Global Illumination

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Advanced Global Illumination

Author : Philip Dutre,Philippe Bekaert,Kavita Bala
Publisher : CRC Press
Page : 203 pages
File Size : 46,8 Mb
Release : 2018-10-24
Category : Computers
ISBN : 9781315359878

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Advanced Global Illumination by Philip Dutre,Philippe Bekaert,Kavita Bala Pdf

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

GPU-Based Techniques for Global Illumination Effects

Author : Laszlo Szirmay-Kalos,Laszlo Szecsi,Mateu Sbert
Publisher : Springer Nature
Page : 275 pages
File Size : 46,8 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031795251

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GPU-Based Techniques for Global Illumination Effects by Laszlo Szirmay-Kalos,Laszlo Szecsi,Mateu Sbert Pdf

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Global Illumination

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 115 pages
File Size : 40,6 Mb
Release : 2024-05-04
Category : Computers
ISBN : PKEY:6610000560837

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Global Illumination by Fouad Sabry Pdf

What is Global Illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Global illumination Chapter 2: Rendering (computer graphics) Chapter 3: Radiosity (computer graphics) Chapter 4: Ray tracing (graphics) Chapter 5: Phong reflection model Chapter 6: Metropolis light transport Chapter 7: Photon mapping Chapter 8: Shading Chapter 9: Ray casting Chapter 10: Lightmap (II) Answering the public top questions about global illumination. (III) Real world examples for the usage of global illumination in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Global Illumination.

Practical Global Illumination with Irradiance Caching

Author : Jaroslav Krivanek,Pascal Gautron
Publisher : Springer Nature
Page : 134 pages
File Size : 40,5 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031795404

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Practical Global Illumination with Irradiance Caching by Jaroslav Krivanek,Pascal Gautron Pdf

Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching

Advanced Maya Texturing and Lighting

Author : Lee Lanier
Publisher : John Wiley & Sons
Page : 456 pages
File Size : 44,7 Mb
Release : 2015-04-03
Category : Computers
ISBN : 9781118983546

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Advanced Maya Texturing and Lighting by Lee Lanier Pdf

Level up your skills with powerful texturing and lightingtechniques Advanced Maya Texturing and Lighting, Third Edition leadsyou through the latest advanced techniques for adding realisticdetail to your models. This new edition is up-to-date with thelatest Maya texturing, lighting, and rendering features, includingan exploration of the Node Editor, new Maya utility nodes andexpanded coverage of mental ray shaders, and render settings. Theproven tutorials are culled from real-world experience and refinedto give you the ultimate in practical skills. You'll learn workflowtips and tricks, the construction of custom shading networks, andthe application of time-saving tools that bring your project fromconcept to reality. The companion website features severalgigabytes of Maya scene files, texture bitmaps, and QuickTimemovies that support the exercises in the book, giving youeverything you need to advance your animation skillset. This book helps you take your rendering skills to the next levelwith the advanced tools and techniques that take animation fromgood to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texturemapping Work with node networks, raytracing, and globalillumination Try new approaches to rendering using Maya Software and mentalray If you're ready to take a big step forward and fine-tune yourstyle, Advanced Maya Texturing and Lighting, Third Editionis the practical, hands-on guide you need.

Radiosity and Global Illumination

Author : François X. Sillion,Claude Puech
Publisher : Morgan Kaufmann
Page : 251 pages
File Size : 55,6 Mb
Release : 1994
Category : Computers
ISBN : 1558602771

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Radiosity and Global Illumination by François X. Sillion,Claude Puech Pdf

The book discusses practical issues and provides a complete presentation of the most recent and innovative advances in the radiosity method: an exciting new technique for producing synthetic images. Unique illustrations and 45 color plates make this visually appealing to computer graphics buyers.

LightWave 3D 8 Lighting

Author : Nicholas Boughen,Nicolas Boughen
Publisher : Wordware Publishing, Inc.
Page : 546 pages
File Size : 53,6 Mb
Release : 2004
Category : Business & Economics
ISBN : 9781556220944

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LightWave 3D 8 Lighting by Nicholas Boughen,Nicolas Boughen Pdf

Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.

LightWave 3D 7.5 Lighting

Author : Nicholas Boughen
Publisher : Wordware Publishing, Inc.
Page : 495 pages
File Size : 52,9 Mb
Release : 2003
Category : Computers
ISBN : 9781556223549

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LightWave 3D 7.5 Lighting by Nicholas Boughen Pdf

LightWave 3D 7.5 Lighting is the only book on the market from a professional artist that explains the theory and application of lighting with LightWave 3D 7.5. The book discusses everything users need to know about the qualities of light, modern lighting techniques, LightWave's impressive toolset, and lighting design issues.

Essential CG Lighting Techniques with 3ds Max

Author : Darren Brooker
Publisher : CRC Press
Page : 410 pages
File Size : 47,7 Mb
Release : 2012-11-12
Category : Art
ISBN : 9781136142468

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Essential CG Lighting Techniques with 3ds Max by Darren Brooker Pdf

Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!

Simulating Global Illumination Using Adaptive Meshing

Author : Paul S. Heckbert
Publisher : Unknown
Page : 258 pages
File Size : 45,5 Mb
Release : 1991
Category : Computer graphics
ISBN : UCAL:C3368135

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Simulating Global Illumination Using Adaptive Meshing by Paul S. Heckbert Pdf

Scenes containing diffuse and specular surfaces are most easily simulated using Monte Carlo ray tracing techniques. Traditional ray tracing algorithms trace rays form the eye into the scene. A bidirectional ray tracing algorithm is demonstrated that traces rays from both the lights and the eye, storing the diffuse intensity function in a radiosity texture on each diffuse surface in the scene. These textures are adaptively subdivided in order to resolve shadow edges and other discontinuities.

Maya Studio Projects Texturing and Lighting

Author : Lee Lanier
Publisher : John Wiley & Sons
Page : 256 pages
File Size : 47,8 Mb
Release : 2011-04-22
Category : Computers
ISBN : 9781118091470

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Maya Studio Projects Texturing and Lighting by Lee Lanier Pdf

Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Rendering with mental ray®

Author : Thomas Driemeyer
Publisher : Springer
Page : 534 pages
File Size : 52,7 Mb
Release : 2013-12-21
Category : Computers
ISBN : 9783709138090

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Rendering with mental ray® by Thomas Driemeyer Pdf

"Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.

Ray Tracing from the Ground Up

Author : Kevin Suffern
Publisher : CRC Press
Page : 784 pages
File Size : 51,8 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439864340

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Ray Tracing from the Ground Up by Kevin Suffern Pdf

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o