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A collection of five classic tales presented in an illustrated format by prominent artists working in the fields of comics, book illustration, and fine arts.
Usborne Graphic Classics: the Three Musketeers by Russell Punter Pdf
Follow the adventures of young D'Artagnan as he travels to Paris to join the legendary King's Musketeers. Almost immediately, he finds himself caught up in a dangerous world of espionage, treachery and murder. The thrills never stop in this action-packed picture strip adaptation of the classic swashbuckling adventure story. Matteo Pincelli's colourful, dynamic illustrations bring the classic story to life. Ideal for reluctant readers, especially boys in the 7 to 11 age range. A map of 17th century France and its capital city, plus a background feature on the original novel give added value.
A graphic novel edition of Shakespeare's play. It tells of teenagers Romeo and Juliet meeting at a masked ball and falling in love at first sight. But Romeo is a Montague and Juliet a Capulet. The families are sworn enemies. Tragedy follows.
The story of an orphan who was destined for a life of misery but after surviving years of neglect, hunger, and violence finds a good family to take care of him.
Jack London's classic novel White Fang is here faithfully adapted to the graphic novel format. White Fang, a wolf-dog, must fight to survive, and humans are not always his friends, but in this touching story of bravery and animal instinct, he overcomes his brutal nature to settle, domesticated, in a comfortable home. Ideal as visual introductions to classic texts, Graffex titles are fast-moving, cinematic retellings of wellknown stories. Equally rewarding as comics, graphic novels or learning resources, the series uses specially commissioned full-colour artwork to retell some of the most incredible, influential and memorable tales in the canon of English literature. Speech bubbles feature direct quotes from the original text, running captions describe events in a clear manner and detailed footnotes translate challenging vocabulary and provide interesting background information. It's a wealth of key information that, critically, doesn't overwhelm or distract from the original story. Featuring photographs, paintings and maps, Graffex endmatters tell the story of each book in its wider geographical context. Text details the life of the author, the socio-political events which influenced the book and the impact the book had on the society of the time. Each title also features a double-page opening illustration and a full index.
Presents a collection of tales from Robert Louis Stevenson in an illustrated format by prominent artists working in the fields of comics, book illustration, and fine arts.
Encyclopedia of Comic Books and Graphic Novels [2 volumes] by M. Keith Booker Pdf
The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
A graphic novel of Dicken's work in which David Copperfield is sent to work in a dismal factory. His only hope is to run away to a crotchety old aunt he has never met. Will David finally succeed in life, and find true love as well?
Drawn from the Classics by Stephen E. Tabachnick,Esther Bendit Saltzman Pdf
The graphic novel is the most exciting literary format to emerge in the past thirty years. Among its more inspired uses has been the superlative adaptation of literary classics. Unlike the comic book abridgments aimed at young readers of an earlier era, today's graphic novel adaptations are created for an adult audience, and capture the subtleties of sophisticated written works. This first ever collection of essays focusing on graphic novel adaptations of various literary classics demonstrates how graphic narrative offers new ways of understanding the classics, including the works of Homer, Poe, Flaubert, Conrad and Kafka, among many others.
A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century. This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A. Blum, Lou Cameron, George Evans, Henry C. Kiefer, Gray Morrow, Rudolph Palais, and Louis Zansky. New chapters cover the recent Jack Lake and Papercutz revivals of the series, the evolution of Classics collecting, and the unsung role of William Kanter in advancing the fortunes of his father Albert's worldwide enterprise. Enhancing the lively account of the growth of "the World's Finest Juvenile Publication" are new interviews and correspondence with editor Helene Lecar, publicist Eleanor Lidofsky, artist Mort Kunstler, and the founder's grandson John "Buzz" Kanter. Detailed appendices provide artist attributions, issue contents and, for the principal Classics Illustrated-related series, a listing of each printing identified by month, year, and highest reorder number. New U.S., Canadian and British series have been added. More than 300 illustrations--most of them new to this edition--include photographs of artists and production staff, comic-book covers and interiors, and a substantial number of original cover paintings and line drawings.