Goldeneye Rogue Agent

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GoldenEye Rogue Agent

Author : Prima Publishing
Publisher : Unknown
Page : 180 pages
File Size : 55,6 Mb
Release : 2004
Category : Games & Activities
ISBN : 0761546332

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GoldenEye Rogue Agent by Prima Publishing Pdf

It's Good to Be Bad ·Step-by-step walkthrough for every area ·3D maps detailing all key objectives ·Complete analysis for all 16 weapons ·Multiplayer tips and tactics for all modes of play ·Character profiles for infamous people in the Bond Universe

James Bond in World and Popular Culture

Author : Jack Becker,Robert G. Weiner,B. Lynn Whitfield
Publisher : Cambridge Scholars Publishing
Page : 543 pages
File Size : 46,6 Mb
Release : 2012-12-04
Category : Performing Arts
ISBN : 9781443843843

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James Bond in World and Popular Culture by Jack Becker,Robert G. Weiner,B. Lynn Whitfield Pdf

James Bond in World and Popular Culture: The Films are Not Enough provides the most comprehensive study of the James Bond phenomena ever published. The 40 original essays provide new insights, scholarship, and understanding to the world of James Bond. Topics include the Bond girl, Bond related video games, Ian Fleming’s relationship with the notorious Aleister Crowley and CIA director Alan Dulles. Other articles include Fleming as a character in modern fiction, Bond Jr. comics, the post Fleming novels of John Gardner and Raymond Benson, Bond as an American Superhero, and studies on the music, dance, fashion, and architecture in Bond films. Woody Allen and Peter Sellers as James Bond are also considered, as are Japanese imitation films from the 1960s, the Britishness of Bond, comparisons of Bond to Christian ideals, movie posters and much more. Scholars from a wide variety of disciplines have contributed a unique collection of perspectives on the world of James Bond and its history. Despite the diversity of viewpoints, the unifying factor is the James Bond mythos. James Bond in World and Popular Culture: The Films are Not Enough is a much needed contribution to Bond studies and shows how this cultural icon has changed the world.

GoldenEye 007

Author : Alyse Knorr
Publisher : Boss Fight Books
Page : 163 pages
File Size : 46,8 Mb
Release : 2022-12-01
Category : Games & Activities
ISBN : 9781940535814

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GoldenEye 007 by Alyse Knorr Pdf

Bond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye’s success was far from a sure thing. For years of development, GoldenEye’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.

James Bond and Popular Culture

Author : Michele Brittany
Publisher : McFarland
Page : 289 pages
File Size : 53,5 Mb
Release : 2014-11-19
Category : Literary Criticism
ISBN : 9781476618210

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James Bond and Popular Culture by Michele Brittany Pdf

The most recognizable fictional spy and one of the longest running film franchises, James Bond has inspired a host of other pop culture contributions, including Doctor Who (the Jon Pertwee era), the animated television comedy series Archer, Matt Kindt's comic book series Mind MGMT, Japan's Nakano Spy School Films, the 1960s Italian Eurospy genre, and the recent 007 Legends video game. This collection of new essays analyzes Bond's phenomenal literary and filmic influence over the past 50-plus years. The 14 essays are categorized into five parts: film, television, literature, lifestyle (emphasis on fashion and home decor), and the Bond persona reinterpreted.

Game On, Hollywood!

Author : Gretchen Papazian,Joseph Michael Sommers
Publisher : McFarland
Page : 233 pages
File Size : 49,6 Mb
Release : 2013-02-06
Category : Games & Activities
ISBN : 9781476601854

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Game On, Hollywood! by Gretchen Papazian,Joseph Michael Sommers Pdf

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

Bond, James Bond

Author : Brad Gilmore
Publisher : Mango Media Inc.
Page : 224 pages
File Size : 46,6 Mb
Release : 2022-02-15
Category : Performing Arts
ISBN : 9781642505467

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Bond, James Bond by Brad Gilmore Pdf

Breaking Down Six Decades of James Bond Movies #1 New Release in Action & Adventure Movies & Video, and Movie Reference Hosts Mike Kalinowski and Brad Gilmore team up in this comprehensive examination of the longest running film series in the history of cinema. In Bond, James Bond, they explore the cinematic history of the James Bond collection to celebrate everything it got right and reflect on everything it got wrong. The complete cinematic biographies of James Bond. Since his initial portrayal by Sean Connery, James Bond has become a timeless icon worldwide. Now, comes the first-ever era-by-era breakdown of the much loved international spy—on and off the silver screen. Following the men who portrayed James Bond—Daniel Craig, Pierce Brosnan, Timothy Dalton, Roger Moore, and Sean Connery—readers will discover the characteristics that made him resonate, as well as the less glamorous relics that made him evolve. For fans of the Ian Fleming James Bond novels and movies. Cinephiles and fans can finally unscramble some of the best action movies of all time. Covering everything from cars to court cases, Bond, James Bond looks at the evolution of the 007 movies from all angles. Featuring bonus chapters on Bond women and musical scores, inside, you’ll also find: • The origins of 007 in the early James Bond books • Off-screen politics, drama, and movements that shifted the series trajectory • The “other” James Bond, comic books, and animated series If you’re looking for Father’s Day gifts, gifts for men, or James Bond gifts—and enjoyed books like Some Kind of Hero, Nobody Does it Better, or Shaken—then you’ll love Bond, James Bond.

Rogue Agent

Author : Anonim
Publisher : Unknown
Page : 219 pages
File Size : 45,8 Mb
Release : 1995
Category : Bolan, Mack (Fictitious character)
ISBN : OCLC:1036845603

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Rogue Agent by Anonim Pdf

Codes & Cheats Spring 2008 Edition

Author : Anonim
Publisher : Unknown
Page : 658 pages
File Size : 49,6 Mb
Release : 2024-07-01
Category : Electronic
ISBN : 9780761556718

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Codes & Cheats Spring 2008 Edition by Anonim Pdf

James Bond Uncovered

Author : Jeremy Strong
Publisher : Springer
Page : 306 pages
File Size : 50,8 Mb
Release : 2018-05-29
Category : Performing Arts
ISBN : 9783319761237

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James Bond Uncovered by Jeremy Strong Pdf

This volume brings fresh perspectives to the study of James Bond. With a strong emphasis on the process of Bond’s incarnation on screen and his transit across media forms, chapters examine Bond in terms of adaptation, television, computer games, and the original novels. Film nonetheless provides the central focus, with analysis of both the corpus as a whole—from Dr. No to Spectre—and of particular films, from popular and much-discussed movies such as Goldfinger and Skyfall to comparatively under-examined texts such as the 1967 Casino Royale and A View to a Kill. Contributors’ expertise and interests encompass such diverse aspects of and approaches to the Bond stories as Sound Design, Empire, Food and Taste, Geo-politics, Feminist re-reading, Tarot, Landscape and Sets.

A Guide to Movie Based Video Games, 2001 Onwards

Author : Christopher Carton
Publisher : White Owl
Page : 274 pages
File Size : 52,6 Mb
Release : 2024-08-30
Category : Games & Activities
ISBN : 9781399048293

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A Guide to Movie Based Video Games, 2001 Onwards by Christopher Carton Pdf

Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

Exploring Videogames with Deleuze and Guattari

Author : Colin Cremin
Publisher : Routledge
Page : 166 pages
File Size : 40,7 Mb
Release : 2015-08-13
Category : Social Science
ISBN : 9781317407003

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Exploring Videogames with Deleuze and Guattari by Colin Cremin Pdf

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do. Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither ‘virtual’ nor ‘real’ exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.

Game Writing

Author : Chris Bateman
Publisher : Bloomsbury Publishing USA
Page : 457 pages
File Size : 41,5 Mb
Release : 2021-01-28
Category : Games & Activities
ISBN : 9781501348976

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Game Writing by Chris Bateman Pdf

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Video game Cheats and Secrets Nintendo Wii & DS

Author : The Cheat Mistress
Publisher : M-Y Books Limited
Page : 286 pages
File Size : 55,6 Mb
Release : 2012-08-08
Category : Games & Activities
ISBN : 9781907556548

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Video game Cheats and Secrets Nintendo Wii & DS by The Cheat Mistress Pdf

Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Cheats: Video Game Cheats, Tips and Secrets: Nintendo Wii & DS, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets and unlocks. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games.EZ Cheats: Video Game Cheats, Tips and Secrets: For Nintendo Wii & DS covers all of the top titles, including Mario Kart, The Legend of Zelda: Twilight Princess, Metroid: Other M, Mario and Sonic at the Olympic Games, Wii Fit, Wii Sports, Super Smash Bros. Brawl and Super Mario Galaxy 2 amongst many more top Wii titles. For DS there's The Legend of Zelda: Spirit Tracks, New Super Mario Bros., Dragon Quest 9, Brain Training, Nintendogs, Animal Crossing, Scribblenauts, Mario and Luigi: Bowser's Inside Story, Grand Theft Auto: Chinatown Wars and Professor Layton and the Lost Future, amongst many many more quality DS titles. As a bonus, we are giving you the complete walkthrough guide for Professor Layton and Pandora's Box. In this guide we'll show you how to solve all the puzzle, and get 100% out of the game.

Halo Effect

Author : Glenn Yeffeth
Publisher : BenBella Books, Inc.
Page : 209 pages
File Size : 49,7 Mb
Release : 2007-03-11
Category : Games & Activities
ISBN : 9781933771113

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Halo Effect by Glenn Yeffeth Pdf

Halo Effect is an unauthorized collection of essays on the bestselling video game Halo. Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone who wants to truly understand this amazingly successful video game. With discussions on the role of religion and science in the game, this collection of essays also looks into the creation of and community reaction to the launch of the Halo series.

The Book of Games

Author : Bendik Stang
Publisher : Book of Games
Page : 449 pages
File Size : 55,6 Mb
Release : 2006-11
Category : Games & Activities
ISBN : 9788299737807

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The Book of Games by Bendik Stang Pdf

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.