Games And Ethics

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Games and Ethics

Author : Maike Groen,Nina Kiel,Angela Tillmann,André Weßel
Publisher : Springer Nature
Page : 256 pages
File Size : 45,6 Mb
Release : 2020-11-29
Category : Education
ISBN : 9783658281755

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Games and Ethics by Maike Groen,Nina Kiel,Angela Tillmann,André Weßel Pdf

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.

The Ethics of Computer Games

Author : Miguel Sicart
Publisher : MIT Press
Page : 273 pages
File Size : 54,9 Mb
Release : 2011-08-19
Category : Social Science
ISBN : 9780262261531

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The Ethics of Computer Games by Miguel Sicart Pdf

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Designing Games for Ethics: Models, Techniques and Frameworks

Author : Schrier, Karen,Gibson, David
Publisher : IGI Global
Page : 406 pages
File Size : 41,9 Mb
Release : 2010-12-31
Category : Games & Activities
ISBN : 9781609601225

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Designing Games for Ethics: Models, Techniques and Frameworks by Schrier, Karen,Gibson, David Pdf

"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Ethics of Computer Gaming

Author : Samuel Ulbricht
Publisher : Springer Nature
Page : 120 pages
File Size : 43,8 Mb
Release : 2022-01-02
Category : Philosophy
ISBN : 9783662643976

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Ethics of Computer Gaming by Samuel Ulbricht Pdf

Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming. Samuel Ulbricht studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesis on the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and ethics of computer games and the ethics of education and teaching. He currently works at the Johannes Gutenberg University of Mainz. This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Ethics and Game Design: Teaching Values through Play

Author : Schrier, Karen,Gibson, David
Publisher : IGI Global
Page : 396 pages
File Size : 40,9 Mb
Release : 2010-02-28
Category : Education
ISBN : 9781615208463

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Ethics and Game Design: Teaching Values through Play by Schrier, Karen,Gibson, David Pdf

"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Ethics in the Virtual World

Author : Garry Young
Publisher : Routledge
Page : 192 pages
File Size : 52,5 Mb
Release : 2014-09-11
Category : Philosophy
ISBN : 9781317547235

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Ethics in the Virtual World by Garry Young Pdf

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

Author : Richard Colby,Matthew S.S. Johnson,Rebekah Shultz Colby
Publisher : Springer Nature
Page : 339 pages
File Size : 42,5 Mb
Release : 2021-01-27
Category : Study Aids
ISBN : 9783030633110

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom by Richard Colby,Matthew S.S. Johnson,Rebekah Shultz Colby Pdf

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

Games and Rules

Author : Beat Suter,Mela Kocher,René Bauer
Publisher : transcript Verlag
Page : 323 pages
File Size : 54,8 Mb
Release : 2019-03-31
Category : Social Science
ISBN : 9783839443040

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Games and Rules by Beat Suter,Mela Kocher,René Bauer Pdf

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

We the Gamers

Author : Karen Schrier
Publisher : Oxford University Press
Page : 224 pages
File Size : 44,9 Mb
Release : 2021-04-30
Category : Games & Activities
ISBN : 9780190926137

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We the Gamers by Karen Schrier Pdf

Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.

Video Games, Violence, and the Ethics of Fantasy

Author : Christopher Bartel
Publisher : Bloomsbury Publishing
Page : 203 pages
File Size : 53,7 Mb
Release : 2020-07-23
Category : Philosophy
ISBN : 9781350121898

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Video Games, Violence, and the Ethics of Fantasy by Christopher Bartel Pdf

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

The Videogame Ethics Reader

Author : Jos P. Zagal
Publisher : Unknown
Page : 328 pages
File Size : 48,8 Mb
Release : 2012-06
Category : Electronic
ISBN : 1516550625

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The Videogame Ethics Reader by Jos P. Zagal Pdf

Beyond Choices

Author : Miguel Sicart
Publisher : MIT Press
Page : 189 pages
File Size : 47,9 Mb
Release : 2013-09-06
Category : Games & Activities
ISBN : 9780262019781

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Beyond Choices by Miguel Sicart Pdf

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

The Psychology of Video Games

Author : Celia Hodent
Publisher : Routledge
Page : 105 pages
File Size : 46,8 Mb
Release : 2020-10-07
Category : Psychology
ISBN : 9781000194760

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The Psychology of Video Games by Celia Hodent Pdf

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Ethics and Game Design

Author : Anonim
Publisher : Unknown
Page : 329 pages
File Size : 41,6 Mb
Release : 2010
Category : Electronic books
ISBN : OCLC:556969592

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Ethics and Game Design by Anonim Pdf

This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community--Provided by publisher.

Ethics in Computer Games and Cinema

Author : Jose Zagal
Publisher : Unknown
Page : 128 pages
File Size : 46,8 Mb
Release : 2011-05-30
Category : Electronic
ISBN : 1609276701

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Ethics in Computer Games and Cinema by Jose Zagal Pdf