Games We Should Play In School

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Games We Should Play in School

Author : Frank Aycox
Publisher : Front Row Experience
Page : 168 pages
File Size : 47,8 Mb
Release : 1985
Category : Education
ISBN : 0915256169

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Games We Should Play in School by Frank Aycox Pdf

This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.

The Game Believes in You

Author : Greg Toppo
Publisher : St. Martin's Press
Page : 256 pages
File Size : 52,9 Mb
Release : 2015-04-21
Category : Computers
ISBN : 9781466879454

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The Game Believes in You by Greg Toppo Pdf

What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

The Art of Failure

Author : Jesper Juul
Publisher : MIT Press
Page : 173 pages
File Size : 47,5 Mb
Release : 2013
Category : Games & Activities
ISBN : 9780262019057

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The Art of Failure by Jesper Juul Pdf

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

Mathematics Their Way

Author : Mary Baratta-Lorton
Publisher : Dale Seymour Publications
Page : 0 pages
File Size : 50,9 Mb
Release : 1995
Category : Mathematics
ISBN : 0201861518

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Mathematics Their Way by Mary Baratta-Lorton Pdf

Guide offers classroom-tested mathematics activities, lesson plans that demonstrate how to use manipulatives to teach counting, classifying, graphing, comparing, measurement, number operations, and recognizing and creating patterns, sample teacher strategies, and suggestions for observing and assessing student progress. A set of blackline masters accompanies the guide.

Primary Games

Author : Steve Sugar,Kim Kostoroski Sugar
Publisher : John Wiley & Sons
Page : 393 pages
File Size : 48,8 Mb
Release : 2002-09-13
Category : Business & Economics
ISBN : 9780787965259

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Primary Games by Steve Sugar,Kim Kostoroski Sugar Pdf

Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

101 Great Classroom Games

Author : Alexis Ludewig,Amy Swan
Publisher : McGraw Hill Professional
Page : 270 pages
File Size : 41,7 Mb
Release : 2007-07-13
Category : Business & Economics
ISBN : 9780071594028

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101 Great Classroom Games by Alexis Ludewig,Amy Swan Pdf

101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!

The Knowledge Gap

Author : Natalie Wexler
Publisher : Penguin
Page : 354 pages
File Size : 48,9 Mb
Release : 2020-08-04
Category : Education
ISBN : 9780735213562

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The Knowledge Gap by Natalie Wexler Pdf

The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Games for the Classroom

Author : Annalisa Bardella,Paolo Macagno
Publisher : Unknown
Page : 74 pages
File Size : 43,8 Mb
Release : 2021-02-25
Category : Electronic
ISBN : 9798713612702

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Games for the Classroom by Annalisa Bardella,Paolo Macagno Pdf

32 GROUP GAMES which have been tried and tested on groups of primary school children.😁⚽🏈🏀 These are games which can be played in the classroom whilst observing the distances recommended by the Covid-19 anti-contagion guidelines which are now obligatory in schools but can unfortunately compromise the global and social aspects of students' learning.🎨🎲😁⚽🏈🤼♂️ This publication (B/N) is dedicated to those primary school teachers who, like us, consider games to be an integral part of learning and a cross disciplinary way to respond to the deeper needs of the child and his/her development. Theory and practice have demonstrated that, without a shadow of a doubt, group games are the most natural and spontaneous way for children to grow, learn, test their limits and discover their talents. In this book you will find 32 group games to use in the classroom (with pictures, photos and drawings) which are also linked to the primary curriculum. 5 of them could be considered essential "old classics" (🏀Fishing competition 🏀Mime game 🏀Team hangman 🏀Name, object, place 🏀Forbidden words) whilst the other 27, while sometimes containing familiar elements of other games, have more original and unpublished formats. These latter games arose from our daily research into finding a way to make school more lively and creative and to encourage students to participate and play an active role in their own learning, something which they have done with great enthusiasm and creativity (🥎Identity card 🥎Find the word 🥎How, where, when? 🥎Art competition 🥎Poetry competition 🥎What or to what 🥎The good and the bad 🥎Question and answer 🥎The circle of rhyme 🥎The king orders 🥎Guess which three 🥎Guess what 🥎The grandparents' dinner 🥎The division challenge 🥎Important things 🥎The interview 🥎Arithmetic olympics 🥎Hidden words or find the verb 🥎Free words 🥎Pass the paper 🥎Mute painter 🥎Point the finger 🥎Sherlock Holmes 🥎Yes or no 🥎Musical bingo 🥎Auction 🥎Full bag). The Russian linguist and anthropologist Vladimir Propp showed that fairy tales only have a limited number of "functions" (31 in fact) and we should bear in mind that this is also true for children's games. It is therefore only natural that we should find similarities between games from 100 years ago and today and games from children in Africa or any other continent. Although the 32 games have been designed for use in the limited space available in a classroom, they are all "games" and, as such, all have the same characteristics of being adaptable, entertaining, functional, enjoyable and interactive. They allow children to release their emotions and interact, they are motivational, creative and empathetic whilst also helping the internalisation of those skills and concepts which are present in the school curriculum from Maths to English, and Music to Civil Education.So whilst the scientific world is working to eradicate the virus which has us in the grip of a global pandemic, us teachers can also play our part by coming up with new ideas and strategies to deal with this new normality. We can find ways in which we can maintain the necessity of "physically social distancing" yet still take into consideration the needs of our youngest citizens to grow and develop skills and abilities on a global scale from working and playing in a group.

The Game of School

Author : Robert L. Fried
Publisher : Jossey-Bass
Page : 248 pages
File Size : 55,7 Mb
Release : 2005-04-13
Category : Education
ISBN : UOM:39015060644682

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The Game of School by Robert L. Fried Pdf

Students play it, teachers perpetuate it, parents condone it, principals endorse it, and governments legislate it. The "game of school" is that familiar scenario where students' natural curiosity and desire to learn are replaced with a frantic rush (or a compliant shrug) to do the work, please the teacher, and get the grades. This game is easy to master, but exerts a high price. Can we afford to pay the price in wasted time and idle minds? In this compelling book, Robert L. Fried shows how we can change the rules of the game, reclaim and refocus the learning experience, and ultimately bring joy back into the classroom. The Game of School is filled with interviews and stories of teachers and students who are struggling to put the game of school behind them and engage in authentic learning. We experience the excitement of the first day of first grade; listen to urban teens discuss Shakespeare's Othello; and meet a college student who is beginning to question her long disengagement with learning. We are introduced to seven types of learners—from "go-getters" to "pluggers" to "rebels"—and find out how the game shapes their relationship to schooling and life. The Game of School offers workable solutions that take into account the reality of a culture consumed with testing, accountability, and the race for college. Fried redefines our common ideas of discipline, curriculum, instruction, grading, motivation, and family involvement in ways that enhance true learning and diminish the game's stranglehold on our curiosity and will. He argues that classrooms are more easily "managed" in a climate of mutual respect, and students are eager for "instruction" when it is challenging and engaging. His "Joy and Misery Index" serves to remind teachers of what really matters most in the classroom. Thoughtful and inspiring, The Game of School offers suggestions and ideas for teachers, parents, and students who want to free themselves from the ever-tightening grip of a game in which even winners end up losing.

Games We Play

Author : Sue Davis,Jeni Wilson
Publisher : Nelson Thornes
Page : 28 pages
File Size : 52,9 Mb
Release : 2001
Category : Juvenile Fiction
ISBN : 0170097625

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Games We Play by Sue Davis,Jeni Wilson Pdf

Designed to be used by children in their first six months of school PM Starters One and Two

Australia Remember When

Author : Bob Byrne
Publisher : UNSW Press
Page : 0 pages
File Size : 43,8 Mb
Release : 2015
Category : History
ISBN : 1742234569

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Australia Remember When by Bob Byrne Pdf

Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.

The University Forum

Author : Anonim
Publisher : Unknown
Page : 422 pages
File Size : 42,8 Mb
Release : 1898
Category : College students' writings, American
ISBN : NYPL:33433070999408

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The University Forum by Anonim Pdf

Games and Play for School Morale a Course of Graded Games for School and Community Recreation

Author : Melvin W. Sheppard
Publisher : Createspace Independent Publishing Platform
Page : 78 pages
File Size : 50,7 Mb
Release : 2017-06-29
Category : Electronic
ISBN : 1548423408

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Games and Play for School Morale a Course of Graded Games for School and Community Recreation by Melvin W. Sheppard Pdf

It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through participation in games cannot be overestimated. To listen to directions, to understand them thoroughly and to execute them exactly as given require alert attention and accurate motion. To play fair, win honestly and accept defeat cheerfully, remembering at all times to be courteous to opponents, are invaluable lessons, and conducive to good citizenship. Active games quicken the sense perceptions. Through them the dull, passive mind is aroused to an active interest in external things to which the hitherto inert body is forced to respond. As a result the child observes more closely, thinks more clearly and moves with greater ease. To rhythmic games may be attributed the freedom of movement, graceful carriage and appreciation for and response to rhythm by which the child attempts to give expression to his inmost feelings. By correlation with language, quiet games furnish a successful means for establishing correct habits of speech. Correlated with number, much valuable drill in the fundamental processes may be secured in a most delightful and informal way. All children love to play, and, cosmopolitan as is the blend of our public schools today, in the recreation period is found an opportunity for universal expression not afforded in other activities of the day. Keenly sensitive to their surroundings, they are quick to catch the enthusiasm of their leader. The child, timid and retiring of disposition, becomes a creature of initiative, while not infrequently the forward, self-assured child is given a much needed lesson in self-restraint. Through his skill displayed in playing games involving contest, a formerly unappreciated child compels the respect and admiration of his classmates, a tribute that may play no small part in influencing his course in after life. It is only by getting into the game with the children and encouraging them to play naturally, permitting them to get all the joy there is in the performance hereof, that games may be made of greatest service. The effects of such play cannot fail to dispel the artificial atmosphere which for various reasons permeates many of our schools today, and to establish, in its place, wholesome and natural conditions, that will challenge the child's best efforts and render school life pleasant as well as profitable. Graded Games for Schools and Community Recreation The Indoor Recreation Work is given in the form of plays and games. While the plays and games listed have been carefully arranged and graded with a view to adapting them to the schoolroom, many of them are suited to playground, hall and gymnasium use. It is suggested that at least one game period a day be given out of doors during the pleasant weather. Rules to Be Observed in Giving Games 1. Teacher should be familiar with the game before giving it. 2. Teach by imitation in the story-plays and rhythm, as best results come from the teacher playing with the children. 3. Be sure that the air is fresh when giving a game....

Five Minute Mum: Give Me Five

Author : Daisy Upton
Publisher : Penguin UK
Page : 240 pages
File Size : 40,9 Mb
Release : 2020-02-06
Category : Family & Relationships
ISBN : 9780241443637

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Five Minute Mum: Give Me Five by Daisy Upton Pdf

Ideal for early years to KS1 children who are learning at home. Daisy Upton has two little kids. She loves them - but they drive her mad. So, to try and keep her sanity she started to come up with quick, easy games using stuff from around the house. And @FiveMinuteMum was born. In her first book, she has collected 150+ games that take 5 minutes to set up & 5 minutes to tidy up. From pasta posting to alphabet knock down, it's a recipe book for guilt free parenting! And as Daisy was a teaching assistant, your little ones will be learning while they play! What could be better? GIVE ME FIVE is the perfect companion for anyone who wants five minutes peace. Also available: Five Minute Mum: Time For School Five Minute Mum: On the Go "I love Five Minute Mum. She's managed to come up with a huge array of activities for kids that are fun and educational yet don't require an Art degree or Diploma in Patience to execute."Sarah Turner, aka Unmumsy Mum

101 Playground Games

Author : Thérèse Hoyle
Publisher : Routledge
Page : 141 pages
File Size : 55,5 Mb
Release : 2021-06-06
Category : Education
ISBN : 9781000394412

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101 Playground Games by Thérèse Hoyle Pdf

101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.