Gamer Fantastic

Gamer Fantastic Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Gamer Fantastic book. This book definitely worth reading, it is an incredibly well-written.

Gamer Fantastic

Author : Martin H. Greenberg,Kerrie L. Hughes
Publisher : Astra Publishing House
Page : 254 pages
File Size : 47,9 Mb
Release : 2009-07-07
Category : Fiction
ISBN : 9781101082164

Get Book

Gamer Fantastic by Martin H. Greenberg,Kerrie L. Hughes Pdf

Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

White Box

Author : Charlie Mason
Publisher : Unknown
Page : 140 pages
File Size : 45,7 Mb
Release : 2017
Category : Fantasy games
ISBN : 1545516480

Get Book

White Box by Charlie Mason Pdf

White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.

PC Gamer

Author : Anonim
Publisher : Unknown
Page : 358 pages
File Size : 52,5 Mb
Release : 2008
Category : Computer games
ISBN : PSU:000059632146

Get Book

PC Gamer by Anonim Pdf

Video Game Achievements and Unlockables

Author : Barbara Smith,Chad Yancey
Publisher : Prima Lifestyles
Page : 308 pages
File Size : 51,8 Mb
Release : 2007
Category : Games & Activities
ISBN : 0761557032

Get Book

Video Game Achievements and Unlockables by Barbara Smith,Chad Yancey Pdf

- Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!

My Life as a Gamer

Author : Janet Tashjian
Publisher : Henry Holt and Company (BYR)
Page : 272 pages
File Size : 53,8 Mb
Release : 2015-04-07
Category : Juvenile Fiction
ISBN : 9780805098655

Get Book

My Life as a Gamer by Janet Tashjian Pdf

Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

Library of Congress Subject Headings

Author : Library of Congress
Publisher : Unknown
Page : 1432 pages
File Size : 46,9 Mb
Release : 2003
Category : Subject headings, Library of Congress
ISBN : OSU:32435070490032

Get Book

Library of Congress Subject Headings by Library of Congress Pdf

Timeshares

Author : Jean Rabe,Martin H. Greenberg
Publisher : Astra Publishing House
Page : 240 pages
File Size : 42,6 Mb
Release : 2010-03-02
Category : Fiction
ISBN : 9781101185636

Get Book

Timeshares by Jean Rabe,Martin H. Greenberg Pdf

Sixteen original stories about taking your dream vacation-in any era you desire. Take a vacation through time with the help of a Time Travel Agency offering excursions into the past and future. Readers will find themselves in exotic, adventurous locales-and in all manner of trouble and mysteries. And figures from the past will be able to squeak by the other way. Picture Cleopatra in modern-day New York City, or Hannibal searching for elephants at Wisconsin's Circus World. And that's just the beginning of the thrills and danger...

Fate

Author : Leonard Balsera,Fred Hicks,Rob Donoghue
Publisher : Unknown
Page : 308 pages
File Size : 49,8 Mb
Release : 2013-07-03
Category : Fantasy games
ISBN : 1613170297

Get Book

Fate by Leonard Balsera,Fred Hicks,Rob Donoghue Pdf

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

The Films of Robin Williams

Author : Johnson Cheu
Publisher : McFarland
Page : 243 pages
File Size : 49,9 Mb
Release : 2019-05-30
Category : Performing Arts
ISBN : 9781476667331

Get Book

The Films of Robin Williams by Johnson Cheu Pdf

From his first appearance as Mork from Ork on the 1970s sitcom Happy Days, Robin Williams was heralded as a singular talent. In the pre-cable television era, he was one of the few performers to successfully transition from TV to film. An Oscar-winning actor and preternaturally quick-witted comedian, Williams became a cultural icon, leaving behind a large and varied body of work when he unexpectedly took his own life in 2014. This collection of new essays brings together a range of perspectives on Williams and his oeuvre, including beloved hits like Mrs. Doubtfire, Good Morning, Vietnam, Good Will Hunting, The Fisher King, Dead Poets Society and Aladdin. Contributors explore his earlier work (Mork and Mindy, The World According to Garp) and his political and satirical films (Moscow on the Hudson, Toys). Williams's darker, less well-known fare, such as Being Human, One Hour Photo, Final Cut and Boulevard, is also covered. Williams's artistry has become woven into the fabric of our global media culture.

Teaching in the Game-Based Classroom

Author : David Seelow
Publisher : CRC Press
Page : 188 pages
File Size : 41,5 Mb
Release : 2021-07-12
Category : Education
ISBN : 9781000411737

Get Book

Teaching in the Game-Based Classroom by David Seelow Pdf

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

Handbook of Research on Transmedia Storytelling and Narrative Strategies

Author : Y?lmaz, Recep,Erdem, M. Nur,Resulo?lu, Filiz
Publisher : IGI Global
Page : 599 pages
File Size : 50,8 Mb
Release : 2018-07-06
Category : Social Science
ISBN : 9781522553588

Get Book

Handbook of Research on Transmedia Storytelling and Narrative Strategies by Y?lmaz, Recep,Erdem, M. Nur,Resulo?lu, Filiz Pdf

Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling. The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.

Playing the University Game

Author : Helen E. Lees
Publisher : Bloomsbury Publishing
Page : 192 pages
File Size : 50,5 Mb
Release : 2022-08-11
Category : Education
ISBN : 9781350188457

Get Book

Playing the University Game by Helen E. Lees Pdf

Going to university is expensive. It's an investment of money. It is also a massive leap of faith by everyone connected to your choice. You hope it will be a good experience, but you aren't sure. You want it to be fair to you and worth the effort, but there are no guarantees. Going to university to study and get a degree or certificate of qualification is as political as it is personal. So beware and be ready! But worry not. You will spend your money wisely for a long-term return. Why? Because there is a game to play, and by picking up this book, you intend to play to win. Playing the University Game shows you the rules of the game, strategies for success on your terms (not those of the university as institution and system) and, most importantly, how to enjoy yourself as a university student, reaping the long-term benefits both during your experience and afterwards. How to win the personal way using political-social knowledge shared with you from inside the university walls. Helen Lees draws on her research and lived experiences of self-care in education, combining this with the voices of established academics, who between them have a wide-ranging and deeply reflective understanding of the university and university student interactions. Helen takes you into the heart of the mechanisms of university life, revealing key moves you need to make to survive and thrive in the game. She shares with you which actions and attitudes matter to win, why winning matters, how you can win without joining a dog-eat-dog competition. Helen empowers you to see why university education is about you and your flourishing, not the graduation prize but nevertheless happily also all about the graduation prize, which really matters. She skills you with the knowledge you need to avoid stress, to enjoy yourself and get true value for money from the educational product you have chosen.

Mobile Game Engines

Author : Jason Brownlee
Publisher : Jason Brownlee
Page : 210 pages
File Size : 47,5 Mb
Release : 2013-01-31
Category : Computers
ISBN : 8210379456XXX

Get Book

Mobile Game Engines by Jason Brownlee Pdf

This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.

Construct 2 Game Development by Example

Author : John Bura
Publisher : Packt Publishing Ltd
Page : 307 pages
File Size : 49,9 Mb
Release : 2014-06-25
Category : Computers
ISBN : 9781849698078

Get Book

Construct 2 Game Development by Example by John Bura Pdf

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

Game Development and Simulation with Unreal Technology

Author : Alireza Tavakkoli
Publisher : CRC Press
Page : 734 pages
File Size : 48,7 Mb
Release : 2015-08-18
Category : Computers
ISBN : 9781498706254

Get Book

Game Development and Simulation with Unreal Technology by Alireza Tavakkoli Pdf

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i