Gaming Programs For All Ages At The Library

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Gaming Programs for All Ages at the Library

Author : Tom Bruno
Publisher : Rowman & Littlefield
Page : 155 pages
File Size : 49,8 Mb
Release : 2018-06-20
Category : Language Arts & Disciplines
ISBN : 9781538108215

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Gaming Programs for All Ages at the Library by Tom Bruno Pdf

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Everyone Plays at the Library

Author : Scott Nicholson
Publisher : Information Today, Inc.
Page : 0 pages
File Size : 50,5 Mb
Release : 2010
Category : Games
ISBN : 1573873985

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Everyone Plays at the Library by Scott Nicholson Pdf

"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.

Games in Libraries

Author : Breanne A. Kirsch
Publisher : McFarland
Page : 247 pages
File Size : 41,7 Mb
Release : 2014-02-11
Category : Language Arts & Disciplines
ISBN : 9780786474912

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Games in Libraries by Breanne A. Kirsch Pdf

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Teen Games Rule!

Author : Julie Scordato,Ellen Forsyth
Publisher : Libraries Unlimited
Page : 0 pages
File Size : 54,8 Mb
Release : 2013-11-12
Category : Language Arts & Disciplines
ISBN : 9781598847048

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Teen Games Rule! by Julie Scordato,Ellen Forsyth Pdf

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

52 Ready-to-Use Gaming Programs for Libraries

Author : Ellyssa Kroski
Publisher : ALA Editions
Page : 0 pages
File Size : 46,9 Mb
Release : 2020-03-23
Category : Language Arts & Disciplines
ISBN : 0838947344

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52 Ready-to-Use Gaming Programs for Libraries by Ellyssa Kroski Pdf

The engaging programs in this book will have people flocking to your library—it's all in the game.

Gaming in Academic Libraries

Author : Amy Harris,Scott E. Rice
Publisher : Association of College & Research Libraries
Page : 248 pages
File Size : 54,6 Mb
Release : 2008
Category : Computers
ISBN : UOM:39015082729230

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Gaming in Academic Libraries by Amy Harris,Scott E. Rice Pdf

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Gamers...in the Library?!

Author : Eli Neiburger
Publisher : American Library Association
Page : 192 pages
File Size : 51,6 Mb
Release : 2007-07-16
Category : Games & Activities
ISBN : 9780838909447

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Gamers...in the Library?! by Eli Neiburger Pdf

Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Gaming in Libraries

Author : Kelly Nicole Czarnecki
Publisher : ALA Neal-Schuman
Page : 140 pages
File Size : 48,8 Mb
Release : 2010
Category : Computer games
ISBN : UOM:39076002899750

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Gaming in Libraries by Kelly Nicole Czarnecki Pdf

Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

Teen Games Rule!

Author : Julie Scordato,Ellen Forsyth
Publisher : Bloomsbury Publishing USA
Page : 159 pages
File Size : 43,8 Mb
Release : 2013-11-12
Category : Language Arts & Disciplines
ISBN : 9781598847055

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Teen Games Rule! by Julie Scordato,Ellen Forsyth Pdf

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Librarian's Guide to Games and Gamers

Author : Michelle Goodridge,Matthew J. Rohweder
Publisher : Bloomsbury Publishing USA
Page : 262 pages
File Size : 55,7 Mb
Release : 2021-11-15
Category : Language Arts & Disciplines
ISBN : 9781440867323

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Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder Pdf

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

How to Write and Get Published

Author : Tammy Ivins,Anne Pemberton
Publisher : Rowman & Littlefield
Page : 160 pages
File Size : 51,8 Mb
Release : 2019-04-22
Category : Language Arts & Disciplines
ISBN : 9781538116869

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How to Write and Get Published by Tammy Ivins,Anne Pemberton Pdf

This book will get librarians writing by dispelling the mythos surrounding “scholarly writing” by providing practical tools and advice. Though the authors have extensive experience as scholars, this book is written in a friendly, approachable, non-intimating manner.

Librarian's Guide to Passive Programming

Author : Emily T. Wichman
Publisher : Bloomsbury Publishing USA
Page : 173 pages
File Size : 51,9 Mb
Release : 2012-03-07
Category : Language Arts & Disciplines
ISBN : 9781598848960

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Librarian's Guide to Passive Programming by Emily T. Wichman Pdf

Learn the concept of passive programming and get started easily with plans for implementing a wide array of intergenerational programs in libraries with this professional primer. Libraries are an integral part of the community, a fact that can often be overlooked in today's world of home-based online research. Passive programs encourage patrons to linger—either in the library or on the library's website—and promote a connection to the library's collections, its services, and the community. Librarian's Guide to Passive Programming: Easy and Affordable Activities for All Ages presents plans for 32 passive programs designed to capture the attention of library patrons. Each chapter—which contains programs grouped thematically—details the steps necessary to reproduce the programs, and includes supporting handouts, activities, and photographs. This helpful guide also examines what passive programming is, why passive programming is relevant, and offers strategies across all aspects of its implementation—from developing program ideas to evaluating program success.

Integrating Video Game Research and Practice in Library and Information Science

Author : Ratliff, Jacob A.
Publisher : IGI Global
Page : 300 pages
File Size : 44,9 Mb
Release : 2015-02-28
Category : Language Arts & Disciplines
ISBN : 9781466681767

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Integrating Video Game Research and Practice in Library and Information Science by Ratliff, Jacob A. Pdf

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Author : Karen Schrier Shaenfeld
Publisher : Lulu.com
Page : 281 pages
File Size : 51,5 Mb
Release : 2016
Category : Education
ISBN : 9781329703568

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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by Karen Schrier Shaenfeld Pdf

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Teen Games Rule!

Author : Julie Scordato,Ellen Forsyth
Publisher : Bloomsbury Publishing USA
Page : 203 pages
File Size : 43,8 Mb
Release : 2013-11-12
Category : Language Arts & Disciplines
ISBN : 9798216153825

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Teen Games Rule! by Julie Scordato,Ellen Forsyth Pdf

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.