Games And Simulations In Online Learning Research And Development Frameworks

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Games and Simulations in Online Learning: Research and Development Frameworks

Author : Gibson, David,Aldrich, Clark,Prensky, Marc
Publisher : IGI Global
Page : 420 pages
File Size : 47,6 Mb
Release : 2006-09-30
Category : Education
ISBN : 9781599043067

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Games and Simulations in Online Learning: Research and Development Frameworks by Gibson, David,Aldrich, Clark,Prensky, Marc Pdf

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2164 pages
File Size : 40,8 Mb
Release : 2010-11-30
Category : Games & Activities
ISBN : 9781609601966

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Gaming and Simulations: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Interactivity in E-Learning: Case Studies and Frameworks

Author : Wang, Haomin
Publisher : IGI Global
Page : 409 pages
File Size : 50,9 Mb
Release : 2011-12-31
Category : Education
ISBN : 9781613504420

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Interactivity in E-Learning: Case Studies and Frameworks by Wang, Haomin Pdf

"This book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology"--Provided by publisher.

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Author : Gibson, David,Baek, Young Kyun
Publisher : IGI Global
Page : 540 pages
File Size : 49,6 Mb
Release : 2009-04-30
Category : Business & Economics
ISBN : 9781605663234

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Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments by Gibson, David,Baek, Young Kyun Pdf

Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Distance Learning

Author : Michael Simonson,Charles Schlosser,John G. Flores
Publisher : IAP
Page : 73 pages
File Size : 42,7 Mb
Release : 2017-10-01
Category : Education
ISBN : 9781641130974

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Distance Learning by Michael Simonson,Charles Schlosser,John G. Flores Pdf

Distance Learning is for leaders, practitioners, and decision makers in the fields of distance learning, e-learning, telecommunications, and related areas. It is a professional journal with applicable information for those involved with providing instruction to all kinds of learners, of all ages, using telecommunications technologies of all types. Stories are written by practitioners for practitioners with the intent of providing usable information and ideas. Articles are accepted from authors--new and experienced--with interesting and important information about the effective practice of distance teaching and learning. Distance Learning is published quarterly. Each issue includes eight to ten articles and three to four columns, including the highly regarded "And Finally..." column covering recent important issues in the field and written by Distance Learning editor, Michael Simonson. Articles are written by practitioners from various countries and locations, nationally and internationally.

Handbook of Research on Effective Electronic Gaming in Education

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 1762 pages
File Size : 54,9 Mb
Release : 2008-07-31
Category : Technology & Engineering
ISBN : 9781599048116

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Handbook of Research on Effective Electronic Gaming in Education by Ferdig, Richard E. Pdf

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

STEM Education

Author : Information Resources Management Association
Publisher : IGI Global
Page : 1800 pages
File Size : 51,7 Mb
Release : 2014-12-31
Category : Science
ISBN : 9781466673649

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STEM Education by Information Resources Management Association Pdf

"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Author : Felicia, Patrick
Publisher : IGI Global
Page : 1462 pages
File Size : 50,6 Mb
Release : 2011-04-30
Category : Education
ISBN : 9781609604967

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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by Felicia, Patrick Pdf

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

The Design and Use of Simulation Computer Games in Education

Author : Anonim
Publisher : BRILL
Page : 312 pages
File Size : 52,7 Mb
Release : 2007-01-01
Category : Education
ISBN : 9789087903121

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The Design and Use of Simulation Computer Games in Education by Anonim Pdf

"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

K-12 STEM Education: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1030 pages
File Size : 52,5 Mb
Release : 2017-10-31
Category : Education
ISBN : 9781522538332

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K-12 STEM Education: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Education is vital to the progression and sustainability of society. By developing effective learning programs, this creates numerous impacts and benefits for future generations to come. K-12 STEM Education: Breakthroughs in Research and Practice is a pivotal source of academic material on the latest trends, techniques, technological tools, and scholarly perspectives on STEM education in K-12 learning environments. Including a range of pertinent topics such as instructional design, online learning, and educational technologies, this book is an ideal reference source for teachers, teacher educators, professionals, students, researchers, and practitioners interested in the latest developments in K-12 STEM education.

Handbook of Research on Educational Communications and Technology

Author : J. Michael Spector,M. David Merrill,Jan Elen,M. J. Bishop
Publisher : Springer Science & Business Media
Page : 1005 pages
File Size : 48,9 Mb
Release : 2013-07-03
Category : Education
ISBN : 9781461431855

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Handbook of Research on Educational Communications and Technology by J. Michael Spector,M. David Merrill,Jan Elen,M. J. Bishop Pdf

The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies. Chapters that are no longer pertinent have been eliminated in this edition, with most chapters being completely rewritten, expanded, and updated Additionally, new chapters pertaining to research methodologies in educational technology have been added due to expressed reader interest. Each chapter now contains an extensive literature review, documenting and explaining the most recent, outstanding research, including major findings and methodologies employed. The Handbook authors continue to be international leaders in their respective fields; the list is cross disciplinary by design and great effort was taken to invite authors outside of the traditional instructional design and technology community.

Digital Games and Learning

Author : Sara de Freitas,Paul Maharg
Publisher : Bloomsbury Publishing
Page : 320 pages
File Size : 52,7 Mb
Release : 2011-01-27
Category : Education
ISBN : 9781441177193

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Digital Games and Learning by Sara de Freitas,Paul Maharg Pdf

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Page : 637 pages
File Size : 41,6 Mb
Release : 2017-05-17
Category : Education
ISBN : 9781522524274

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Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by Panconesi, Gianni,Guida, Maria Pdf

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Using Cognitive and Affective Metrics in Educational Simulations and Games

Author : Harold F. O'Neil,Eva L. Baker,Ray S. Perez,Stephen E. Watson
Publisher : Routledge
Page : 268 pages
File Size : 42,7 Mb
Release : 2021-05-17
Category : Education
ISBN : 9781000390094

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Using Cognitive and Affective Metrics in Educational Simulations and Games by Harold F. O'Neil,Eva L. Baker,Ray S. Perez,Stephen E. Watson Pdf

Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training

Author : Wang, Victor X.
Publisher : IGI Global
Page : 1028 pages
File Size : 50,8 Mb
Release : 2009-05-31
Category : Technology & Engineering
ISBN : 9781605667409

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Handbook of Research on E-Learning Applications for Career and Technical Education: Technologies for Vocational Training by Wang, Victor X. Pdf

Provides an authoritative reference collection on leading international insights into the integration of technology tools and applications with adult and vocational instruction.