:39015002755117

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The Loving Game by Vernon Scannell Pdf

The Wave-Maker: Poems

Author : Elizabeth Spires
Publisher : W. W. Norton & Company
Page : 96 pages
File Size : 46,8 Mb
Release : 2008-07-17
Category : Poetry
ISBN : 0393070026

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The Wave-Maker: Poems by Elizabeth Spires Pdf

A contemplative, witty new collection from a "jewel of a poet" (Los Angeles Times). In Elizabeth Spires's sixth collection of poetry, the pilgrim soul, in its various guises, meditates on its own slow becoming, finding humble companions in creatures as unlikely as a lowly snail, a prehistoric coelacanth, or a tiny Japanese netsuke of a badger disguised as a monk. For Spires, life is both a pilgrimage and a deepening—birth, death, and transformation all part of a seamless continuum. Possessed of a calm, crystalline sense of eternity, her poems invite fellow travelers to sit for a little while and be cleansed of the dust of existence.

The Hitting Game

Author : Graham Clifford
Publisher : Seren
Page : 93 pages
File Size : 40,7 Mb
Release : 2014-07-14
Category : Poetry
ISBN : 9781781721667

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The Hitting Game by Graham Clifford Pdf

The Hitting Game' is the first collection of poems by the London-based young poet Graham Clifford. The vibrancy of the poet's voice and the immediacy of his claims upon our attention are clear. These poems provoke as well as delight. Characters arrive as 'you' in 'Obvious Constellations' 'Amazing' and 'Trying'. Incidents are approached from disarmingly intimate and also entertainingly oblique angles. These are urban poems where nature appears like a strange intrusion: a flock of swallows 'flick about dust like black flames'. There is also a gentleness and empathy, particularly in regards to children, as in 'About my daughter' where the word echoes: 'the er-ing sound of doubt/mixed with ought.' There is humour and pathos as in the poem about a chimp and her keeper. These are poems full of minor dramas and fresh enchantments.