Gaming

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First Nations Gaming in Canada

Author : Yale D. Belanger
Publisher : Univ. of Manitoba Press
Page : 428 pages
File Size : 51,8 Mb
Release : 2011-02-15
Category : Social Science
ISBN : 9780887550164

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First Nations Gaming in Canada by Yale D. Belanger Pdf

While games of chance have been part of the Aboriginal cultural landscape since before European contact, large-scale commercial gaming facilities within First Nations communities are a relatively new phenomenon in Canada. First Nations Gaming in Canada is the first multidisciplinary study of the role of gaming in indigenous communities north of the 49th parallel. Bringing together some of Canada’s leading gambling researchers, the book examines the history of Aboriginal gaming and its role in indigenous political economy, the rise of large-scale casinos and cybergaming, the socio-ecological impact of problem gambling, and the challenges of labour unions and financial management. The authors also call attention to the dearth of socio-economic impact studies of gambling in First Nations communities while providing models to address this growing issue of concern.

Gaming the Metrics

Author : Mario Biagioli,Alexandra Lippman
Publisher : MIT Press
Page : 307 pages
File Size : 47,5 Mb
Release : 2020-01-28
Category : Education
ISBN : 9780262356572

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Gaming the Metrics by Mario Biagioli,Alexandra Lippman Pdf

How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.

Woke Gaming

Author : Kishonna L. Gray,David J. Leonard
Publisher : University of Washington Press
Page : 280 pages
File Size : 55,9 Mb
Release : 2018-11-04
Category : Social Science
ISBN : 9780295744193

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Woke Gaming by Kishonna L. Gray,David J. Leonard Pdf

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Internet Gaming Disorder

Author : Daniel King,Paul Delfabbro
Publisher : Academic Press
Page : 294 pages
File Size : 48,5 Mb
Release : 2018-07-18
Category : Psychology
ISBN : 9780128129258

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Internet Gaming Disorder by Daniel King,Paul Delfabbro Pdf

Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Indian Gaming & Tribal Sovereignty

Author : Steven Andrew Light,Kathryn R. L. Rand
Publisher : Unknown
Page : 396 pages
File Size : 55,7 Mb
Release : 2005
Category : Casinos
ISBN : UOM:39015062546695

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Indian Gaming & Tribal Sovereignty by Steven Andrew Light,Kathryn R. L. Rand Pdf

Examines Indian gaming in detail: what it is, how it became on of the most politically charged phenomena for tribes and states today, and the legal and political compromises that shape its present and will determine its future.

Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities

Author : IBP. Inc.
Publisher : Lulu.com
Page : 291 pages
File Size : 45,9 Mb
Release : 2011-11-17
Category : Business & Economics
ISBN : 9781577519751

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Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities by IBP. Inc. Pdf

Macao Business and Investment Opportunities Yearbook Volume 2 Leading Export-Import, Business, Investment Opportunities and Projects

Gaming Cultures and Place in Asia-Pacific

Author : Larissa Hjorth,Dean Chan
Publisher : Routledge
Page : 314 pages
File Size : 41,9 Mb
Release : 2009-06-24
Category : Computers
ISBN : 9781135843175

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Gaming Cultures and Place in Asia-Pacific by Larissa Hjorth,Dean Chan Pdf

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

The Gaming Table

Author : Andrew Steinmetz
Publisher : Unknown
Page : 502 pages
File Size : 52,5 Mb
Release : 1870
Category : Gambling
ISBN : NYPL:33433068180342

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The Gaming Table by Andrew Steinmetz Pdf

Computer Games and Technical Communication

Author : Jennifer deWinter,Ryan M. Moeller
Publisher : Routledge
Page : 334 pages
File Size : 47,7 Mb
Release : 2016-05-23
Category : Language Arts & Disciplines
ISBN : 9781317162612

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Computer Games and Technical Communication by Jennifer deWinter,Ryan M. Moeller Pdf

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Principles and Practices of Gaming-Simulation

Author : Cathy S. Greenblat,Richard D. Duke
Publisher : SAGE Publications, Incorporated
Page : 294 pages
File Size : 42,7 Mb
Release : 1981
Category : Games & Activities
ISBN : UOM:39015020383124

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Principles and Practices of Gaming-Simulation by Cathy S. Greenblat,Richard D. Duke Pdf

The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Playing Games in Nineteenth-Century Britain and America

Author : Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives
Publisher : State University of New York Press
Page : 322 pages
File Size : 54,7 Mb
Release : 2021-11-01
Category : History
ISBN : 9781438485560

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Playing Games in Nineteenth-Century Britain and America by Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives Pdf

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 246 pages
File Size : 40,9 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

A Multimodal Approach to Video Games and the Player Experience

Author : Weimin Toh
Publisher : Routledge
Page : 241 pages
File Size : 43,8 Mb
Release : 2018-10-10
Category : Language Arts & Disciplines
ISBN : 9781351184755

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A Multimodal Approach to Video Games and the Player Experience by Weimin Toh Pdf

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

The Law of Horses

Author : George Henry Hewitt Oliphant
Publisher : Unknown
Page : 724 pages
File Size : 52,9 Mb
Release : 1882
Category : Horses
ISBN : OXFORD:N11153521

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The Law of Horses by George Henry Hewitt Oliphant Pdf