Games And Play In Hci

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Games and Play in HCI

Author : Kathrin Gerling,Ioanna Iacovides,Marc Herrlich,Z. O. Toups
Publisher : Frontiers Media SA
Page : 193 pages
File Size : 50,5 Mb
Release : 2021-08-03
Category : Science
ISBN : 9782889711444

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Games and Play in HCI by Kathrin Gerling,Ioanna Iacovides,Marc Herrlich,Z. O. Toups Pdf

Evaluating User Experience in Games

Author : Regina Bernhaupt
Publisher : Springer Science & Business Media
Page : 277 pages
File Size : 50,6 Mb
Release : 2010-04-12
Category : Computers
ISBN : 1848829639

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Evaluating User Experience in Games by Regina Bernhaupt Pdf

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Human-Computer Interaction - INTERACT 2007

Author : Cecília Baranauskas,Philippe Palanque,Julio Abascal,Simone Diniz Junqueira Barbosa
Publisher : Springer
Page : 736 pages
File Size : 50,6 Mb
Release : 2007-09-07
Category : Computers
ISBN : 9783540748007

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Human-Computer Interaction - INTERACT 2007 by Cecília Baranauskas,Philippe Palanque,Julio Abascal,Simone Diniz Junqueira Barbosa Pdf

This book is part of a two-volume work that constitutes the refereed proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, held in Rio de Janeiro, Brazil in September 2007. It covers tangible user interfaces and interaction; cultural issues in HCI; safety, security, privacy and usability; visualizing social information; online communities and e-learning; children, games, and the elderly; as well as software engineering and HCI.

Human-Computer Interaction. Interacting in Various Application Domains

Author : Julie A. Jacko
Publisher : Springer Science & Business Media
Page : 781 pages
File Size : 48,6 Mb
Release : 2009-07-24
Category : Computers
ISBN : 9783642025839

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Human-Computer Interaction. Interacting in Various Application Domains by Julie A. Jacko Pdf

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Exertion Games

Author : Florian Mueller,Rohit Ashok Khot,Kathrin Gerling,Regan Mandryk
Publisher : Unknown
Page : 106 pages
File Size : 41,7 Mb
Release : 2016-12-28
Category : Computers
ISBN : 1680832026

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Exertion Games by Florian Mueller,Rohit Ashok Khot,Kathrin Gerling,Regan Mandryk Pdf

Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer
Page : 475 pages
File Size : 51,9 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030226022

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Games User Research

Author : Miguel Angel Garcia-Ruiz
Publisher : CRC Press
Page : 294 pages
File Size : 50,5 Mb
Release : 2017-12-19
Category : Computers
ISBN : 9781315354361

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Games User Research by Miguel Angel Garcia-Ruiz Pdf

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Game User Experience Evaluation

Author : Regina Bernhaupt
Publisher : Springer
Page : 285 pages
File Size : 41,8 Mb
Release : 2015-06-04
Category : Computers
ISBN : 9783319159850

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Game User Experience Evaluation by Regina Bernhaupt Pdf

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 675 pages
File Size : 53,5 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031056376

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Exertion Games

Author : Florian Mueller,Rohit Ashok Khot,Kathrin Gerling,Regan Lee Mandryk
Publisher : Unknown
Page : 89 pages
File Size : 52,6 Mb
Release : 2016
Category : Computer games
ISBN : 1680832034

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Exertion Games by Florian Mueller,Rohit Ashok Khot,Kathrin Gerling,Regan Lee Mandryk Pdf

Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.

Human-Computer Interaction -- INTERACT 2011

Author : Pedro Campos,Nicholas Graham,Joaquim Jorge,Nuno Nunes,Philippe Palanque,Marco Winckler
Publisher : Springer Science & Business Media
Page : 733 pages
File Size : 51,8 Mb
Release : 2011-08-30
Category : Computers
ISBN : 9783642237645

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Human-Computer Interaction -- INTERACT 2011 by Pedro Campos,Nicholas Graham,Joaquim Jorge,Nuno Nunes,Philippe Palanque,Marco Winckler Pdf

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel user interfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.

HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games

Author : Constantine Stephanidis,Don Harris,Wen-Chin Li,Dylan D. Schmorrow,Cali M. Fidopiastis,Panayiotis Zaphiris,Andri Ioannou,Xiaowen Fang,Robert A. Sottilare,Jessica Schwarz
Publisher : Springer Nature
Page : 787 pages
File Size : 40,5 Mb
Release : 2020-10-03
Category : Computers
ISBN : 9783030601287

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HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games by Constantine Stephanidis,Don Harris,Wen-Chin Li,Dylan D. Schmorrow,Cali M. Fidopiastis,Panayiotis Zaphiris,Andri Ioannou,Xiaowen Fang,Robert A. Sottilare,Jessica Schwarz Pdf

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

HCI and Usability for Education and Work

Author : Andreas Holzinger
Publisher : Springer Science & Business Media
Page : 503 pages
File Size : 40,8 Mb
Release : 2008-11-13
Category : Computers
ISBN : 9783540893493

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HCI and Usability for Education and Work by Andreas Holzinger Pdf

The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering discipline and ensures the appropriate implementation of applications. Our 2008 topic was Human–Computer Interaction for Education and Work (HCI4EDU), culminating in the 4th annual Usability Symposium USAB 2008 held during November 20–21, 2008 in Graz, Austria (http://usab-symposium.tugraz.at). As with the field of Human–Computer Interaction in Medicine and Health Care (HCI4MED), which was our annual topic in 2007, technological performance also increases exponentially in the area of education and work. Learners, teachers and knowledge workers are ubiquitously confronted with new technologies, which are available at constantly lower costs. However, it is obvious that within our e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole life time. Working and learning can be viewed as parallel processes, with the result that li- long learning (LLL) must be considered as more than just a catch phrase within our society, it is an undisputed necessity. Today, we are facing a tremendous increase in educational technologies of all kinds and, although the influence of these new te- nologies is enormous, we must never forget that learning is both a basic cognitive and a social process – and cannot be replaced by technology.

HCI in Games: Serious and Immersive Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 401 pages
File Size : 55,6 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030774141

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HCI in Games: Serious and Immersive Games by Xiaowen Fang Pdf

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Human-Computer Interaction. HCI Applications and Services

Author : Julie A. Jacko
Publisher : Springer
Page : 1228 pages
File Size : 53,6 Mb
Release : 2007-08-24
Category : Computers
ISBN : 9783540731115

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Human-Computer Interaction. HCI Applications and Services by Julie A. Jacko Pdf

Here is the fourth of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers business applications; learning and entertainment; health applications; work and collaboration support; web-based and mobile applications; as well as, advanced design and development support.